Whats the possibilites of me dynamically generating the Encryption Seed Based off The Players name. Lets say I convert the players name to hex value and use that as the key?
The player names are write-only. You can't read them and extract information from them.
Can you hook functions just like you did in World of Warcraft?
No :(
WoW is using lua as a scripting language that treats functions as first class object (basically they are just variables). This means that you can do something like this:
varold=locked_function;functionlocked_function(a,b,c){/* Do something */varresult=old(a,b,c);/* Do something */returnresult;}
However galaxy is closely related to C and this is not possible.
Also, this is really fun you are asking because I was the first one to discover it on WoW during the beta on Cosmos UI :) It was really annoying to have to manually update all the files that were edited. You basically had to do manual diffs on all the files and try to fix it.
During 6 hours after a patch release we were focusing on fixing Cosmos. This was the birth of the expression "Patch Day, No play" :)
When I found out this trick, I started moving into "modules" (was the name we had) our code. My Minigames were therefore the first addon of WoW! They introduced the addons something like 2 weeks later.
fixed is a 32-bit fixed (as opposed to floating point) number where 19 bits are available in the integer portion, 12 bits are available in the fractional portion and 1 bit is giving the sign. In the Galaxy Editor GUI fixed is referred to as a real.
(231 - 1) / 4096 = 524287.999755859375 is the greatest fixed number.
-(231 - 1) / 4096 = -524287.999755859375 is the least fixed number.
2-12 = 1 / 4096 = 0.000244140625, is the smallest non-zero fixed number.
Edit: And could someone explain what the game variants were? I just read they were removed and saw that people are happy about that, but I don't know what they were good/bad for :D
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Me wants a youtube video so I can news it ;)
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Could you make a small video showing off your map? :)
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Hey,
I've been working lately on scladder.com and the past few days on integrating it into sc2mapster. Here's a preview of what you should see next week :)
Note: all the blizzard maps will be removed. Those are just placeholders for now.
Popularity Main Page
It's the 10 most popular maps that have a project on sc2mapster on your region (based on your browser language)
Popularity Listing
Map Detail
Map Admin
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It looks fun :)
However ... You should strip out the first 25 seconds of the video, they are really useless!
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Imo that's because they didn't really study the question.
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Do you mind making a gameplay video? :)
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Bounty_98: Small reminder: you have to give the map as well so we can play it :)
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There is no limit for single player :)
The player names are write-only. You can't read them and extract information from them.
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No :(
WoW is using lua as a scripting language that treats functions as first class object (basically they are just variables). This means that you can do something like this:
However galaxy is closely related to C and this is not possible.
Also, this is really fun you are asking because I was the first one to discover it on WoW during the beta on Cosmos UI :) It was really annoying to have to manually update all the files that were edited. You basically had to do manual diffs on all the files and try to fix it.
During 6 hours after a patch release we were focusing on fixing Cosmos. This was the birth of the expression "Patch Day, No play" :)
When I found out this trick, I started moving into "modules" (was the name we had) our code. My Minigames were therefore the first addon of WoW! They introduced the addons something like 2 weeks later.
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I believe they added it ingame but not in the editor. You can do it anyway using a little registry modification. It's working like a charm :)
http://forums.sc2mapster.com/development/editor-bugs-and-feedback/6780-info-changing-your-editors-region-server/
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Reals in galaxy are fixed: http://www.sc2mapster.com/api-docs/types/fixed/
They are just int divided by 4096 :)
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I don't get it, is that in Java or is it a Starcraft 2 map?
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http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/
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Here's a diff of what has changed.
http://github.com/vjeux/sc2patches/commit/b42e2c78347714a543af5a72cdd092e08f7ac860