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    posted a message on Newbie Wednesday- Ask Questions!

    Sorry i just figured it out, im such air head somthimes lol

    Posted in: General Chat
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    posted a message on Make warpgate give 2 units instead of one?

    Ive used the warpgate to make a ability that spawns zerglings, however i want it to spawn like 2 (im gonna make it give 3/4/5/ ect as you level up) help pleae! :) ty

    Posted in: Triggers
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    posted a message on Permenant force field on map? help plz ><

    @Markllousk: Go

    The best solution is always the simplest >< ty, thats worked really well, the only problem i have now is the zerglings all run and just stagger around the force fields, i duno how to edit my trigger to have them attack only once ive left the ramp, im just trying all sorts any units in Region(x.x,x.x) ect yet they still just attack any unit in the map, any ideas?

    thanks in advance

    ant

    quick note i also realized when looking for the ability that its sentry i put high templar as im using a custom made high templar heh

    Posted in: Triggers
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    posted a message on Permenant force field on map? help plz ><

    Sorry if this is posted in the wrong forums, i wanted to know if its possible n if so how i can set permemnt force fields (like what high templar spawn/cast) over a ramp and make it so players can pass through but monsters (Player 15) cannot/ in addition to this is it also possible to have hostile units (player 15) not be able to see/target past the force fields so's to create like a sort of safe zone and so that they wont all stack up around the entrance and allow easy zergling kills

    Thanks in advance

    Incase it matters my triggers are setup as such

    I have a second trigger to have the zerglings attack

    Periodic spawn - spawning 5 zerlging every 5 secods for player 15 at random point in region (region is spread across most of the map) unit group - pick each uni owned by player 15 - action unit order picked unit to attack targeting position of closest unit to position of picked unit in any units in entire map owned by any player matching reqs ''heroic''

    So you can image the sort of map , a basic ramp that leads to a rather large square area, i want the zerlging to spawn randomly in the area and u gain exp ect (which is currently does) as you kill, i want the ramp to be untargetable/seeable with perment force fields blocking the enemy out but allowing players to pass through so's to make a sort of ''safe zone'' where i can place some buildings to buy weapons ect.

    Thanks in advance

    Ant SOrry for spelling mistakes im dyslexic

    Posted in: Triggers
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    posted a message on Really stupid question, how do i zoom?

    My mouse broke and im using some very old mouse it has no roller ball and i cant work out how to zoom out! lol its really making map making difficult... ><

    Posted in: General Chat
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    posted a message on Help with spawning waves please

    I have setup a global variable named Wave types, and one named Current wave number, (Quick expo: The wave types is a ''unit type'' variable'' at ini i set waves to it as such

    ''set variable - Variable: Wave Types - Index 1: 0 - Value:Zergling"

    ''set variable - Variable: Wave Types - Index 1: 1 - Value:Zergling"

    ''set variable - Variable: Wave Types - Index 1: 2 - Value:Zergling"

    ''set variable - Variable: Wave Types - Index 1: 3 - Value:Zergling"

    In my spawn waves trigger i have the following:

    ''Actions - Create Units Facing Angle

    Count: 2

    Type: Wave types (my variable)

    Index 1: Current wave number <- (my other variable set to +1 at the end of each wave)

    Player :15

    point: Random Point in Region

    Region: Region 001

    angel: 270

    flag: No Options''

    For some reason the ''Create 2 wave types[current wave number] for player 15 ect...'' not only does it spawn '2' units it seems to skip '2' waves does anybody have a theory for this (the first wave works fine and then any other waves it skips whever i change that number to, it will also spawn that many units i must be doing somthing wrong.

    please help thanks, screen shot below

    http://imageshack.us/photo/my-images/694/wheelsi.png/

    EDIT:Also id like to add its only been happening since iadded the follow ''action''

    Wait

    Time:Convert Integer To Real

    Value : TIme until wave

    Time Type: Game time

    Befor i added this the waves would spawn instantly but they still spawned one wave at a time

    Posted in: Triggers
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    posted a message on Help with spawning waves please

    I have setup a global variable named Wave types, and one named Current wave number, (Quick expo: The wave types is a ''unit type'' variable'' at ini i set waves to it as such

    ''set variable - Variable: Wave Types - Index 1: 0 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 1 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 2 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 3 - Value:Zergling"

    In my spawn waves trigger i have the following:

