Argument makes sense, but then there's the fact that I somehow doubt Sixen and Vjeux would go as far as to bother with implementing the whole copyright system for uploads if they didn't have a clue wtf it was actually for.
The system was actually implemented for WoW Addons. And to be honest I have really no clue what license is for what. I usually mark all what I'm doing in Public Domain :)
That's only part of the fun in store for BlizzCon, though! Curse is also hosting an exclusive, VIP party on Friday October 22nd, 2010 from 8PM PDT to 12AM PDT. While the party is invite-only, we'll be handing out invites that day during BlizzCon, so keep an eye out for a member of the Curse team while roaming the show floor on October 22nd. Each member of the Curse staff will only have 10 invites to hand out (though there will be a lot of us there!), so keep your eyes peeled and pull us aside early!
Mark it down on your calendars before you forget!
October 22nd, 2010 @ 8PM PDT: Curse BlizzCon VIP Party
Can I only post the boss triggers? Because my map has many triggers that I'm not going to release unprotected...
I suppose that the trigger interesting the community for this contest are boss AI and abilities
Yeah, the aim of the contest is the boss itself. You can remove all the other stuff :)
Yeah ... After re-reading what I said was probably a bit too crude. I should have put some more smileys :)
Btw, you already did the map and bring the concept, I'm just giving out some concrete facts to make the map better. It's really hard when you are developing something to have an external view. And I figured out that it was extremely difficult to get real feedbacks (aka not things like, i love this map, i find it too hard, it sucks ...) So I give my opinion as much as I can :)
Also, you really have not to do what I'm suggesting, but now that you are aware of these issues you'll be able to fix them :) And having one starting point idea will let you go deeper in the reflexion.
The initial buzz of Starcraft 2 is over. Only the most interested people are staying :) We are going to reduce the numbers of forums so there aren't any dead forums like now.
Remove the tutorial: no one wants to read 10 pages of text before playing. Instead make what you want to tell visible.
For example change the color of all the cases seen by the marines to red when he is moving. And to orange when he is in hold. People will know that they should not cross they path.
We have no idea where the end is. Make it visible (blue color for example)
Indicate the movement path of the units. You are making puzzles where you want the user to think about the solution. Making him die 10 times to figure out what's the enemy path is lame.
An easy level is much better than a tutorial :)
Make it fun to play:
make the game goes faster, because it's boring as hell atm.
Do not ever make the strategy to be to do nothing for 4 turns, really this is no fun.
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Is that possible to move the chat box somewhere else with this technique?
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Possible to have a video demonstrating how to play it? :)
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The system was actually implemented for WoW Addons. And to be honest I have really no clue what license is for what. I usually mark all what I'm doing in Public Domain :)
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I'm not going ... USA is too far away :(
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I wasn't able to find OneTwo's TD using it so far.
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Yeah, the aim of the contest is the boss itself. You can remove all the other stuff :)
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It has 3 played so far on EU :)
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Me wants a youtube video :)
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I do it too much :( I have 10/10 maps.
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<script ></script> <script type="text/javascript"></script> <link href="http://fooo.fr/~vjeux/sc2/gui/sc2gui.css" rel="stylesheet" type="text/css" />
A GUI bbcode is coming soon :)
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Yeah ... After re-reading what I said was probably a bit too crude. I should have put some more smileys :)
Btw, you already did the map and bring the concept, I'm just giving out some concrete facts to make the map better. It's really hard when you are developing something to have an external view. And I figured out that it was extremely difficult to get real feedbacks (aka not things like, i love this map, i find it too hard, it sucks ...) So I give my opinion as much as I can :)
Also, you really have not to do what I'm suggesting, but now that you are aware of these issues you'll be able to fix them :) And having one starting point idea will let you go deeper in the reflexion.
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The initial buzz of Starcraft 2 is over. Only the most interested people are staying :) We are going to reduce the numbers of forums so there aren't any dead forums like now.
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There will be a << published eu>>Battle Tanks<< /published>> tag in order to show that you published it :)
I know that a lot of you are taking (or forced to) electronics classes. You probably had to do some binary adders or things like that. It's really boring to do it on paper so why not using Starcraft 2 to help you :) Look for <published region="eu"> Battle Tanks</published> <published region="us"> Battle Tanks</published> on US.
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Some things I have in mind watching the video.
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Vjeux.463
Going to pwn you with a trackpad :)