Also, WoW bosses cannot be translated 1-to-1 on Starcraft 2 because this would mean recreating like 100 different spells in the editor, all the aggro mechanism ... This is a huge task.
Therefore people will have to find workarounds in order to make the fight interesting without all that depth. Therefore this will NOT be the same fight, it'll have to be adapted :)
I want the contests to be casual friendly. We usually add restrictions like a maximum map size for minigame, a maximum length for cinematic ... When I create the rules I have in mind that it requires an average of 8 hours to make a viable entry.
If you can't invest 8 hours in 10 days then I am sorry, the contest is not really targeted at you :(
If you make it last 2 weeks, people are not going to do anything for the first week. So that's really a bad option.
In under 8 hours of work, it's really hard to have something that looks decent. In order to be fair to everyone you would have to impose a lot of constraints on what they can do, which is not the goal of the contests. I want it to be a way to innovate, find new crazy ideas that you wouldn't have done.
Nice music should be considered, but knowing blizzard, you can't just drop any music in...
The contest does not fall into Blizzard rules, so you can add any cool music you want in :) However if you release the map after, you'd better remove it :)
This contest is about gameplay! I've seen a lot of maps that are based on the concept of "Heroes against waves of enemies". This is a viable solution but sadly most of the monsters are basic. We are going to explore a way to make your map a lot better: creating Bosses!
What to do?
Create a boss fight
The boss must be scripted (eg: aoe every 1 minute) and the user has to react on it (eg: move out of sight).
You have to provide a youtube video. If you can't record, post the map and find someone to do it for you
You have to attach the map used to take the video
Ideas
If you don't understand what the contest is about, just look at that Thaddius fight made by rrowland.
Deadlines
You have 10 days to complete this contest.
End of the submissions: Monday, October 4th - Midnight PDT (Los Angeles) [Tuesday, October 5th - 9 AM GMT (Paris)] Friday, October 1st - Midnight PDT (Los Angeles) [Saturday, October 2nd - 9 AM GMT (Paris)]
A public vote will be held after the end of the submissions to decide who wins.
Reward
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
That's because of the Trigger Debug Window. Everytime a new line is added, the whole log is being refreshed. When there are thousands of lines it takes some time, and therefore freezes the game.
When you click the Menu the game is paused, so the log doesn't get updated anymore, and you gain back your normal fps :)
A while loop and recursive trigger does not print any line everytime they get executed
I submitted a map here. Where do I select the region for my map? (I'm in EU)
Submitting a map on mapster (I suppose here is mapster) does not do anything. You have to publish it through Battle.net (In your Editor: Publish) in order for your map to be played. Then it'll be tied to the region you are in, EU in this case.
Anyway, from what I know the trigger part of the editor is going to get improved. Don't really know how though. Probably a lot of bug fixes and small improvement coming along too :)
As the people said, make some vids and talk about your map. However on Battle.net, here are some keys
Make it low numbers of player, 4 or 6
Make it last no more than 10 minutes
Find a way to make it replayable: different heroes, different items ...
Once you have a map that fits best the popularity scheme.
Bump it!
During 12 consecutive hours during the night
Create a game
Launch the map
Stay 5 min and 1 second
Leave
Restart the process
This will give you about 150 popularity + the players that will test it you should be around 300. The first maps during the night are at 600 so you basically are on first page on the morning.
Then you just have to wait for people to play the map. If that stays on page 1-2 then your map was good. If not, you have to work more on it and retry later on :)
geX the creator of Andromeda made a Bachelor Thesis on Tower Defenses. That's a really interesting 100-page write up and could give you ideas for your TD!
0
0
@LordAbyss: Go
Also, WoW bosses cannot be translated 1-to-1 on Starcraft 2 because this would mean recreating like 100 different spells in the editor, all the aggro mechanism ... This is a huge task.
Therefore people will have to find workarounds in order to make the fight interesting without all that depth. Therefore this will NOT be the same fight, it'll have to be adapted :)
0
I want the contests to be casual friendly. We usually add restrictions like a maximum map size for minigame, a maximum length for cinematic ... When I create the rules I have in mind that it requires an average of 8 hours to make a viable entry.
If you can't invest 8 hours in 10 days then I am sorry, the contest is not really targeted at you :(
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It is not allowed but tolerated :)
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Basically as soon as it's a scripted boss it'll be accepted :)
The contest does not fall into Blizzard rules, so you can add any cool music you want in :) However if you release the map after, you'd better remove it :)
0
The trailer looks really boring. Who wants to play a game where you have to run and stay hidden for hours?
And the game is really ugly :(
0
This contest is about gameplay! I've seen a lot of maps that are based on the concept of "Heroes against waves of enemies". This is a viable solution but sadly most of the monsters are basic. We are going to explore a way to make your map a lot better: creating Bosses!
What to do?
What you have to give
Ideas
If you don't understand what the contest is about, just look at that Thaddius fight made by rrowland.
Deadlines
You have 10 days to complete this contest.
Friday, October 1st - Midnight PDT (Los Angeles) [Saturday, October 2nd - 9 AM GMT (Paris)]Reward
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
0
Ok I found a way to beat it :)
0
Do you have any Custom Maps VOD?
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Results :)
0
That's because of the Trigger Debug Window. Everytime a new line is added, the whole log is being refreshed. When there are thousands of lines it takes some time, and therefore freezes the game.
When you click the Menu the game is paused, so the log doesn't get updated anymore, and you gain back your normal fps :)
A while loop and recursive trigger does not print any line everytime they get executed
0
Not from what I'm aware of.
Submitting a map on mapster (I suppose here is mapster) does not do anything. You have to publish it through Battle.net (In your Editor: Publish) in order for your map to be played. Then it'll be tied to the region you are in, EU in this case.
0
Anyway, from what I know the trigger part of the editor is going to get improved. Don't really know how though. Probably a lot of bug fixes and small improvement coming along too :)
0
As the people said, make some vids and talk about your map. However on Battle.net, here are some keys
Once you have a map that fits best the popularity scheme.
Bump it!
This will give you about 150 popularity + the players that will test it you should be around 300. The first maps during the night are at 600 so you basically are on first page on the morning.
Then you just have to wait for people to play the map. If that stays on page 1-2 then your map was good. If not, you have to work more on it and retry later on :)
0
geX the creator of Andromeda made a Bachelor Thesis on Tower Defenses. That's a really interesting 100-page write up and could give you ideas for your TD!
Bachelor's Thesis about YouTD ("Open Innovation in Game Design Using the Example of a Warcraft 3 Tower Defense")