    ''Actions - Create Units Facing Angle Count: 2 Type: Wave types (my variable) Index 1: Current wave number < (my other variable set to +1 at the end of each wave) Player :15 point: Random Point in Region Region: Region 001 angel: 270 flag: No Options''

    For some reason the ''Create 2 wave types[current wave number] for player 15 ect...'' not only does it spawn '2' units it seems to skip '2' waves does anybody have a theory for this please help thanks, screen shot below

    http://imageshack.us/photo/my-images/694/wheelsi.png/

    Posted in: Triggers
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    posted a message on [Need help please] SOrry if wrong forum (Spawning units in waves)

    Ok im NEARLY done, i figured better to reply than make a new thread as its on the same subject, i know have spawning working/targeting/exp/levels ect, however when i kill one wave of zerglings they instantly respawn as soon as the timer starting going 10,9 (they spawn at 10 instead of 0), ive tryed putting a ''wait'' action just befor the 'spawn waves' (at the end of Unit dies) however this results in a buildup of units trying to spawn, when i finally do kill the wave the waves all try to spawn at once, here is a screenshot of my ''SPawn waves'' and ''unit dies'' triggers (im assuming the problem lies within here somewhere) Incase your wondering im currently just going overt the tutorial (7 videos long) trying to see where i might of went wrong but i cant find anything ive done different from him, although ive edited what hes done slightly to fit my needs this might be where im messing somthing up, (its a TD tut and im trying to make a hero vs Computer wave kinda thing like PsychoMC)

    http://imageshack.us/photo/my-images/221/schelp3.png/

    Edit:

    i foudn the solution incase anyone else has same problem, i jst had to add a Wait command after the vairable 'set time untill next wave'' and i had to set the value as my variable (time untill next wave)

    Posted in: Triggers
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    posted a message on [Need help please] SOrry if wrong forum (Spawning units in waves)

    @Neonsz: Go

    Ahh, got what you ment and its working fine now, thanks very much for yur help

    Posted in: Triggers
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    posted a message on [Need help please] SOrry if wrong forum (Spawning units in waves)

    @Neonsz: Go

    I think i have already done that, its a little confusing in the screenshot, if u look at the bottom thats the order i currently have em in, (So its ment to pick every unit of player 15 on map, then perform action) and in action i have placed the order to attack, however they just sit there i tryed changing the order to just, attack Point 1 but they still sat there so i think theres something wrong with the Pick units, its very weird as like i said ive used this exact code on a diff map in a similar way n it worked fine,

    Posted in: Triggers
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    posted a message on [Need help please] SOrry if wrong forum (Spawning units in waves)

    Thanks for your help, i have been through the tutoirals and gained a little more knowledge, i almost have it almost working perfectly but i still have one problem i hope you can help me with,

    Currently i have 5 waves, they all spawn zerglings (All the zergligns spawn fine) however im having trouble getting the zerglings to move/attack once they have been spawned each wave, however before i used the same code and it worked fine (except it wasn't waves it was units randomly set to spawn around the map on the map) here is a picture of my triggers,

    http://imageshack.us/photo/my-images/138/schelpme.png/

    can anyone tell me whats wrong with this?

    edit: (Just to clarify befor you ask, my custom unit IS a hero unit, i went to attributes and selected hero)

    Posted in: Triggers
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    posted a message on [Need help please] SOrry if wrong forum (Spawning units in waves)

    Hey, id like to start and apologize if this is in the wrong thread i looked for a ''newbie'' section or ''help'' but couldnt find, this should be simple for any of you pros,

    What i have so far: 2 Hero units, on map init i have player 1,2 alliance (via triggers), i have a second trigger that will create zerglings at various points, and a third trigger that loops the created units to attack nearest person

    http://imageshack.us/photo/my-images/809/scmap.png/ <screenshot

    My question is this, how can i have different waves of units, for example i want zerglings until you have killed X amount and then Hydras until you kill X amount ect, (Wave 1, wave 2, wave 3,) just like in that psycho MCs last stand (Also can someone point me towards a tutorial on how to put menus are teh start of your game for example i want to be able to chose if i vs Zerg or Protoss at start of game, then have it go onto a Hero selecter (found another tutorial for that)

    thanks alot for your help

    Ant

    Srry for spelling mistakes im dyslexic

    Posted in: Triggers
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