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    posted a message on M3 Exporter

    who can tell me ,after imort banshee.m3 ,What can I do to make show banshee smoke particl right. import can do it automatic?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster: Go

    how to setup? can you tell me i found an error the particle has no material ,how to band it ?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster: Go

    thank you 1.ths setting is right? left picture is setting 2.the banshee has no material in this state,and Play animation has no smoke , but i see zealot.m3 has material in this state ,what wrong?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    help how to select model's smoke particle and check if it has a link to the smoke2.dds material?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Zolden: Go

    thank you , i try

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Zolden: Go

    how to do? I never used 3dmax

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster: Go

    import 2.0 does not use smoke2.dds file is not because the file is missing and it does not use glow.dds,it use teamcolour flag

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster:

    import 2.0 didn't use smoke.dds import appears a messagebox because lack material it used

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    <<reply 706397="">>

    while import banshee.m3 it appears a messagebox because lack material it used
    directory 3ds Max 2010\maps lack smoke.dds that used in attack sequence but it import successful
    banshee.m3 text data

    0 material Standard_5 flags: 0x04 blendmode: 0x00
    Assets/Textures/Banshee_Diffuse.dds 0xec
    Assets/Textures/Decal_Terran_0001_01.dds 0xe0
    Assets/Textures/Banshee_Emissive.dds 0xec
    Assets/Textures/Banshee_Emissive.dds 0xec
    0x00
    0x00
    0x00
    0x00
    0x00
    Assets/Textures/Banshee_Normal.dds 0xec
    0xec
    0xec
    0xec
    1 material wewew flags: 0x74 blendmode: 0x02
    Assets/Textures/Glow_Orange1.dds 0xec
    0xec
    0xec
    0xec
    0xec
    0x00
    0x00
    0x00
    0x00
    0xec
    0x00
    0x00
    0x00
    2 material Material #26 flags: 0x74 blendmode: 0x01
    Assets/Textures/Smoke2.dds 0xec this used by particle but no animate data line band it
    0x00
    0xec
    0xec
    0x00
    0xec
    0xec
    Assets/Textures/Smoke2.dds 0xec
    0x00
    0xec
    0x00
    0x00
    0x00

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster: Go

    version 2.0 i know about deceal and teamcolour yet,and glstand animation. there has some trouble: banshee.m3 animination sequences attack still has not use particle material smoke.m3 ,what happen ,particle error i found no aniid ,particle id in stc ?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @Leruster: Go

    You are doing pretty well in use, I found some minor problems: == sc2 version present a model file banshee.m3, of which there are three materials, the first is used to model the latter two should be used for animationor particles, the problem is that m3 of your plug-in loaded when not used, the latter two materials, specifically, the second material has a file smoke.dds used to show the animation sequence attack engine issuedsmoke, your plug-in loading model did not use this file, I do not know where the problem, and I want to know how to teamcolor in case of default in opengl rendering, blizzard use glow.dds, and you are using teamcolor the flag in opengl is operating, == in order to figure out your 3dmax Decal in the plug-in, I spent two weeks just to confirm that opengl is what action, I also found sc2 map editor, animation sequences and plug-in solution and not the same species in banshee.m3 9 stcactual animation of the sequence, the editor in less than 7, it seems that a combination of which, I hope you have the time to answer my questions, I wish you a happy life

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    diablo 3 is coming sc2 model hasn't complete

    Posted in: Third Party Tools
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