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    posted a message on Map Night Revived! (EU-NA)

    I would like to join you guys for this. My game needs a bit more polish (Though I don't have much time to work on it) and content and I would like to know which direction I should take it by getting more feedback from people who have tried it out.

    The game is called Temple Siege 2, if any of you would like to try it out. I will try to be on and ready to play any maps other people put forward when map night starts as well. I'm a sucker for a fun game =)

    Posted in: General Chat
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    posted a message on Hook Ability (Solved)

    I suggest using a redirect missile effect on the missile to make it go back to the caster. Fiddle with that for a bit.

    Killing the missile and recreating a new one is possible, you would just have to create the beam again.

    Posted in: Data
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    posted a message on Offsetting a projectile on the Z axis?

    Hmmm... I'm not sure what may have caused that problem, but I suppose you could could make another offset for the hit site ops and make it the opposite of the launch site ops. But the missile should hit the unit even if you set launch site to have a local offset, unless you did something else to it.

    Posted in: Data
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    posted a message on Offsetting a projectile on the Z axis?

    Why are you trying to not use local offset? I believe that would be the only clean way to make what you want to do work. And technically you wouldn't be changing the attachment point, just adding to it :)

    Posted in: Data
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    posted a message on Offsetting a projectile on the Z axis?

    You can use an offset attachment actor and put it in the missiles launch site ops. I believe the actor used would be Attachment (Local Offset) or something along those lines.

    Posted in: Data
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    posted a message on The strongest race? (A scientific study)

    I believe that in a short war, the Protoss would win because of their natural ability to channel the Khala, and their far superior technology and firepower. The Protoss are incredibly underhanded in-game. They are easily the most power race in a short scale (100 years) war. However, in a prolonged war, the Zerg would probably eventually win after they have mutated enough species into the swarm to overcome the Protoss, this would likely take a while, but it would be possible if the Protoss did not destroy them first.

    Posted in: General Chat
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    posted a message on The Texture Shop (request icons and textures)

    Hey guys, I was wondering if you could make these images usable in the SC2 editor (By usable I mean that they fit in the command card, show the border button on the command card etc). I think this would mean changing the background to black and making it an alpha layer? I have no idea xD but all I want is the arrow part and surrounding flame/white part of each image. If anyone can do this, please and thank you! =D

    Posted in: Art Assets
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    posted a message on [Closed] Unit Spawning Trigger

    That wouldn't work, the pick each play action would only run through once, and would stop at the repeat forever loop.

    I would suggest doing a periodic event that works kind of like the above trigger. I'm too lazy to actually make it for u tho :( sorry

    Posted in: Triggers
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    posted a message on The Texture Shop (request icons and textures)

    I was hoping maybe they would be separate, and possibly name in a pattern by number (Order of release). I just really suck at doing just about anything with images so I was hoping I wouldn't have to do much to get the image. Also, I can't image that when all the WoW icons were exported that thy became that big square of icons, I thought Saeris had combined them all together, sorry :(

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @Zolden: Go

    There isn't a download button for the zip file =/ so either it hasn't been approved yet (How long does it normally take to get something like that approved?), or I just can't see it... xD I suppose I could download the big image, and search through all the tiny icons and rip out the ones I want, but it would be much easier to just get all the images separately.

    Posted in: Art Assets
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    posted a message on World of Warcraft Icons Collection [Updated Jan 18 2013]

    Alright thank you! :) will it be a little "download" button to the right of the description once it gets approved?

    Posted in: Art Assets
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    posted a message on EvoFrenzy Is Recruiting

    Here, try messaging me: Luzzotica

    Posted in: Team Recruitment
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    posted a message on World of Warcraft Icons Collection [Updated Jan 18 2013]

    I feel dumb asking this, but how do I download these icons? I can save the image you have posted as a .jpg, but you said there was a zip file with all the images in it that I can't seem to find. Please help =(

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    Oh wow thanks, had no idea that had been done :D thank you!

    How do I download the zip file? There is no download button, and I can only save the big image with all of them the icons in it.

    Posted in: Art Assets
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    posted a message on EvoFrenzy Is Recruiting

    I have messaged both of you on Skype.

    Posted in: Team Recruitment
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