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    posted a message on Remake of the old mothership
    Quote from Photoloss: Go

    @Overspeedo: Go

    The missile does leave a trail, press M in the Cutscene Module or actually use it ingame before complaining.

    @Overspeedo: Go

    No! I was not complaining, excuse me if you understood wrong, it was an observation!

    Posted in: Data
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    posted a message on Remake of the old mothership
    Quote from Photoloss: Go

    Missile attack: The model still exists under the name MothershipMissile(Impact), from what I can tell the Mothership Core actually uses the same visuals (it's a different file in the game data though, it just looks identical); if that isn't to your liking the new Purify missile should also look good. Movers are created through trial-and-error, in this case you'll need a Throw phase with a wide angle and angle variance which blends into the standard Guided phase, then launch the thing through a standard multimissile Persistent effect like the Hellstorm attack does.

    There's a "tail" on the old mothership missile...

    Quote from Photoloss: Go

    Time Bomb: I don't know the full extent of its effects on units, but it's still easy to make once you settle on something. The core visual still exists too, but the "drop captured missiles" part needs some serious planning beforehand. The single drop model shown in the video still exists, but there are none for any other missiles. Especially Zerg and Protoss missiles are problematic since they really shouldn't spawn cartridges. The Missile Turret missile also got a visual update and the drop model didn't.

    Funny, there's a model of the missile "fallen" without "gravity" in the assets. Did you figured that too?

    I also wonder with the other missiles projectiles..

    Quote from Photoloss: Go

    Black Hole: The effects are simple enough. The original model was never released, so you'll have to improvise. As an example, you can get a black sphere by looping part of the Protoss construction animation and removing the other effects via texture selects. I don't know of any good "converging energy wave" effects and reversing animations is a pain, so that will be the main limitation. The orbiting energy line can be done using the Phoenix missile model.

    The sound file of the old Black Hole is losted in my folders, but I'm sured I had it.

    Strange that model was never released, It was cooler that the actual vortex.

    Posted in: Data
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    posted a message on Remake of the old mothership
    Quote from SoulFilcher: Go

    About the missile: if you don't find a good one among protoss options, check the ones from the Lost Viking minigame (they all have the Arcade prefix) maybe one looks like what you want.

    Could it be that the texture is in the editor, but with a hideous name? If not, he's good with textures and recreated those himself.

    The missile closest to the old mothership missile is the Phoenix missile...

    I already searched within the assets, but if you saw something that I didnt, please share here :)

    Posted in: Data
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    posted a message on Remake of the old mothership

    @SoulFilcher: Go

    I already tried with Leviathan's one, but I got some visuals issues..

    and the Model of the missile? There's not in the assets, or only when LotV comes?

    I also saw a member (SimplyCool988) of this forum that sucessfully redone the Mothership's model textures

    From the current ugly current ugly mothership

    to the alpha cut old alpha mothership

    I already tried contacting him, but without sucess and he didnt released as well

    How did he achieve that? I would like to use too on my mod.

    Thanks

    Posted in: Data
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    posted a message on Remake of the old mothership

    @SoulFilcher: Go

    And the old mothership's missile attack? Someone redone this? I'm looking for this..

    Like here http://www.sc2mapster.com/forums/development/data/39437-mover-request-mothership-missile/

    Posted in: Data
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    posted a message on (Solved Bug) Health Bar Not Showing
    Quote from Bommes: Go

    Uncheck the flag "Actor: Unit Flags+ -> Suppress Default Status Bar" in case it is checked.

    Woow!

    It worked! It was checked.. By the way, my thanks for you and for Photoloss too!

    My problem is solved! :)

    Posted in: Data
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    posted a message on (Solved Bug) Health Bar Not Showing
    Quote from Photoloss: Go

    How did you even access the models for the units without the correct dependency? Did you extract and import them all?

    I didnt exported anything! Really! These assets can be acessed directly without the Campaign dependency without problems.

