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    posted a message on StarJelly - Dialog Editor

    Update

    Dialog

    • Added Alpha property
    • Added Fullscreen property
    • View -> Race now updates immediately upon change

    Controls

    • Added Label control (Right-click to add)

    Other

    • Code optimized
    • Minor graphical errors fixed

    I added a screenshot to the OP. The link to download it is here: http://www.sc2mapster.com/assets/starjelly/files/3-star-jelly-1-1-0-24/

    More updates to come!

    Posted in: Third Party Tools
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    posted a message on StarJelly - Dialog Editor

    I wasn't aware there was a Galaxy++ dialog editor, so I couldn't tell you the differences.

    @Slarti
    Yes, I'll be adding more features. I'll add every control possible, along with their respective properties, and perhaps allow minor code injection.
    Otherwise, I'm not really here to convince you to use this program. Use it if you want, don't if you don't.

    Posted in: Third Party Tools
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    posted a message on StarJelly - Dialog Editor

    Yeah, the actual program doesn't allow for any Galaxy scripting.

    For example, next update I'll be releasing the Label control.
    You'll be able to add as many labels as you want, but they'll just show up in the code as:

    (Example Code)

    libNtve_gf_CreateDialogItemLabel(lv_jellyDialog, 289, 263, c_anchorTopLeft, 32, 32, StringToText("jellyLabel1"), Color(255, 255, 255), false, 2);
    

    And it'll repeat that for each label respectively.

    Posted in: Third Party Tools
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    posted a message on StarJelly - Dialog Editor

    One day, I was making an SC2 dialog in the trigger editor while eating a PB&J sandwich. I realized how tedious and time-consuming it was to make SC2 dialogs, and I thought to myself, "Someone needs to do something about this." Thus, StarJelly was born.

    What is it?

    StarJelly is a program written in C#, created to allow developers to make dialogs in a breeze. Inspired by the .NET Visual Developer, this program allows users to do what the Galaxy Editor doesnt: You can create dialogs in real-time!

    That includes clicking and dragging controls for ultimate control, and editing their properties for pinpoint accuracy and customization!

    Version Information

    We're currently on version 1.1.0.x BETA, so many of the controls and functions have yet to be implemented. StarJelly is still very active and in constant development. So please sit tight as I release better versions to make this the best program it can be.

    Current Version

    • Dialog Editor
    • Terran/Protoss/Zerg Skins
    • Right-click Control Placement
    • Label Control

    Next Version

    • Drag-and-Drop Control Placement
    • Button Control
    • CheckBox Control

    Future

    • Multiple Dialog Development

    Anything Else?

    The first beta was developed by yours truly, with the help of google, in one day and one night. If you have any suggestions, I'd love to hear them. Please send me a PM or leave a reply. I'll get back to you as soon as I can!

    Downloads and Such

    Posted in: Third Party Tools
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    posted a message on Target Acquisition Range (Unsolved question of the ages)

    @TheAlmaity: Go

    Nah, it's not just a baneling. I was using that as an example. I have three isles of units walking to attack each other, but they're spaced close enough that some guys from the middle isle go and aide the guys up top

    The fact that you have to use a workaround is pretty ridiculous, and reinforces the fact that Bliz needs a manual for Galaxy Editor. Anyway, I'll try it out and let you know. Thanks

    Posted in: Data
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    posted a message on Target Acquisition Range (Unsolved question of the ages)

    @DrSuperEvil: Go

    Yes but that still doesn't help me because it still leaves the actual acquisition range intact. Regardless of if I simulate it or not, those banelings will always charge the SCVs at x distance. I need to make x smaller. What field controls that?

    Posted in: Data
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    posted a message on Target Acquisition Range (Unsolved question of the ages)

    Shameless self bump

    Posted in: Data
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    posted a message on Target Acquisition Range (Unsolved question of the ages)

    Uh... No? I need to make the distance of target acquisition shorter, not simulate an acquisition

    Posted in: Data
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    posted a message on Target Acquisition Range (Unsolved question of the ages)

    How do I change the maximum range of a unit to auto-acquire a target? Essentially the "Aggro range" For example, if you move an SCV near a baneling, the baneling will automatically charge to attack the SCV. I want to decrease that range.

    Many people say its the "minimum scan range", and while yes it does allow you to change the range, it only lets you increase it.

    Good luck. This is the question of the ages. I believe in you, SC2 Mapster

    Posted in: Data
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    posted a message on "Complete unit" Map, HELP! MORE UNITS&ABILITIES

    Essentially it seems like you're basically asking everyone else to make this map for you

    There's already an SC1 port map on SC2 btw

    Posted in: General Chat
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    posted a message on I'm new here

    lmao I've never heard of Troll Counselor. *That* seems pretty interesting
    But I agree, I seriously doubt Bliz would allow such a game. Blizzard is the really hot chick you see at the bus stop who turns out to be a nagging bitch when you hook up with her

    Posted in: Off-Topic
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    posted a message on I'm new here

    @Taintedwisp: Go

    I'm not really *that* good. I have a lot of bad coding habits I'm not proud of, such as testing before even reviewing the code

    Posted in: Off-Topic
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    posted a message on I'm new here

    @RodrigoAlves: Go

    1. Nope
    2. Yes. And may I say I want those minutes of my life BACK
    3. It sucks until my rep is like 50

    Posted in: Off-Topic
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    posted a message on Galaxy++ editor

    What's this program written in? I may be able to help if you want
    I'm good with C# and Java, among others
    Haven't used Cpp or Python in ages, but once I get rolling I'm fine

    Posted in: Third Party Tools
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    posted a message on I'm new here

    I'm bout to drop tha ban hammer on all yalls asses

    Posted in: Off-Topic
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