Thanks for your kind reply, but couldn't solve this problem.
I tried to send both 'attach' and 'create' method after 3 seconds wait to create the axe model actor.
But 'create' message does nothing, and 'attach' made an error(It seemed like - Can't disassemble the actor from the reference name [actor ID] : This maybe wrong because I translated an error written in Korean).
Actor - Send message "Attach GarroshAxe AMFilterWeaponRight" to actor (Actor for [Dialog] Character Selection.Hero Unit Model[0][(Triggering player)]) << This is what made actor error
I'd like to ask about the way to attach a model into the unit model dialog.
In this picture, there's an Alexstrasza on center, and it's rendered by 'unit model' dialog item.
I want to give her a weapon model (such as swords, axes, etc).
So I tried to call the 'Send Actor Message' for using 'Create' or 'Attach' message, and also tried 'Attach model to actor'.
None of these worked lol.
Is there an any way to attach a model into unit in the unit model dialog?
Yes, but it just modifies the 'height' of the Origin, so it still rotates base on the Origin (with height).
Also tried to using 'Rocker Actor', but it does too. Couldn't modify the criteria point.
so I tried to change the attach method from Origin to Center. Unfortunately that doesn't work.
Also tried AMFilterCenter, but still rotated based on the Origin.
Is there an any way to solve it? I want to rotate the actor based on the center, not origin :(
Thanks.
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Seems like they missed the beam models, is it because the difference of method for processing beams between WC3 and SC2?
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solved. Almost killed myself, and the answer was not on the Unit model dialog. Now I can get some long sleep...
)
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Does it means that we can attach a model based on the center, using SC2 models?
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Yes, Modelswap just works fine. WTF?
%1 message: Cannot resolve actor from ref name %2.
This is correct error message, but I can't find any informations about that. Anyone know about this?
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bump? There's not much time :(
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lol ok,
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I thought I tried with an enormous ways, and I realized that none of the ways can attach something by center. It just attached based on the origin.
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@willuwontu: Go
That causes no error, but there's no effect yet =(
Thanks! I'm looking forward your kind tip.
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@willuwontu: Go
Event
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Action
Dialog - Hide [Dialog] Character Selection.Hero Unit Model[0][(Triggering player)] for (Player group((Triggering player)))
General - Wait 3.0 Game Time seconds
Actor - Send message "Attach GarroshAxe AMFilterWeaponRight" to actor (Actor for [Dialog] Character Selection.Hero Unit Model[0][(Triggering player)])
Dialog - Show [Dialog] Character Selection.Hero Unit Model[0][(Triggering player)] for (Player group((Triggering player)))
I thought I did proper action, but it still made an error... hmm
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@willuwontu: Go
Thanks for your kind reply, but couldn't solve this problem.
I tried to send both 'attach' and 'create' method after 3 seconds wait to create the axe model actor.
But 'create' message does nothing, and 'attach' made an error(It seemed like - Can't disassemble the actor from the reference name [actor ID] : This maybe wrong because I translated an error written in Korean).
Actor - Send message "Attach GarroshAxe AMFilterWeaponRight" to actor (Actor for [Dialog] Character Selection.Hero Unit Model[0][(Triggering player)]) << This is what made actor error
0
Hi.
I'd like to ask about the way to attach a model into the unit model dialog.
In this picture, there's an Alexstrasza on center, and it's rendered by 'unit model' dialog item. I want to give her a weapon model (such as swords, axes, etc).
So I tried to call the 'Send Actor Message' for using 'Create' or 'Attach' message, and also tried 'Attach model to actor'. None of these worked lol.
Is there an any way to attach a model into unit in the unit model dialog?
Thanks.
0
@DrSuperEvil: Go
That doesn't work too. That just lift the caster up.
hmm... what should I do?
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@DrSuperEvil: Go
Yes, but it just modifies the 'height' of the Origin, so it still rotates base on the Origin (with height). Also tried to using 'Rocker Actor', but it does too. Couldn't modify the criteria point.
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Hey all
I saw the Kueken's example about 'actor send message to attach the site operation' , http://www.sc2mapster.com/forums/development/data/52141-somersault/
so I tried to change the attach method from Origin to Center. Unfortunately that doesn't work. Also tried AMFilterCenter, but still rotated based on the Origin.
Is there an any way to solve it? I want to rotate the actor based on the center, not origin :( Thanks.
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I think almost everyone create their dialog by hand.