It seems when I use the war3 mod and dependencies in my map, no matter what race is set for the differen't players, orc UI is always shown. How do I fix this so that night elf sees night elf ui, undead sees undead ui, and human sees human ui?
Well this is what it looks like without the blue energy.... wish i could reproduce it but i think my graphics just bugged after testing my map, which causes this to happen....
I have a question. On a units armor display, weapon display, it shows their base amount and then anything from buffs or behaviors it shows in ( ) and in green text. Is there any way I can just combine this number so that you don't see the ( )?
EDIT: I realized what was wrong, in the first trigger i had used last created unit instead of Picked unit.
I'm having trouble with my Respawn Trigger. Currently when i test in game, it gives me a Red texted error off to the left side, saying that starcraft was unable to run my respawn trigger. There are 2 triggers in total, but the game says it is unable to run the first one. Here are both.
Respawn 1
Events
Timer - Elapsed time is 0.01 Game Time seconds
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Variable - Set integerRespawn = (integerRespawn + 1)
Unit - Set (Last created unit) custom value 0 to (Real(integerRespawn))
Variable - Set pointRespawnCivilian[integerRespawn] = (Position of (Picked unit))
HERE IS THE SECOND TRIGGER (the one that actually respawns units)
Respawn 2
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 0
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 (Unit type of (Triggering unit)) for player 0 at pointRespawnCivilian[(Integer((Custom value 0 of (Triggering unit))))] facing -1.0 degrees (Ignore Placement)
Unit - Set (Last created unit) custom value 0 to (Custom value 0 of (Triggering unit))
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It seems when I use the war3 mod and dependencies in my map, no matter what race is set for the differen't players, orc UI is always shown. How do I fix this so that night elf sees night elf ui, undead sees undead ui, and human sees human ui?
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What tiles from sc2 are you using?? This looks amazing
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Well this is what it looks like without the blue energy.... wish i could reproduce it but i think my graphics just bugged after testing my map, which causes this to happen....
0
I have a question. On a units armor display, weapon display, it shows their base amount and then anything from buffs or behaviors it shows in ( ) and in green text. Is there any way I can just combine this number so that you don't see the ( )?
0
EDIT: I realized what was wrong, in the first trigger i had used last created unit instead of Picked unit.
I'm having trouble with my Respawn Trigger. Currently when i test in game, it gives me a Red texted error off to the left side, saying that starcraft was unable to run my respawn trigger. There are 2 triggers in total, but the game says it is unable to run the first one. Here are both.
Respawn 1
Events
Timer - Elapsed time is 0.01 Game Time seconds
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Variable - Set integerRespawn = (integerRespawn + 1)
Unit - Set (Last created unit) custom value 0 to (Real(integerRespawn))
Variable - Set pointRespawnCivilian[integerRespawn] = (Position of (Picked unit))
HERE IS THE SECOND TRIGGER (the one that actually respawns units)
Respawn 2
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 0
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 (Unit type of (Triggering unit)) for player 0 at pointRespawnCivilian[(Integer((Custom value 0 of (Triggering unit))))] facing -1.0 degrees (Ignore Placement)
Unit - Set (Last created unit) custom value 0 to (Custom value 0 of (Triggering unit))