• 0

    posted a message on Couple tricky questions

    @Photoloss: Go

    I completly remade my ability : I made it like mass recall.

    Ability (Effect-Instant) ==> Emergenxy Extract (Set) ==> Emergency Extract (Search) ==> Emergency Extract (Apply behavior) ==> emergency Extract (Stun behavior) ==> Teleport effect (set) ==> Teleport (unit).

    Now, it kinda "works", but when i click the ability, my hero just vanishes, and I can'T see it anymore, even if he is still alive ... (I see his hero Icon, and I see his life stats when I click on it) ...

    Is my research incorrect or do you think i messed out something else ??? All I changed from recall is I removed the post-recall behaviour, the epi-center of the search ( I setted so it'S my hero, and not a target point like "mass-recall"). And finally, for my teleport, the target unit is the caster, and the location is the target unit/point from my research effect)

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @Photoloss: Go

    What do you mean by placing a "set between the 2" ? Could you be more precise please, i'm sorry this is my first time touching the teleport effect :$

    Also, from what you saw in the pictures, are the fields Ok, except what you pointed out in the last paragraph ?

    Oh and also ... the stun is necessary only for the visual to match right ? I don't need a stun for the teleport effect to be successful ?

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @Photoloss: Go

    Oh so if I understand well, the search will look for the building, once the building is found, he will apply the teleport effect ... BUT because i setted the effect to "caster", he will apply it on my hero ... But for the teleport destination, did I made it right to apply it to "effect (search) - Target unit" ?

    Also, why the validator on the teleport effect ? The teleport effect will check if my hero is the building ?

    So if I listen what you told me, I now have only the periodic effect for the teleport ?

    Note: Thank you very much for your help, you explain very well, and it's greatly appreciated !:)

    Edit: Aaaaaah I did it, but now my hero is teleported back to where he was 1 second before when I move ... Gonna try to mess around to see what's wrong :/

    Edit 2: Damn can't make it work :( Can you take a look at those pictures, and tell me what I did wrong ?

    Teleport Effect:
    http://imgur.com/PdRrwii.jpg

    Search Area Effect:
    http://imgur.com/vWuWGMf.jpg

    Area +:
    http://imgur.com/ZprIiXQ

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    Ok, I started making the ability ...

    Let's focus only on the ability herself first (no visual), so my hero is teleported to the specific building.

    • Made an "effect-instant" ability.

    • Plugged an "persistent effect" in it. ==> Period count: 1 ==> Period : 1.5 second

    • In the persistent effect:

    - Initial effect : None (for now)

    - Periodic effect : Ability [Search area] (for my building) ==> Area : 500 (no effects) ==> Validator : Is [my building]

    - Final effect: Teleport effect ==> Location : Effect : Ability (Search area) - target unit

    And it doesn't work :/ I think the problem is because my search area can't find my specific building ... I probably messed my validator. How can I make the search filters to only react to my specific building ??? And did i set the teleport location well ? (So it teleports my hero to the building) ?

    Posted in: Data
  • 0

    posted a message on Build Models

    Here is a pic to show you:

    http://imgur.com/VwQXwFq

    The square under the big one is the building pattern, and the big one is the "building model" of my unit ... I would like to change the scale of the small one under, but when i Change the scale of the "building model", it's the big square on top that gets bigger (as you can see on screen, he is HUGE) ...

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @Photoloss: Go

    Wow this is what I dreamed for days ! Super explanation, thank you very much !:)

    I finally got to make my radar ability work tho (thx god :D). For the heal I got it to work, thank you too.

    I'll work tomorrow and the days after on the rescue pod ability, and I will have many questions for you, so please do check my thread sometimes :p

    I would rather use the search, it will be better in my situation ... And is it possible to make him able to run until just before the pod "takes" him off the ground ?

    So if I understand well for the ability :

    Ability (Instant-Action) ==> Persistent Effect (period = time between drop pod falls to get my hero, and drop pods drops my hero at building) ==> Initial Effect: Search Area for building(s) ==> Periodic Effect : Effect (set) of the teleportation to the building.

    Then I have to match the drop pod animations going down and up ? Also, once my unit teleports, she will instantly arrive to the building, even if the "drop off" animation hasn't played yet ... Could i apply a timed buff when the hero teleports, and make an animation that runs when this buff is applied to set the transparency to 100%, so he doesn't appear to the eye until the "drop off" animation to the building has played ? Also, how do i set WHERE the drop pods will go down, and up ?

    Posted in: Data
  • 0

    posted a message on Build Models

    Hi,

    I copied some building's models, and when it comes to the building model, I placed it under the actor, in Art-Model (build). The building animation shows up, but she is always a tiny animation, and I think it's always the same ... I made an unit with the armory model, and the other with the supply depot model, and each one have their own build model, but it shows the same thing : a small square building.

    Do you guys have an idea of what I did wrong ? If you don't understand the visual, I can post some pics too.

    Any help would be greatly appreciated

    Posted in: Data
  • 0

    posted a message on Couple tricky questions
    Quote from DrSuperEvil: Go

    Also is there only one of these buildings or will it be like a town portal and take you to the nearest?

