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    posted a message on MechCraft (Working Title), Dev State & Progress

    I cannot believe that I had not discovered this earlier. Just. Wow. Wow.

    And those Hydralisks... that's what they should be like in-game.

    Posted in: Project Workplace
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    posted a message on (Showcase) Need some critique...
    • Jaw drops and crashes through concrete floor*

    Props on the impressive realism. On a side note, do you use custom models?

    Posted in: Terrain
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    posted a message on [Showcase] Feedback / Critique?

    Piggybacking off of Mozared's comment on the first picture, a list of good replacement textures:

    1) Monlyth Bricks

    2) Aiur Small Bricks

    3) Bel'Shir Small Tiles (though this one I assume is already used)

    4) Tarsonis Concrete?*

    5) I guess Monlyth Tiles are OK. Personally I don't like them much and don't see them working on Bel'Shir cliffs but that's just my opinion. (?*)

    6) Tyrador Big Bricks?*

    7) Valhalla Small Tiles?*

    ?*: Never tried said texture in Bel'Shir lighting but it might work.

    Posted in: Terrain
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    posted a message on [Showcase]Ghostnova's models

    Maybe Longbow should have shoulder cannons?

    Hmmmm..... I dunno, Kerrigan still looks a bit weird. Though if you look at it... wait, do you intend for the portrait to be able to move like story mode?

    Posted in: Artist Tavern
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    posted a message on Microsoft, Should we Boycott

    @michaelknives: Go

    Oh God. So true. And BTW, the government can probably see you shitting in the bathroom too (damn that NSA/CIA technology!)

    @LitePollution9:

    "What's Linux?"

    Posted in: Off-Topic
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    posted a message on [Showcase] Feedback / Critique?

    A) Welcome to SC2Mapster.

    B) Brilliant signature.

    C) Just going to point out something Blizzard did in their campaign maps. Usually, they give the player a feeling of backdoor security by putting doodads in the back edges of the base (open Welcome to the Jungle for info, that has a good example). Also, the base is usually stuck farther in the corner, unless you explicitly intend for the Protoss to use a backdoor strategy when attacking.

    D) Another thing: even on Brutal I don't think there are that many guards for relics. The current amount of guards you had would dissuade Chuck Norris from breaking and entering.

    E) Just a side note. Are you attempting to make a better campaign than WoL? That would be epic... and probably not as hard as it seems if you were to assemble a nice team.

    F [edit]) Wait, I think the middle line in the haiku is currently 6 syllables.

    Posted in: Terrain
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    posted a message on [Showcase]Ghostnova's models

    Wow. Great work! Just a few pointers though...

    Jaina is a bit more blond.

    Kerrigan's eyebrows, man. Makes her look like confused a four-year old staring at Slenderman.

    But yes, extremely great portrait and... what are those two Goliathy things?

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #104: Fogging up

    Pretty epic terrain. You might want to remove the waves, though. Also, scantipedes are natural predators, so it shouldn't be there because it would either be frightened away by the Ghost or attacking the Ghost's relatively unprotected - and tasty - flesh.

    Posted in: Terrain
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    posted a message on The Thread of Science, Technology, Engineering, and Mathematics

    @Antimatterthunder: Go

    Uh... what debate? Why does everybody think there is some strange mystically obscured debate here? Okay, EVERYBODY READ THIS: THERE IS NO F* * *ING DEBATE. WE ARE ONLY FINDING INTERESTING TOPICS TO LOOK AT.

    Posted in: Off-Topic
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    posted a message on Abilities for the Sentry

    Is it a HP heal?

    The way I envision it in lore is something like "The High Templar focuses his psionic energy, causing cells to reproduce at a rapid, controlled rate and healing grievous wounds." So the name could be something like Restoring Light, Mend, or, well, you know what, heal might be the best name.

    Posted in: Melee Development
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    posted a message on Informational Video Series

    @Taintedwisp: Go

    I hear you. The only group of people that will near-universally play this are the internet-owning Blizzard employes and people who don't have the time neccessary to play a match of DotA.

    Posted in: Heroes of the Storm
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    posted a message on The Thread of Science, Technology, Engineering, and Mathematics

    @TheAlmaity: Go

    That's epic.

    On a side note, why are there two "no"s in the poll above?

    Posted in: Off-Topic
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    posted a message on Mapster Debates

    @SouLCarveRR: Go

    No shat.

    Posted in: Off-Topic
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    posted a message on (Solved) Increase Projetile Speed Via Upgrade

    In layman's terms: missiles are units. Find the missile in the units section and then alter the speed in the upgrade.

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #103: Aerials

    @Scbroodsc2: Go

    Lol. Infested Terrans on mutas jumping onto banshees, and battlecruisers deploying goliaths. That would be cool.

    Posted in: Terrain
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