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    posted a message on How to use differen't race ui?

    It seems when I use the war3 mod and dependencies in my map, no matter what race is set for the differen't players, orc UI is always shown. How do I fix this so that night elf sees night elf ui, undead sees undead ui, and human sees human ui?

    Posted in: Warcraft Modding
  • 0

    posted a message on Lordaeron

    What tiles from sc2 are you using?? This looks amazing

    Posted in: Terrain
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    posted a message on Archon Model

    Well this is what it looks like without the blue energy.... wish i could reproduce it but i think my graphics just bugged after testing my map, which causes this to happen....

    Posted in: Artist Tavern
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    posted a message on Unit Weapon and Armor Display?

    I have a question. On a units armor display, weapon display, it shows their base amount and then anything from buffs or behaviors it shows in ( ) and in green text. Is there any way I can just combine this number so that you don't see the ( )?

    Posted in: Miscellaneous Development
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    posted a message on Respawn Trigger gives me an error in game.

    EDIT: I realized what was wrong, in the first trigger i had used last created unit instead of Picked unit.

    I'm having trouble with my Respawn Trigger. Currently when i test in game, it gives me a Red texted error off to the left side, saying that starcraft was unable to run my respawn trigger. There are 2 triggers in total, but the game says it is unable to run the first one. Here are both.

    Respawn 1
    Events
    Timer - Elapsed time is 0.01 Game Time seconds
    Local Variables
    Conditions
    Actions
    Unit Group - Pick each unit in (Any units in (Entire map) owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
    Actions
    Variable - Set integerRespawn = (integerRespawn + 1)
    Unit - Set (Last created unit) custom value 0 to (Real(integerRespawn))
    Variable - Set pointRespawnCivilian[integerRespawn] = (Position of (Picked unit))

    HERE IS THE SECOND TRIGGER (the one that actually respawns units)

    Respawn 2
    Events
    Unit - Any Unit dies
    Local Variables
    Conditions
    (Owner of (Triggering unit)) == 0
    Actions
    General - Wait 10.0 Game Time seconds
    Unit - Create 1 (Unit type of (Triggering unit)) for player 0 at pointRespawnCivilian[(Integer((Custom value 0 of (Triggering unit))))] facing -1.0 degrees (Ignore Placement)
    Unit - Set (Last created unit) custom value 0 to (Custom value 0 of (Triggering unit))

    Posted in: Miscellaneous Development
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