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    posted a message on slowing water

    Hi !

    I created a "beach" map with water around it. I wanted the units to be slowed when walking in water, so i made a region with many regions that i merged together in one, and i created a trigger to apply a slow buff when units enter region or remove it when she leaves region.

    I works perfectly, except on some areas of the big region, and i don't know why ...

    Here is a picture of my map with the region (I added 2 red useless regions just to show where the buff is not applied in game)

    > http://imgur.com/0rGfR

    Here is a picture of my Apply/Unapply triggers

    > http://imgur.com/58yzV / http://imgur.com/UfwYU

    Help please, i tryed everything !

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    @DrSuperEvil: Go

    no 3:

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    @SoulFilcher: Go

    OMG i love you ! Thanks bro !!!

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    @DrSuperEvil: Go

    Ok thanks alot,

    Now, i just made 95 zones (every where where i have my water), and i added my event : "When any units enters X" ==> Apply buff : X

    The problem is, i don't want to copy my event 95 times ... can i make a folder or something like that that would select ALL the regions i want in one event ?

    Help !!!

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    @SoulFilcher: Go

    Wow ... i'm so fucking stupid ! of course i could try triggers, thanks for the help.

    For the flying island, do you know how to do it ? (like in the challenge of the art section)

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    anyone ? D:

    Posted in: Data
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    posted a message on Water Holes + Floating bridge

    Hi !

    I made a map (like a beach), and i would like my units to have a buff applied when they walk in water or when they are in a certain area ... how do i do that ?

    Also, can i make a cliff with a hole under it, so units can pass under, like a kind of bridge ?(i know there are some bridges in the doodads too)

    In the same idea, can i make "floating" parts on a map ? Like a flying rock or even a floating island ???

    Your help is once again appreciated guys !

    Posted in: Data
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    posted a message on [Fixed]Changing textures

    @zaysite: Go

    It works ! Thanks guys :)

    Posted in: Terrain
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    posted a message on [Fixed]Changing textures

    @zaysite: Go

    Exactly ! so in "Toolbar ==> Map ==> Textures", to the left of modify i switch to another, then back to this one again ?

    I'll try that ! thank you so much !!!

    Posted in: Terrain
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    posted a message on [Fixed][Help] Textures

    Hi, i had a "Xil (Wasteland)" texture on my map, but i wanted other textures (char rock, agria concrete etc ...), so i opened : Toolbar ==> Map ==> Map texture ==> Modify ==> Xil (Wasteland) then there i replaced the textures i didn't used with the ones i wanted. Then, i saved and restarted the editor.

    When i reopen my map, the textures i placed are here, except i can't add them !

    Anyone knows how to fix this problem ?

    Posted in: Data
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    posted a message on [Fixed]Changing textures

    Do you guys understand what i wrote ? Or nobody knows how to fix this problem ?

    Posted in: Terrain
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    posted a message on [Fixed]Changing textures

    Hi, i had a "Xil (Wasteland)" texture on my map, but i wanted other textures, so i opened : Toolbar ==> Map ==> Map texture ==> Modify ==> Xil (Wasteland) then there i replaced the textures i didn't used with the ones i wanted. Then, i saved and restarted the editor.

    When i reopen my map, the textures i placed are here, except i can't add them !

    Help is greatly appreciated ...

    Posted in: Terrain
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    posted a message on SpaceShip

    I just duplicated the phoenix ones ... All i want is that when i press the ability button, to have it send 2 missiles (one from the left and one from the right)

    They are all 3 named launch, but idk if they are all of type launch.

    I know movers and missiles, i just want a GOOD explanation on how to continu my project plz

    Posted in: Data
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    posted a message on SpaceShip

    I don't understand a single of what you tell me O.o

    I duplicated the weapon of the phoenix, and all his effects. I linked the effects together (Damage, Lauch Left, Launch Right, Launch Missile Parent and Create Persistent). Now i'm stuck and i don't know what to do. In the Movers tab, there is the "Ion cannon" ... Do i have to duplicate it ?

    I made my ability of type "Effect-Instant", i added the "create persistent" effect of my weapon as effect, but nothing happens when i do my ability in game.

    Heeeeeeeeeeelp !

    Posted in: Data
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    posted a message on SpaceShip

    Can you explain me a little bit more in details plz ?

    1) I make my ability (of type effect-instant), and her effect will be a Create Persistent type. So far that's good for me. However, i don't know what a Throw driver is ... Where do i plug it ?

    2) The only way to create missiles i know is like with ranged weapons (damage and Throw effects), adding the missile unit i made as ammo ... How can i add a create unit effect or spawn behavior in that ?

    Thanks again for your help !

    Posted in: Data
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