    What I did only was: copy the actor data, like others campaign's units and abilities.. (Ex: I created my mod for play purposes: Warhounds, Broodmothers, etc)

    Quote from Photoloss: Go

    If not you may have accidentally added campaign dependencies to your mod and wrecked all sorts of things.

    Nops, I always check my mod's dependencies and it's not there. If the Campaign's dependency was there, I wouldnt have that Broodqueen's status bar problem, but I do not want to put this dependency on my mod, it will grant major conflicts with balances.

    Quote from Photoloss: Go

    The main controller for status bars is on the Unit actor. There's a dozen related fields and I don't know which of those can wreck the bar entirely through certain values (does a 0 height bar still display?); the main one is the display flags field.

    I already figured that (Blizzard) they did the Broodmother actor data the same as the queen. There is no almost any field different from the queen's field (only wireframes, icons, etc, etc)..

    And the flags are ok too..

    Quote from Photoloss: Go

    Do any other visuals mess up? Specifically the selection circle? You might be lacking a setting on the Model data object.

    Nops, as you can see on the Screenshot, I was pressing " ALT ", but the Queen was not selected, indeed, the selection circle works very well, no problems in that.

    Quote from Photoloss: Go

    Do the bars display if you copy the standard Marine unit+actor and change the model to those of your bugged units?

    I promise, I will try that now, soon I will report.

    Just excuse me if I appear boring, but this bug angered me much. Anyway, thanks for resposing :)

    Posted in: Data
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    posted a message on (Solved Bug) Health Bar Not Showing

    My following problem is:

    Before, I need to explain how the processes I used to create units ...

    I created my mod, my maps using it, but only using the dependencies Swarm and SwarmMulti, without dependence SwarmCampaign included.

    However, I created units of the Campaign for my mod, without the dependence of Campaign and it worked and I want it stays that way.

    Still, models bugs, actors and weapons were repaired ... Just one continued and extended.

    My only bug is: My unit does not show its status bar. But this unit can transmute into others, and these other also do not show .

    Just below is a screenshot showing.

    queen

    As much as I try to move the mouse over unit or pressing "ALT" or in game settings, no way it shows the bar.

    After checking enough the difference between the dependencies, I could observe that the unit used in the campaign uses a term that activates the "UI" of a special toolbar, the only bar that was working with the SwarmCampaign dependency.

    "HotS_UnitStatus / KerriganHeroUnitStatusFrameTemplate"

    For those who want to analyze ingame, the unit that I edited in my mod was "HugeSwarmQueen, LargeSwarmQueen" and their eggs, models, actors ...

    However, the agent of the bar unit is standard the same as the other units, I realized that the problem is not on the actor, but, maybe it is, I don't know anymore, thats why I came here.

    There are days I see no solution to this bug.

    Thanks to anyone who can help or get close to the solution.

    Ps: No triggers pls

    Posted in: Data
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    posted a message on (Mover Request) Mothership Missile

    Even the mover is this hard?! D:

    Oh, btw, thanks for aswering!

    Posted in: Data
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    posted a message on (Mover Request) Mothership Missile

    no one?

    Posted in: Data
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    posted a message on (Mover Request) Mothership Missile

    bump

    Posted in: Data
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    posted a message on [Request] Redesigned Queen's Wings

    @SoulFilcher: Go

    Oh, Thank you! =)

    I'll be anxiously awaiting! :D

    Posted in: Requests
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    posted a message on (Mover Request) Mothership Missile

    1) My request is a mover from the old mothership missile barrage, if someone could do this I will be thankful! :)

    1 2

    2) Another request is the missile model :)

    Thankyou^^

    Posted in: Data
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    posted a message on [Request] Redesigned Queen's Wings

    bump

    Posted in: Requests
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    posted a message on UI background color

    @zorbotron: Go

    Look, It wouldnt be too hard to do the same "effect" on a image. But I think there's still on beta assets...

    There's no project/map in this forum relating that?

    Posted in: UI Development
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