I'm currently trying to change a unit's color when the unit uses an ability. The ability is of type "Behavior". So far, I've tried modifying the actor's events for the units and tried the following:
Abil.<Ability>
- Set Tint Color: <Color>
Although it's not working. Any ideas as to how I can pull this off?
As the subject reads, I'm wondering if it's at all possible to create a validator to use with an ability so the unit can only use the ability when the unit is behind the target.
I've added a custom ability to the Dark Templar but it doesn't swipe its blade when the ability is executed. I how I add the attack animation to this ability?
1. Extract the Zealot Charge button icon
2. Used Photoshop to alter the color (and saved it under a different name)
3. Imported it back into the Editor and applied it to my new button
The icon ends up being blurry. Maybe it's from the setting I used when saving the dds file in Photoshop? (What should the setting be anyway?)
I made a "Research" ability that contains the two abilities and each rank of the ability have the appropriate requirements selected and each rank of the ability is also set to "Restricted"
However, when I test the document, this is the result I get:
So as you can see, when I research the cloak, the sprint research ability becomes disabled :(
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Just to let others know. Do what shardFelix said but also you need to change "Chance" from 0 to 1
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Fabulous!
Thanks Felix :D
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So I know how to add actual damage reduction from an ability but I'm curious if there's a way to add a multiplier like 10% or so
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GAH! I can't believe I didn't think of that! Lol thanks :)
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I'm currently trying to change a unit's color when the unit uses an ability. The ability is of type "Behavior". So far, I've tried modifying the actor's events for the units and tried the following:
Abil.<Ability>
- Set Tint Color: <Color>
Although it's not working. Any ideas as to how I can pull this off?
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Can you show the entire requirement setup you have?
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As the subject reads, I'm wondering if it's at all possible to create a validator to use with an ability so the unit can only use the ability when the unit is behind the target.
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Solid! Thanks bro :)
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I've added a custom ability to the Dark Templar but it doesn't swipe its blade when the ability is executed. I how I add the attack animation to this ability?
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Muahah, got it. I ended up using GIMP instead of Photoshop :P
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Hmm, how do I prevent it from compressing? (I'm using the NVIDIA Plugin for Photoshop)
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bump
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What I've done thus far is the following:
1. Extract the Zealot Charge button icon
2. Used Photoshop to alter the color (and saved it under a different name)
3. Imported it back into the Editor and applied it to my new button
The icon ends up being blurry. Maybe it's from the setting I used when saving the dds file in Photoshop? (What should the setting be anyway?)
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Nevermind, stupid mistake on my part :P
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I'm trying to setup a multi-level requirement system for certain abilities.
Abilities
-Sprint
- -Rank 1
- -Rank 2
- -Rank 3
-Cloak
- -Rank 1
- -Rank 2
- -Rank 3
These are the requirements I have setup for each ability
<<code>>
Rank 1:- -Use
- -Show
- - - Equals
- - - - -Count Upgrade (Ability - Rank 1) Queued or Better
- - - - -Constant: 0
Rank 2:
- -Use
- - - And
- - - - -Equals
- - - - - - Count Upgrade (Ability - Rank 1) Completed
- - - - - - Constant: 1
- - - Count Unit (Upgrade Building) Completed (Tech Tree Cheat)
- -Show
- - - Equals
- - - - -Count Upgrade (Ability - Rank 2) Queued or Better
- - - - -Constant: 0
Rank 3:
- -Use
- - - And
- - - - -Equals
- - - - - - Count Upgrade (Ability - Rank 2) Completed
- - - - - - Constant: 1
- - - Count Unit (Upgrade Building) Completed (Tech Tree Cheat)
- -Show
- - - Equals
- - - - -Count Upgrade (Ability - Rank 3) Queued or Better
- - - - -Constant: 0<</code>>
I made a "Research" ability that contains the two abilities and each rank of the ability have the appropriate requirements selected and each rank of the ability is also set to "Restricted"
However, when I test the document, this is the result I get:
So as you can see, when I research the cloak, the sprint research ability becomes disabled :(