1) Thanks for the suggestion, i'll try that ... however, i almost don't use triggers in my maps, i only use data normally concerning units. Could you be a little bit more precise on the trigger you would use ?
2) DrSuperEvil i get the idea of making the animation at the target point, but how do i make the lightning come from the sky ? And i taught lurker's animations (spines) started at the lurker himself no ???
I'm working on an ancient god map (levelable heroes) ...
I have many questions for you guys :
1) I would like to make a lightning bolt ability that would do 250% of the WEAPON's damage ... So it wouldn't be a fix amount, but it would depend of the unscaled damage of the weapon used by the unit (normally weapon will stay the same).
2) How can i make this lightning bolt come from the sky and not from the caster ?
I am making an RPG map, with heros and abilities ETC.
I taught about an "mind break" ability to add to everyone. The goal is simple : you can break weaker or equal level mind opponents ... Of course you can level up your mental strenght too ! I'm still working on the concept (any ideas are appreciated !), and i have no idea how to do that with the editor.
Any help is welcomed, if you have any ideas to get the concept more interesting, or if you just can tell me how to make it on the editor !
I am making an RPG map, with heros and abilities ETC.
I taught about an "mind break" ability to add to everyone. The goal is simple : you can break weaker or equal level mind opponents ... I'm still working on the concept, and i have no idea how to do that with the editor.
Any help is welcomed, if you have any ideas to get the concept more interesting and challenging (not too easy), or if you just can tell me how to make it on the editor !
First, thank you very much for you fast and usefull answer.
You solved my two first problems (YAY :D), but could you detail and explain a little bit more how to make it data-only ability (or what ever is necessary) to upgrade health, Physical damage, spell damage, shield etc. ???
1) How can i make a unit that once cloaked can't be seen ? (cloaked enemy units can be seen if you look very closely normally, i would like it to be unseeable unless for the triggering player)
2) I made two landed colonist ships on my map ... they are units that can't be clicked, selected or targeted. Everything is perfect, except that when i leave the zone where they are, they don't stay on the map (even grey or stunned like some doodads), they disappear. I must be in sight range to know that they are there ... how can i make it so they stay on my map even if she is grey (when i leave the zone) ?
3) I want to make levelable heroes. I know how to make a learn ability and charges to learn abilities, but i would like to add another ability of type learn where my hero can upgrade his health, his strength etc ... Is there a tutorial for that or does someone know how to do this ? PS : Sorry i posted this in the wrong section ... can a mod put it in "data" ?
1) How can i make a unit that once cloaked can't be seen ? (cloaked enemy units can be seen if you look very closely normally, i would like it to be unseeable unless for the triggering player)
2) I made two landed colonist ships on my map ... they are units that can't be clicked, selected or targeted. Everything is perfect, except that when i leave the zone where they are, they don't stay on the map (even grey or stunned like some doodads), they disappear. I must be in sight range to know that they are there ... how can i make it so they stay on my map even if she is grey (when i leave the zone) ?
3) I want to make levelable heroes. I know how to make a learn ability and charges to learn abilities, but i would like to add another ability of type learn where my hero can upgrade his health, his strength etc ... Is there a tutorial for that or does someone know how to do this ?
PS : Sorry i posted this in the wrong section ... can a mod put it in "data" ?
There may be another easier way to do this, but what i found was :
• go to "Actor" tab
• find the actor associated to your unit
• go to "Event" field of the actor
• Create a new event :
Actor creation
Set team color (choose the color you want)
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[Deleted]
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@Demtrod: Go
Thanks a lot, it works like charm !!!
Thank you too DrSuperEvil, i'll mess around with what you said to see what i can do :p
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@Demtrod: Go
1) Thanks for the suggestion, i'll try that ... however, i almost don't use triggers in my maps, i only use data normally concerning units. Could you be a little bit more precise on the trigger you would use ?
2) DrSuperEvil i get the idea of making the animation at the target point, but how do i make the lightning come from the sky ? And i taught lurker's animations (spines) started at the lurker himself no ???
0
I'm working on an ancient god map (levelable heroes) ...
