Also @joecab what did you use there? are those stretched models of some sort? I'd guess with the return of HDR in-editor that they're stretched out spheres (I started experimenting with that before HDR viewing in editor was disabled), but it could be anything. ..
I have a simple question that probably involves movers. I am trying to make the marauder grenade projectile hit the first enemy unit it collides with. I know it's possible, but simply copying data from other projectiles that work like this (SS scourge projectiles being an example) seems to screw up the weapon. Any help on how to produce results?
That would be interesting seeing a new RTS built from scratch and I'd be glad to help out with ideas and maybe some triggering :) . Just make sure units like tanks have realistic armor plating that greatly resists rifle bullets (cuz I'm thinking of WW2). The terran tanks and battlecruisers seem to be made out of cardboard :P.
I was wondering how to create a WC-3 Meat Wagon-style disease cloud attack. That is to say, how to get an attack to leave behind a lingering AoE cloud of damage. Is the cloud a unit? How would it be possible to create the cloud upon the projectile reaching its target point?
I think I've fixed it. Now I just have one more question. How do I make the weapon use the proper projectile unit?
Also, I heard somewhere that you were working on a HOTS remake w/ at least one other person. I was wondering if you were going to include ravasaur as a unit that the Swarm had assimilated, and whether you were going to give all units evolutions.
I'm working on a small series of evolution maps since I'm mostly finished with my private terraining projects. I was trying to make a ravasaur (the red-skinned primals with the siege-range AoE attack in Supreme) which could track units w/ it's projectile, but as usual anything concerning weapons and movers and whatnot is meaningless jibber-jabber. In addition, I would like to make it so that it still takes the same amount of time to hit targets but doesn't arc into the air, since I'm using a larger primal zergling for the green evolution and its attack animation makes it look like it's throwing something out of its paw.