The quest of making a perfectly balanced RTS is hard to complete. I think they made a step backward for Starcraft 2, as for wc3 they implented a nice day night cycle and hero system. Wc3 could be the most impressive RTS if every unit could level and every unit would be affected by the night.
It's exactly what I think. Do a nice map (not another TD or DOTA) and players will play your game even if its in the first or the 50th page. If you guys can search through this forum, you can search through arcade games.
Starcraft 2 lost many players since last year and it's only because the normal guy (like me) isnt interested by this game anymore. Theres almost no new map like WC3 (you only have like heroes map, TD maps or DOTA maps) and melee map are boring due to the keyboard bashing and the ever same technic to win. Maybe that SC2 is near of its endlife...
You should really create a new map, but if you cannot you can delete your map datas after the mod. I discover mods too late and I lost about 15 hours to set a new map.
I think that the mod is downloaded with the game in the lobby, so once you start the game, you will have a much faster loading time and less crashe ingame. It is sure that you will have to set a few regions and points, but your library will act as a built-in one. You have to work on it whatever you are doing.
I know it's frustating to restart, but it seriously worth the effort.
1. You create a mod map with normal dependencies (like HOTs)
2. You add all of your datas to that mod.
3. You add your finished and cleaned library (or libraries) to that mod (I suggest you to remove your map init event triggers, it helps to keep control on your triggers)
4. You save the mod inside the Starcraft 2 mod folder (normally in your program files/starcraft2/mod and blablabla...)
5. You create an infinity number of maps with your mod as a dependency (don't forget to create the map init trigger).
0
@egodbout: Go
I hate that we (people from Québec) cannot participate to that contest. I must use the adress from a member of my family at Ottawa to be correct.
0
Hey guys! Don't cry I'll be there next as I'll have internet!
0
Sorry guys if I was not there, but happy 200th!
I'm watching this thread since like WTE 60 and I must say that we've got very high quality pictures, like if they just came from a movie.
Thanks Mozared to bring this idea to life. I used some of the pictures in WTEs for some parts of my map and I'm sure that many people did like me.
Hey wargirl, nice bridge!
0
@Zolden: Go
The quest of making a perfectly balanced RTS is hard to complete. I think they made a step backward for Starcraft 2, as for wc3 they implented a nice day night cycle and hero system. Wc3 could be the most impressive RTS if every unit could level and every unit would be affected by the night.
0
Another 2 ideas : one wte on story mode like campaigns and one using cloaked units, hallucinations or hollograms
0
@Scbroodsc2: Go
Hmmm very interesting. It could be cool to have a wte based on hollograms and hallucinations.
0
@Mozared: Go
Aww... I though I was the lovely tatatatate.
More seriously, I made a kind of outside Blizzcon in many centuries. Hope you'll like it guys.
0
Got 2 ideas : one WTE about background image and another on crowd, like at a spectacle.
0
I think there's an action named set player property so you just have to set to mineral.
For the equation, you can do a function like x/total mineral = y/100 which x is the resulted mineral and y the desired pourcentage.
0
@JacktheArcher: Go
It's exactly what I think. Do a nice map (not another TD or DOTA) and players will play your game even if its in the first or the 50th page. If you guys can search through this forum, you can search through arcade games.
Starcraft 2 lost many players since last year and it's only because the normal guy (like me) isnt interested by this game anymore. Theres almost no new map like WC3 (you only have like heroes map, TD maps or DOTA maps) and melee map are boring due to the keyboard bashing and the ever same technic to win. Maybe that SC2 is near of its endlife...
0
You should really create a new map, but if you cannot you can delete your map datas after the mod. I discover mods too late and I lost about 15 hours to set a new map.
I think that the mod is downloaded with the game in the lobby, so once you start the game, you will have a much faster loading time and less crashe ingame. It is sure that you will have to set a few regions and points, but your library will act as a built-in one. You have to work on it whatever you are doing.
I know it's frustating to restart, but it seriously worth the effort.
0
1. You create a mod map with normal dependencies (like HOTs)
2. You add all of your datas to that mod.
3. You add your finished and cleaned library (or libraries) to that mod (I suggest you to remove your map init event triggers, it helps to keep control on your triggers)
4. You save the mod inside the Starcraft 2 mod folder (normally in your program files/starcraft2/mod and blablabla...)
5. You create an infinity number of maps with your mod as a dependency (don't forget to create the map init trigger).
That's it, that's all!
0
I liked a lot the background image on the last WTE. We could make background (skyboxes) for the next WTE maybe?
0
I spent an hour making this :
I must say that it's harder for me to make nice looking terrain at this scale.
@joecab: Go
Very nice job!
0
@SirDeeDs: Go
God damn, you got a pretty cool idea! We should make a WTE themed on backgrounds. Am I right, Moz?