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    posted a message on Whip Me, Beat Me, Critique Me (and my terrain)

    Looks great. I have to admit that the second episode has always been confusing to me (especially since ep1 is incomplete-able last time I played [a few days ago]) However, try adding some foliage to the grassy area... it looks unnaturally empty

    Accidentally skipped the top ones... my computer im using doesn't work well... yes it does need some work... but ill leave that to others to tell how, as I'm struck of time.

    Posted in: Terrain
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    posted a message on StarCraft: Subjection Beta Test

    Also, khraksus's nanite repair doesnt seem to be working in the first episode .

    EDIT: In fact, heroes dying does not cause any defeat...any of them When you get to the part where you defend the mining area after the first "main part" the timer never leads to anything...

    Posted in: Map Feedback
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    posted a message on StarCraft: Subjection Beta Test

    Btw, first of all, playing in the first mission, one of the heroes (the one that isn't meliak or khraxus i cant check the name right now since he's dead) does not cause an end game upon his death.

    Also, while the quality of the game is great do suggest an optional download (which would allow for saving). Additionally, i must say that the beginning of the second episode is a bit confusing, and the quality sadly drops quite a bit. The texture work isn't as well done, and one of the doodads (on the platform with the heroes and the kahydarin crystal) there is terran text which is legible, thus being a bit of an upset.

    Also, if you need any help with things like texturework (although im sure you have it all covered yourself) I'd be glad to help, just PM me.

    Posted in: Map Feedback
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    posted a message on StarCraft: Subjection Beta Test

    @Gradius12: Go

    Haha, the way I found it out was just going through. I had an interest in playing a custom campaign at the time, so I searched the battle net at found yours. Once I tried it, I was instantly hooked by the environment, with voice acting, and custom snow textures, as well as even snowing itself. I jumped out of my seat when I found those frostbats, because I loved the idea. However, of course it was taken down, and I actually searched the internet for like a website of yours, or a sc2mapster page. I didn't find one of course until yesterday. Anyway, I think ill go check out the next few missions right now.

    Thank you :D , and by the way, the voice acting the first mission didn't work for me (just mentioning).

    Posted in: Map Feedback
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    posted a message on StarCraft: Subjection Beta Test

    This campaign is a something I was quite interested in before it was taken off battlenet. I was playing the first mission, (which has outstanding quality) but after that mission all the rest of your missions went offline. Your entire campaign has inspired mine, which is currently 8/10 missions scripted in part 1/3. Well anyway, as soon as I saw this I got excited, ill go check it out now, thank you Gradius.

    Posted in: Map Feedback
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    posted a message on Star of Treznat Campaign

    Welcome, I am going to direct you from here to my website where you can see open positions for recruitment (don't worry, there's something for everyone - even people who have never set foot in the editor). There you can also see forums, and general stuff about the project.

    www.staroftreznat.weebly.com

    See the helping out tab for positions, and don't worry about your location, I'm fine working electronically. Also, If your main language isn't English, that is fine. I believe that a thickly accented character may fit some places. For viewing the Part 1 script shoot me an email at [email protected]

    Edit: Link doesn't seem to be working, just copy and paste it into your URL bar

    Posted in: Team Recruitment
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    posted a message on LF Feedback/Creative Writer for SP campaign project. Bio-Tech

    I'll look at it now, and just saying, the mission I referred to you is not well done in the way I want it to be. I made it a year ago and it inspired me to make my campaign.

    Posted in: Team Recruitment
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    posted a message on LF Feedback/Creative Writer for SP campaign project. Bio-Tech

    I'm eagerly up for it, I have just written a +25 page and 10 mission script on my own time for my own campaign (see the first post-alpha mission in Arcade as "Star of Treznat: Clean Slate - Mission 1" [search a key word like "clean slate"] and the website for it, www.staroftreznat.weebly.com)

    I will be happy to edit, add one more mission which will be using my story continuation, and then describe my idea of how to effectively continue the story. If you wish to read my script, shoot me a PM.

    Thank you, I'll PM you with your edited script and you can tell me if you like it.

    Posted in: Team Recruitment
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    posted a message on Disable/Enable a specific smart command

    hmmm... If that is your goal... to have them be able to attack, yet not defend, I just suggest trying to find a trigger that your hero will attack clicked units if they are hostile.

    Posted in: Miscellaneous Development
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    posted a message on Disable/Enable a specific smart command

    For an authentic look, just simply find the unit in the data editor and set the flags "uncommandable" and "unselectable"

    Posted in: Miscellaneous Development
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    posted a message on New RTS Game ($1,000 budget)

    @SluggaSlamoo: Go

    I am willing to come up with some concept art for free (my strongest point) and some models as well (my weaker point)

    Posted in: Team Recruitment
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    I do have an idea for this mod, something i'm making (and would be happy to give you for free.

    I am currently designing and modding a unit called the Zeus Bomber, It is a fast and expensive small unit. It's attack is different from most units, however. It attacks like the diamond back, by running over the target dropping splash-damaging bombs

    The model is just about done, but the in-game design is not. I will be finishing it soon. PM me if you want more details.

    Posted in: Map Feedback
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