    Have a Switch effect that uses two Unit Compare Behavior Count validators that then uses two different Create Healer effects. The validators check if the target unit has the half healing rate buff or not and makes the switch.

    Radar by default uses the BlipVisual actor but you can make custom ones.

    1) There will be only one of this building at the same time on the map. BUT, the place can change at any moment if my hero destroy the building and rebuilds it somewhere else ... If I understood well, I have to make a teleport effect to teleport my Hero to the building, but I have to time the droppod going down and up so it looks like he took my hero ... The problem is, I know how to play an animation, but how do i make the droppod animation play

    •) From the sky toward my Hero

    •) From my hero to the sky

    •) From the sky to the building

    •) From the building to the sky

    2) Still chinese lol, I'll try messing around to see what I can do, thanks for the help on this one.

    3) Damn i remade everything, and i added manually the "BlibVisual" actor, but the only red dot that shows up when i activate the ability is on my Hero -_- I don't know how to fix this ... On my behaviour, in "modification" -> "radar" I checked "Enemy" but he won't show up red dots when there are enemies :(

    I uploaded the final version of my ability ... The ability is called "Psionic Radar" and the hero is "Nova" (Searching "Nova" will make everything related to the ability show up in each category), Can you tell me what I did wrong ???

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @DrSuperEvil: Go

    1) no, it'S created by the ability and it appears/called to pick my junk :p It'S only visual

    2) Ok then, can you explain in more details please how to do a switch based on the target unit for heal ?

    3) The only actor i have is for the range ... Did i miss an actor ???

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @DrSuperEvil: Go

    2) A droppod :p

    3) Omg ... this is too complicated. Is there an easier way to make the unit unhealable while a behavior type ability is on ?

    4) Hmmmm where is that field ? Not on the behaviour ...

    Thanks for your answer :p

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @SoulFilcher: Go

    Ok thank you very much, much more easy in my mind now !:)

    I tried remaking my "Psionic Radar" ability, and yet it doesn't show red dots. Please take a look at it, I did everything like you said. I didn't redo the range tho, it's just a visual i'll do it later.

    Look my mod. The Hero is "Builer-Nova ..." The ability "Builer-Psionic Radar" and the behaviors (i have an energy and life cost applyed every second) are "builder-Nova ..." ...

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @SoulFilcher: Go

    Yay computer, no more ipod touch :D

    1) I never used teleport effects ... So i will make an effect-instant ability, and what do i do with the teleport effect ? How do i manage it so that he always sends my hero to the same building, even if i destroy it and rebuild it (there can only be one X building at the same time on the map) ???

    For the actors, i have to make an actor with the model of the droppod going down, and make "animation play" like 1 second before unit teleport, then another animation 1 second after the first one when my unit disappear, that will bring the droppod toward the sky ? Then i have to do the same thing at the position of my X building to "put the unit on the ground" ?

    Also, can i make a delay between the teleporting unit going from point A to point B ? like [Position A]-[Delay(unit is not on the map]-[Position B]

    2) I swear that's what i did ... Hold on, i'll try erasing all my actors, behaviors and effects and restarting with Raynor to see !

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    @SoulFilcher: Go

    2) Droppod. How can you fit 2 abilities into 1? I only want one ability 3) its ok, im 85% certain its not makeable :/ 4) i tryed copying the sensor's tower detection behavior but it didnt work, thats why i changed to the current situation. Maybe im messing somerhing in the actors ?

    Posted in: Data
  • 0

    posted a message on Couple tricky questions
    Quote from SoulFilcher: Go

    @MacSC2: Go 1) I think you can use a validator to check if the target point is powered.

    2) You need to explain better in ehich situation it would happen. Then you need to use the correct actors at the right time.

    3) I'm not sure I understand what you want here.

    4) How have you done it? Copied the behavior?

    2) i have a hero. He builds a building. He goes to fight, and i want him to be able to teleport back to this building. I want a visual of a plane or droppod that immediatly picks Up my hero so he doesnt take damage anymore ... How can i make actors to fit that, i just know how to play a specific animation, but not Where 3)same hero, acompanied with a medic. When he activates ability X, the medic's heal only heals him by 50% of his normal rate 4) yes, i duplicated the Hero detector behaviors and effects (2 of each)

    Posted in: Data
  • 0

    posted a message on Couple tricky questions

    1) How can i make a unit that can only teleport on powered zone ?

    2) I want to make an "emergency extract" for a ground unit: A medivac or the Merc compound flying stuff comes and takes my unit, then brings it to a definite building (always the same) ... How can i do that ? Data only would be really more appreciated if it's possible ...

    3) When my unit uses a specific ability (of tybe behaviour toggle), have a 50% resistance when he is healed ? (only healed by 50% of the rate)

    4) I tryed to make a sensor-tower like ability for my hero ... Everything works fine, the range shows up, the behavior too etc. Except i can't see the god damn enemy units as red dots ... i can see them when i have have vision. I would like to see red dots ober the black map like in the classic SC2. If someone has time, can he tell me where my mistaske is ? You'll see my hero's name is "nova" and her ability is psionic radar !

    <</code>>

    Posted in: Data
  • To post a comment, please or register a new account.