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    posted a message on The "attack - redirect ability is disabled while moving" issue

    True, I have made a moving banshee that will have "Snipers" inside that will attack while it's flying... I still haven't figured out how to stop the button from being gray, even though my units were allowed to attack on the move... Maybe there's a requirement? To make the units that don't attack while moving, you should probably create an 0.1 aura around the transport that switches the type on the weapons to moving and other stuff like that, although I'm not sure it will work, but it's worth a try...

    Posted in: Data
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    posted a message on End Game Trigger - Continue game animations after the end game menu pops up

    Check if you made any actions that would change alliances at the end of the game or pause all units... Try making the actions to upause all units and copy/paste your actions that set the original alliances, just in case... Otherwise, I don't know what it is...

    Posted in: Triggers
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    posted a message on How do I make custom buttons?

    That is really iffy... I would suggest using this tutorial instead: Custom Buttons and Dialogs Tutorial

    Posted in: Triggers
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    posted a message on End Game Trigger - Continue game animations after the end game menu pops up

    There must be a glitch with your game, because even in SC2 Melee maps if you are attacking an enemy base, but have not destroyed it and your camera is at the attack scene and the last enemy player leaves, your units will continue to attack the remaining enemy structures...

    Posted in: Triggers
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    THAT WAS FREAKING AWESOME!

    Posted in: Project Workplace
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    posted a message on [Request] HoTs Custom map?

    Well, Blizzard isn't exactly going to give HotS copies to everyone, or am I wrong?

    @SoulFilcher: Thanks! I have been working a bit on mine, and I have already done the reaper and tried making the widow mine, but for some reason, after it unburrows, it become untargetable. Thanks to you, I can use yours! Of course, you will get credit. I won't continue working on it that much, as it is still my vacation...

    Posted in: Map Suggestions/Requests
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    posted a message on Edit Attack Cooldown

    Still not sure what the differnce is between attack speed an cooldown. Please explain, because your example doesn't make sense and then maybe I can help...

    Posted in: Data
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    posted a message on Void Ray actor problem

    Don't know how to fix this, but I know why, and this information should help you. This is not a duplification problem, because I have tried just giving any unit the original weapon and it still does this. The reason why the second "beam" appears is because it is the part when a void ray opens up and has those little four beams channel from it into a crystal that makes the big beam. Since marine has no things for the little beams to come out of, they become an impact. The solution is not in the impact, rather the part where the beam originates from. Try looking there, although I've never tried fixing this.

    Posted in: Data
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    posted a message on [Help] Working on a 3rd person shooter & kinda stuck

    You do realize you necromanced a 2 year old thread?

    Posted in: Miscellaneous Development
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    posted a message on Infested actors not working?

    Ok, thanks!

    Posted in: Data
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    posted a message on How to attach weapon models to a unit model

    This is the incorrect forum for posting this question, please post in one of the other forums in the future, depending on what your question is, such as data, triggers, galaxy scripting, ai development, cinematic creation, melee development, terrain, or artists' tavern.

    Posted in: General Chat
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    posted a message on Infested actors not working?

    So in my campaign, there are infested terrans, and I placed down some infested buildings. However, they don't look infested in the editor, or in the game. Only the infested missile turret does. Is this a bug, or am I not doing something correctly?

    Posted in: Data
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    posted a message on Making the AI act like its on “Debris Field”?

    Well, actually, repost in AI development, I thought u were talking about triggers because you started asking if you could do stuff with triggers...

    Posted in: General Chat
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    posted a message on Making the AI act like its on “Debris Field”?

    I do not know how to do anything with AI, but anyways, you are in the incorrect forum for asking this question. You should post this under the trigger forum, and it will get more responses than if you post it here.

    Posted in: General Chat
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    posted a message on [Triggers] How to make a camera follow a non-preplaced unit.

    Not sure why so many people don't know how to do this, but here we go... This is a tutorial on how to make the camera follow a non-preplaced unit with triggers.

    First, create a global variable for each hero you have, make the type as unit group. My variables will be called Hero 1 and Hero 2. If you are making a new map, delete the 4 actions under the first trigger and then put create hero blah. I won't have unit selection stuff for this, b/c I'm too lazy, but you basically do the same thing under actions as I do. Then do the camera follow unit group action stuff, basically do what I do.

    Events
         Map Initialization
    Local Variables
    Conditions
    Actions
         Create 1 Marine at Hero 1 Start for player 1
         Add last created unit to Hero 1
         Create 1 Marine at Hero 2 Start for player 2
         Add last created unit to Hero 2
         Follow for player 1 (Hero 1) with the camera and Clear Current Target
         Follow for player 2 (Hero 2) with the camera and Clear Current Target
    

    The End. Yes, it was simple. Good day!

    Posted in: Tutorials
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