I have many questions for you guys :
1) I would like to make a lightning bolt ability that would do 250% of the WEAPON's damage ... So it wouldn't be a fix amount, but it would depend of the unscaled damage of the weapon used by the unit (normally weapon will stay the same).
2) How can i make this lightning bolt come from the sky and not from the caster ?
3) ... [more to come]
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oh sorry i forgot the most important part ... When you succeed in breaking someone's mind you take control over his unit ...
I'm searching a complicated way the opponent could regain control of his unit ...
Any ideas, suggestion ? If you have ideas for the concept, feel free to tell me !
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Hi everyone ...
I am making an RPG map, with heros and abilities ETC.
I taught about an "mind break" ability to add to everyone. The goal is simple : you can break weaker or equal level mind opponents ... Of course you can level up your mental strenght too ! I'm still working on the concept (any ideas are appreciated !), and i have no idea how to do that with the editor.
Any help is welcomed, if you have any ideas to get the concept more interesting, or if you just can tell me how to make it on the editor !
0
Hi everyone ...
I am making an RPG map, with heros and abilities ETC.
I taught about an "mind break" ability to add to everyone. The goal is simple : you can break weaker or equal level mind opponents ... I'm still working on the concept, and i have no idea how to do that with the editor.
Any help is welcomed, if you have any ideas to get the concept more interesting and challenging (not too easy), or if you just can tell me how to make it on the editor !
0
@Kueken531: Go
First, thank you very much for you fast and usefull answer.
You solved my two first problems (YAY :D), but could you detail and explain a little bit more how to make it data-only ability (or what ever is necessary) to upgrade health, Physical damage, spell damage, shield etc. ???
0
Three question for you guys :
1) How can i make a unit that once cloaked can't be seen ? (cloaked enemy units can be seen if you look very closely normally, i would like it to be unseeable unless for the triggering player)
2) I made two landed colonist ships on my map ... they are units that can't be clicked, selected or targeted. Everything is perfect, except that when i leave the zone where they are, they don't stay on the map (even grey or stunned like some doodads), they disappear. I must be in sight range to know that they are there ... how can i make it so they stay on my map even if she is grey (when i leave the zone) ?
3) I want to make levelable heroes. I know how to make a learn ability and charges to learn abilities, but i would like to add another ability of type learn where my hero can upgrade his health, his strength etc ... Is there a tutorial for that or does someone know how to do this ? PS : Sorry i posted this in the wrong section ... can a mod put it in "data" ?
0
Three question for you guys :
1) How can i make a unit that once cloaked can't be seen ? (cloaked enemy units can be seen if you look very closely normally, i would like it to be unseeable unless for the triggering player)
2) I made two landed colonist ships on my map ... they are units that can't be clicked, selected or targeted. Everything is perfect, except that when i leave the zone where they are, they don't stay on the map (even grey or stunned like some doodads), they disappear. I must be in sight range to know that they are there ... how can i make it so they stay on my map even if she is grey (when i leave the zone) ?
3) I want to make levelable heroes. I know how to make a learn ability and charges to learn abilities, but i would like to add another ability of type learn where my hero can upgrade his health, his strength etc ... Is there a tutorial for that or does someone know how to do this ? PS : Sorry i posted this in the wrong section ... can a mod put it in "data" ?
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@BorgDragon: Go
Holy ... FUCK ! Man what you did is just soooooo sick, i love it !
Do you mind if i use some of them in my own map ?
If it's ok, how do i take it out from your map to mine ?
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@BenSindle
There may be another easier way to do this, but what i found was :
• go to "Actor" tab
• find the actor associated to your unit
• go to "Event" field of the actor
• Create a new event :
Actor creation
Set team color (choose the color you want)
0
That's an interesting question !
Don't have any idea how to do this tho ...
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Please someone ... an idea, a hint, a tip ?
DrEvil ... you solved 95% of my problems, you don't have an idea for this one ?
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Nobody has an idea where my problem is or how i could fix it ?
I even tryed doing this in 3 regions, but the buff is unapplied during 1 second when switching to another region ...
Any try or idea is welcomed !