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    posted a message on Minimap = Broken O.o

    I finally got it (I had the same problem)! I made a new map and i simply transfer 3 files via the MPQEditor, MapInfo, Mapinfo.version and the Minimap.tga.

    And for my terrain texture, I needed to reload it in the map info in the editor. If you have already do some terrain job, it's sure that it will be deleted (I don't have that problem because my terrain is randomly generated).

    Posted in: Miscellaneous Development
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    posted a message on Subgroup Panel Question

    Hi everybody! Here's my question : I have marine with individual subgroup flag (Ex: I have 10 marines, but with individual subgroup, I can have access to each marine inventory individually) so I want that if the first marine is selected in this subgroup, It shows its individual stats (like strenght,etc.) on a dialog panel.

    The problem is simple: If you have more than 1 unit selected, the info panel don't show anymore its stats, it shows all of your unit selected...

    Anybody got a solution?

    Posted in: UI Development
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    posted a message on Individual Subgroup Problem

    Hi everybody! Here's my question : I have marine with individual subgroup flag (Ex: I have 10 marines, but with individual subgroup, I can have access to each marine inventory individually) so I want that if the first marine is selected in this subgroup, It shows its individual stats (like strenght,etc.) on a dialog panel.

    The problem is simple: If you have more than 1 unit selected, the info panel don't show anymore its stats, it shows all of your unit selected...

    Anybody got a solution?

    Posted in: Data
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    posted a message on Add-on Problems

    @tatatatate: Go

    Finaly got it! Simple workaround with trigger, when the add-on is build, the trigger show the other add-on ability.

    Posted in: Data
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    posted a message on Problem with info panel

    @tatatatate: Go

    Finally got it!

    To change the circle color, I need to go to the Game UI Data and change the subgroup color in selection data to blue, and then I need to change the 'unit border subgroup color' in the actor data (to change the color of the square in the info panel).

    Posted in: UI Development
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    posted a message on Problem with info panel

    @Helral: Go

    Man you are amazing! That is just I need!

    If you want a new challenge, I've got another question that is still not answered. Here is the adress :

    http://www.sc2mapster.com/forums/development/data/34829-add-on-problems/#p1

    And I'm asking to myself if it is possible to put the main selection circle to another color (like blue for center circle and green for the other). It will be easier to see your selected unit in the group. Do you know if it is possible to switch the unit type by pressing a key (example, if you press tab, you will switch the next unit and if you press A, you will switch to the next unit type).

    Posted in: UI Development
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    posted a message on Problem with info panel

    @SoulFilcher: Go

    I do some tests about subgroup and select alias and the subgroup determine differences between unit type, so if I put (none) to that field, I cannot select the unit anymore. I don't know what to do with the select alias and I tried with the actor aliases, and nothing works so I don't know what to do with the same unit type :P

    Posted in: UI Development
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    posted a message on Problem with info panel

    @SoulFilcher: Go

    I know that but it cycle through different unit type, so I want to select individually each unit, even if they are the same unit type. For example, if I have 10 marines with 10 differents skills, I want to make a second selection circle that can spot the first or the second marine with his unique stats and skills, like the info panel when you select only one unit.

    Posted in: UI Development
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    posted a message on Problem with info panel

    Hi guys, I hope that someone can help me! If you remember in Warcraft 3, A hero can always be selected alone in the info panel,even if you have 2 or 3 times the same hero. So I want to know if it is possible to do that in Starcraft 2 (and if it is possible to change the hero name too) because if you have the same type of unit in the group, they are all selected together and you cannot have access to the second or the third unit skills and stats.

    If not, I want to make a blue selection circle around the first unit in the group, and if I activated it with a trigger, this circle change its place from another unit in this group so I can have access to his skills and stats via a dialog box (because if you select more than 1 unit at the time, the info panel just show the unit group and not their individual properties).

    The reason is simple, I make a RTS that each unit is a hero with skills and inventory. Thank you guys for future help!! (custom UI or trigger example could be placed here)

    Posted in: UI Development
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    posted a message on Minimap Background

    @patrickwobben: Go

    Thank you man it's perfect!

    Posted in: UI Development
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    posted a message on Regions negative shape

    Finally I got it! It's a simple workaround, if the building have the footprint behavior, it create 8 points with different offset and if one of the point is in the region around the marine, it kills the building. I understood that if I want to create holes in my region, it must be a region made by a variable and after I add a negative circle (the rectangle doesn't works?).

    Anything else will not work, simply because it always refer to the unit center...

    Posted in: Triggers
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    posted a message on Regions negative shape

    @gamfvr: Go

    I can't find that condition about distance from the hole and the other problem is that if the unit is larger in size than the hole, it must be killed.

    Posted in: Triggers
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    posted a message on Minimap Background

    Hi guys,

    My minimap ingame is hidden until the player build a 'satellite tower'. I just want to know if it is possible to put an image in the background while the minimap is hidden without touching the minimap (change the background color for an image, by example.)

    As an example, like command and conquer minimap....

    Anybody got an idea?

    Posted in: UI Development
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    posted a message on Add-on Problems

    Here is my situation: I have a barracks that actually can build 5 add-ons at differents places (1 at the tech lab place,1 at the opposite place and 3 at the bottom of the barracks (the minimum footprint an add-on can have is 1x2)). So i can build every add-on at its place and everything works, except that if I build 1 add-on, I can't build all other until I lift off my barracks (if my barracks is landed, I can't click on the other add-on in my panel)

    The strange thing is that if I land my barracks with the add-on placement,I can build this add-on and than, I need lift off it again to get all of the add-on possibility (that can be very long to build :P)

    Anyone got an idea?

    Posted in: Data
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    posted a message on Regions negative shape

    Here is my problem : when a 'marine' is created, it brings a region x that kill every unit around him (except a certain kind of building, called road). I would do that if a unit x is over the road, it will be not killed BUT if that unit x is larger than the road (in radius) and touches the region x, it will be killed too.

    To simplify, I just want to make 'holes' in the region x at the position of road buildings in the trigger editor. I tried to add negatives regions in region x, but it actually doesn't works (the positive region dominate the negatives). Plus, the 'holes' must be at differents places every time the 'marine' is created to another place (because the road can be to another place too, so i can't make negative region via the terrain editor).And finally, i can't do any kind of buff or aura, because i want that if the unit x is larger than the 'hole', it will be killed too.

    Anybody got an idea?

    Posted in: Triggers
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