Hi all, I'm sorry to post this thread on Triggers, but I have no clue about where is the proper section.
Nowadays I'm making an arcade supports free camera rotation(I've activated 'Camera Set Mouse Rotates' action). What makes me annoying is the framerate depends on camera rotation. There're angles that makes a high framerate, but that angle's inverse drops a number of framerate. Please check those screenshots.
Almost dropped by 20...
just 7, but that's annoying enough.
I've checked the trigger debugger assuming the overhead was problem, but that wasn't. I've tried to set Far clip as less as possible.None of these worked. Does anyone have the solution about this, or experienced this situation? Thanks.