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    posted a message on Are we immortal?

    Pretty much agree with deadzerg. I'm of the opinion that science has more backing it up than religion (mostly because science is all about backing stuff up, and such and such...). That (clearly) won't change anyone who believes to the contrary.

    The new b.net is looking pretty kickass :p.

    Posted in: Off-Topic
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    posted a message on Please, share with me an obfuscator

    Breaking through an obfuscation can take a really long time, depending on what the hacker wants to do. I would say there's no harm in obfuscated the locked versions, if of course you have an obfuscation tool. As for where one can be found I'm not sure; it's possible you could repurpose one from WC3, but that's pretty risky. If you know any programming languages besides galaxy, you could probably write a simple obfuscater yourself.

    Posted in: Galaxy Scripting
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    posted a message on Did anyone else notice this before? (Eula)

    To be honest, the only debate I would prefer more would be why games cost 20 dollars more in Australia. Anyway!

    Well, one nice thing about the human mind is it doesn't like logical inconsistencies. It's called cognitive dissonance, and it has the handy property of keeping our brains in order. One logical inconsistency which we run into a lot is an effect without a cause. It's pretty uncomfortable to try and hold two conflicting ideas in our heads, and so the mind will make up a placeholder to ease the pain. God is a very flexible solution to a lot of puzzles that befuddle us, and so a lot of people embrace it. As we learn, we generally replace "God said so" with actual explanations. The only time God causes problems is when people prefer it over an actual explanation.

    Cognitive dissonance can prioritize things making sense over those things being true, and that can be a problem. Net net though, it's a benefit for us; it prevents a single inconsistency from derailing our inner workings. Believing in God isn't really a bad thing; it's refusing it stop believing, and that's the person's fault.

    Posted in: General Chat
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    posted a message on Apparently, we can "like" a post now

    I see what you did there :O.

    Posted in: Off-Topic
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    posted a message on What are we supposed to thumbs up?

    Reputation's pretty fickle, but it does serve to incentivize people to do good things, or at least, improve the cleverness of their statements. As people get more acclimated to the idea of liking posts, reputation will flow faster.

    In short, like the posts you like; be generous without being easy. The benefits reaped will be larger than the cost of hitting a like button a few times a week :p.

    Posted in: General Chat
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    posted a message on Looking for a teacher

    If you've literally just started, a good way to learn is to pick out a small project (say, editing a unit's stats and model) and then go out and do it. Read tutorials for ideas and execution. Eating through tutorials is a great way to get a basic understanding of the editor.

    The mentoring thing is pretty excellent too :p.

    Posted in: General Chat
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    posted a message on Need a Loading Screen Artist -- $30

    Also, if you could provide the amount of text you want and where you want it that would be excellent. It doesn't have to be the actual game text; just filler of the same length and what position you want it to be in.

    Posted in: Team Recruitment
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    posted a message on Need a Loading Screen Artist -- $30

    Is there a specific file type you're looking for, like PSD?

    Posted in: Team Recruitment
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    posted a message on Looking for Work

    Out of curiosity, how are you applying the knockback and damage for the fireball? I imagine a search area triggered by either impact or time, followed by a set of knockback + damage applied to each unit, finally followed by the projectile's eventual death either at the same time or at the "real" end of the effect?

    Posted in: Team Recruitment
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