As I described on the title, sometimes hellion's beam (and also hellbat's too) don't show properly.
In link video's 0-2s, I used an ability named "Frost wind" that calls a "HellionTankAttackLaunchUpgraded" model at the caster's forward. But it didn't appeard.. Strangely, that model appeared well after the first try. So I thought that this glitch is occured especially when it is called for the first time, means not loaded on RAM. So I tried "PreloadObject" function in trigger editor but doesn't work again.
How can I show this model even for the first use?? Does anyone has any clue about this?? Thanks.
Anyone interest about translation? Making better translation circumstances is important too. (but it might have a pretty lower priority than others :$)
Data is not really flexible regarding dynamic damage amounts. You can do damage based on the current vitals of the target, but you cannot do damage based on missing vitals or vitals of the caster (besides crazy workarounds like defining fixed intervals and checking with huge amounts of validators or looping 1 damage + 1 vital drain effects or something). So I would suggest to use triggers instead.
how can I script it via triggers? I'm not good at it...
Can I ask you an example map?? that would be more helpful !
In the Effect damage, there are 3 fields (think they are new) which are called Vitals, Vitals Current and Vitals Fraction (not the exact name I think, give me some time to look for it in the editor and post it here) which allow you to do additional damage comparing the target vitals (total percentage, current percentage...) I think that is what you want to use (TY Blizzard by making things easier)
but in Damage, nobody can't put a negative value, so I can't make it.
I want to ask you guys about probability that these ways are possible via only data.
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1. Use my whole Energy, and damage to target related with the Energy I used.
ex) Use 100 Energy, deals 100*3 damage to target
2. deals damage related target's lose Health.
ex) LOL champ Nidalee's Takedown
ex2) deals 250 damage, and this value is increase when target's health rate down, maximum to 450.
(I know I can do it via a lot of Target Filters, but that way makes me crazy and exhaust... )
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@SoulFilcher: Go
Thanks for replying, that makes me so sad :( Even there isn't alternative lol
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As I described on the title, sometimes hellion's beam (and also hellbat's too) don't show properly.
In link video's 0-2s, I used an ability named "Frost wind" that calls a "HellionTankAttackLaunchUpgraded" model at the caster's forward. But it didn't appeard.. Strangely, that model appeared well after the first try. So I thought that this glitch is occured especially when it is called for the first time, means not loaded on RAM. So I tried "PreloadObject" function in trigger editor but doesn't work again.
How can I show this model even for the first use?? Does anyone has any clue about this?? Thanks.
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Anyone interest about translation? Making better translation circumstances is important too. (but it might have a pretty lower priority than others :$)
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@killduk: Go
ok solved
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how can I script it via triggers? I'm not good at it... Can I ask you an example map?? that would be more helpful !
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but in Damage, nobody can't put a negative value, so I can't make it.
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I want to ask you guys about probability that these ways are possible via only data.
-----------------------1. Use my whole Energy, and damage to target related with the Energy I used.
ex) Use 100 Energy, deals 100*3 damage to target
2. deals damage related target's lose Health.
ex) LOL champ Nidalee's Takedown
ex2) deals 250 damage, and this value is increase when target's health rate down, maximum to 450. (I know I can do it via a lot of Target Filters, but that way makes me crazy and exhaust... )
-----------------------If can't, please teach me a way to realize it!
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Yes, I heard that already, but I don't know how he manipulates :P
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I'm totally confused :( anyone help me!
ps. I'm using Adobe Audition!
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LOL.. I really eager to see tutorial :D
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Do you guys know how to extract and convert Warcraft lll's effect models?
Someone helps me please !! T_T
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when I use fireball rapidly after use firewheel, fireball went off from Magician's back.
I cant continue when I kill Mesmer(sentry).
Mesmer's Force-Field missile shows baneling-death model when I kill it with my Rapid fire missile.
--Cheers for your map! :D this is really exciting lol
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LOL WE MUST BUY HOTS WWWWWWWWWAAAAARRRRGGGGGG
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I'm trying to make Train boss for my usemap,
so I refered to campaign's trigger for make merged trains, but it totally confused me :(
Is there a good way to make health-linked trains?
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lol Can I join?