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    posted a message on Weekly Terraining Exercise #112: The Death Star

    Ready to kill puppies...

    Really makes me want to participate, but I have some serious stuff to do for analyzing the Canadian risk-regulatory style.

    Posted in: Terrain
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    posted a message on HoTS Opening Cinematic

    @LitePollution9: Go

    Quote from LitePollution9: Go

    I'm just going to throw this out there...

    I believe the problem with the majority of all animation and sequences nowadays is that it is extremely hard to make a fresh animation because everything has been done already. Let's just face facts, if this was the first animation of it's kind everyone would praise it for being ground breaking. But it's not the first of it's kind, we have seen this type of animation before. This doesn't mean it wasn't very well made, it means that all of us are very jaded because we see things like this all the time. So in reality the real problem is that we, the public, are bored with this type of animation because it's been overdone, and it will most likely continue to be overdone.

    Another problem is that when you're a big company like Blizzard and you are spending millions of dollars on making cinematics you don't really want to take any risks because tons of money is involved in those risks, instead you go for something safer that has been tried and true. This type of animation appeals to the masses, it's a good choice if you are aiming for the average Joe who likes to see things explode. Blizzard is not trying to make something truly original, they are just trying to make something that is going to be entertaining to the majority of people and sell. I think that the majority will be very happy with this trailer and be stoked about it.

    Most definitely.

    Posted in: General Chat
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    posted a message on HoTS Opening Cinematic
    Quote from EternalWraith: Go

    @Daara87: Go

    @Daara87: Go

    Calm the fk down. You're sounding incredibly retarded with these statements.

    Exactly. I feel my hope in humanity dwindle every time I see a hypocrite who can't tell that X = X.

    Posted in: General Chat
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    posted a message on HoTS Opening Cinematic

    Hmm yeah that makes more sense.

    Posted in: General Chat
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    posted a message on HoTS Opening Cinematic

    In case anyone lumped me in with the 'disliker' group, let me clarify my statement and not be the ambiguous and nigh-on-omnipotent douche I act like in real life:

    1. I really like the animation.

    2. I really like the way the cinematic plays out.

    3. One thing I don't like, though, is how dumb the Dominion army is. The Viking pilot could simply fire missiles by diving, instead of showing off and getting himself killed without dealing any significant damage to the Zerg Swarm's ground army. Out of the Marines (short of saying that they didn't choose/create a very good tactical point, something that probably could have happened under a bad military leader), only one of them looks at the Nydus Worm. A) why didn't all of them look at it, or B) why didn't he just keep firing and acting as the fearless armies of the Dominion do and fight to the death (and keep in mind the Ultralisk was roughly 10-15 feet ahead of him)? This is my major dislike with the WHOLE of the Sc2 franchise, where all enemies (like Kerrigan and Selendis) are dunces extraordinaire.

    Posted in: General Chat
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    posted a message on HoTS Opening Cinematic

    Was that sarcasm? I don't have my sarcasm detector with me.

    Posted in: General Chat
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    posted a message on The mayans predicted the end of Assets?

    Meh.

    Mayans are stupid. ASSETS page is still there.

    Everyone's just on break. Except for those who aren't.

    Posted in: General Chat
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    posted a message on SC Expanded: melee mod
    Quote from FreezingAcidRain: Go

    A.R.E.S. Rather than have a mode that does nothing, have only 3 rather than 4 so it takes only 3 seconds to switch weapons than to do 3 seconds to basic mode…wait…than pick the 3 modes. Also the 3 mode icons rather than displaying the machine mode it should show fire, cannon, or missiles, to clearly show that the mode does. The displays are confusing

    Gotta agree with this.

    Posted in: Map Feedback
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    posted a message on How many mapmakers survive on a mac?
    Quote from Mozared: Go

    @Gradius12: Go

    Except that you don't have the option. Your sandpaper is now a hammer. And to access the salt you need to look in the garage, not the kitchen cupboard.

    Ah, Macs.

    Sounds like a vivid LSD experience.

    Posted in: General Chat
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    posted a message on [Showcase]Ghostnova's models

    What's the unit by the SC1 ghost?

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    Suggestions for the Leviathan:

    1. Attacks reduce armor?

    2. Attacks ignore armor?

    3. The brood itself has faster access to air?

    Posted in: Map Feedback
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    posted a message on Weekly Terraining Exercise #110: New Years Edition

    WOW!

    Wow.

    Wow.

    That is... just, wow. What are those lilypad doodads?

    Posted in: Terrain
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    posted a message on Remake of the old mothership

    Oh yeah the time bomb was made by Kueken as a passive field for a Science Vessel.

    Posted in: Data
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    posted a message on Remake of the old mothership

    @SoulFilcher:

    Can you show us? I'm having problems finding this stuff.

    Posted in: Data
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    posted a message on List of wants For LoTV

    FG must be fixed as it seems it won't be fixed by the time the beta ends. There is no stopping Dustin and his cronies from not doing anything permantently harmful to Fungal.

    Posted in: General Chat
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