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    posted a message on Damage Reduction Ability

    Just to let others know. Do what shardFelix said but also you need to change "Chance" from 0 to 1

    Posted in: Data
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    posted a message on Damage Reduction Ability

    Fabulous!

    Thanks Felix :D

    Posted in: Data
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    posted a message on Damage Reduction Ability

    So I know how to add actual damage reduction from an ability but I'm curious if there's a way to add a multiplier like 10% or so

    Posted in: Data
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    posted a message on [Solved] - Change Unit Color

    GAH! I can't believe I didn't think of that! Lol thanks :)

    Posted in: Data
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    posted a message on [Solved] - Change Unit Color

    I'm currently trying to change a unit's color when the unit uses an ability. The ability is of type "Behavior". So far, I've tried modifying the actor's events for the units and tried the following:

    Abil.<Ability>
    - Set Tint Color: <Color>

    Although it's not working. Any ideas as to how I can pull this off?

    Posted in: Data
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    posted a message on requirements tooltips

    Can you show the entire requirement setup you have?

    Posted in: Data
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    posted a message on Validator to only allow ability used from behind target

    As the subject reads, I'm wondering if it's at all possible to create a validator to use with an ability so the unit can only use the ability when the unit is behind the target.

    Posted in: Data
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    posted a message on [Solved] - Add Attack Animation to Ability

    Solid! Thanks bro :)

    Posted in: Data
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    posted a message on [Solved] - Add Attack Animation to Ability

    I've added a custom ability to the Dark Templar but it doesn't swipe its blade when the ability is executed. I how I add the attack animation to this ability?

    Posted in: Data
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    posted a message on Custom Button Icon Blurry

    Muahah, got it. I ended up using GIMP instead of Photoshop :P

    Posted in: Artist Tavern
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    posted a message on Custom Button Icon Blurry

    Hmm, how do I prevent it from compressing? (I'm using the NVIDIA Plugin for Photoshop)

    Posted in: Artist Tavern
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    posted a message on Custom Button Icon Blurry

    bump

    Posted in: Artist Tavern
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    posted a message on Custom Button Icon Blurry

    What I've done thus far is the following:

    1. Extract the Zealot Charge button icon
    2. Used Photoshop to alter the color (and saved it under a different name)
    3. Imported it back into the Editor and applied it to my new button

    The icon ends up being blurry. Maybe it's from the setting I used when saving the dds file in Photoshop? (What should the setting be anyway?)

    Posted in: Artist Tavern
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    posted a message on Multi-Level Ability Requirements

    Nevermind, stupid mistake on my part :P

    Posted in: Data
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    posted a message on Multi-Level Ability Requirements

    I'm trying to setup a multi-level requirement system for certain abilities.

    Abilities
    -Sprint
    - -Rank 1
    - -Rank 2
    - -Rank 3

    -Cloak
    - -Rank 1
    - -Rank 2
    - -Rank 3

    These are the requirements I have setup for each ability

    <<code>> Rank 1:
    - -Use
    - -Show
    - - - Equals
    - - - - -Count Upgrade (Ability - Rank 1) Queued or Better
    - - - - -Constant: 0

    Rank 2:
    - -Use
    - - - And
    - - - - -Equals
    - - - - - - Count Upgrade (Ability - Rank 1) Completed
    - - - - - - Constant: 1
    - - - Count Unit (Upgrade Building) Completed (Tech Tree Cheat)
    - -Show
    - - - Equals
    - - - - -Count Upgrade (Ability - Rank 2) Queued or Better
    - - - - -Constant: 0

    Rank 3:
    - -Use
    - - - And
    - - - - -Equals
    - - - - - - Count Upgrade (Ability - Rank 2) Completed
    - - - - - - Constant: 1
    - - - Count Unit (Upgrade Building) Completed (Tech Tree Cheat)
    - -Show
    - - - Equals
    - - - - -Count Upgrade (Ability - Rank 3) Queued or Better
    - - - - -Constant: 0<</code>>

    I made a "Research" ability that contains the two abilities and each rank of the ability have the appropriate requirements selected and each rank of the ability is also set to "Restricted"

    However, when I test the document, this is the result I get: Not working :(

    So as you can see, when I research the cloak, the sprint research ability becomes disabled :(

    Posted in: Data
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