raise the entire ground height so that its above 0
unless it works as intended, that is telling you that its rejecting your missile. if it works other than the fact that u get an error u can just ignore it since that wont show up in online games
unfortunately because implemented this retroactively, people with already hacked banks will get to keep them unless i manually use admin mode to reset it, meaning i would have to get into a game with them. the only alternative that i could think of would have been to wipe everyone's banks, which is not something i wanted to do.
thanks imperial, ill see what i can make of this. im going to sleep now, but ill try to use this to come up with a much more difficult bank to hack this weekend
:/ i was afraid of that. guess ill leave it as is with just the equation
luckily, practically nothing is unlocked with levels (a few cosmetic skins and one hero unlocked early on) the main reason is more of a petty reason in that i don't like people being higher level than me at my own game (lol) and also just out of principle.
i guess i probably shouldnt use just my own encryption, but i figured it'd be a fun exercise where if its cracked nothing of real value would be lost.
ive really only got one map with any amount of popularity (was once 8th most played in NA..... for like a day lol) link in my sig. but it'd be cool if you covered it, best matches are with a full house (5) imo.
i think its really good/important to have YouTube coverage of the arcade, i feel like it will let alot of good games get exposure and help keep people interested/ connected even when not actually in the sc2 game.
well its part of my primitive (amateur) encryption to try to keep people from hacking my banks (ive had recent problems with this and the blizzard signature thing isnt working) so i figured i'd try it myself plus might be a nice lesson. right now i have something like validation key = (level * 5) + 2 (example equation) and so to hack it they would have to know that equation, i think that changing the base would make it significantly more difficult to find out (especially since base 9 looks like base 10 to an untrained eye because it uses the most of the same characters as base 10).
what im hoping for in the finished product will leave me with something that looks like this:
event: <player levels up>
action: <store players level in bank>
<run playerlevel through equation>
<convert above product to another base>
<store converted value in the bank as the validation key>
even: <bank is loaded for new game>
action: <load banks>
<convert validation key back to base 10>
<run player level through the equation and check if that result equals validation key>
<if so, trust the data and keep the level, otherwise assume the banks was hacked and reset it>
also the values i will be converting are not small at all, quite large in fact; getting into the 10 digits on the higher end. also the value will likely be negative if that makes a difference (-1009283746 for example), although it does fit into a single integer variable if that is what you mean by "fits into a single int".
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raise the entire ground height so that its above 0
unless it works as intended, that is telling you that its rejecting your missile. if it works other than the fact that u get an error u can just ignore it since that wont show up in online games
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@FunkyUserName: Go
oh good idea, thanks.
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it looks like one of your missiles has a negative height or Z coordinate, and its bringing it up to ground level.
that your a missile is targeting something with negative height or Z coordinate.
not 100% sure though
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look under the sounds in the units actor
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unfortunately because implemented this retroactively, people with already hacked banks will get to keep them unless i manually use admin mode to reset it, meaning i would have to get into a game with them. the only alternative that i could think of would have been to wipe everyone's banks, which is not something i wanted to do.
thanks imperial, ill see what i can make of this. im going to sleep now, but ill try to use this to come up with a much more difficult bank to hack this weekend
0
@ArcaneDurandel: Go
:/ i was afraid of that. guess ill leave it as is with just the equation
luckily, practically nothing is unlocked with levels (a few cosmetic skins and one hero unlocked early on) the main reason is more of a petty reason in that i don't like people being higher level than me at my own game (lol) and also just out of principle.
i guess i probably shouldnt use just my own encryption, but i figured it'd be a fun exercise where if its cracked nothing of real value would be lost.
well thanks for the help anyway you guys
0
ive really only got one map with any amount of popularity (was once 8th most played in NA..... for like a day lol) link in my sig. but it'd be cool if you covered it, best matches are with a full house (5) imo.
i think its really good/important to have YouTube coverage of the arcade, i feel like it will let alot of good games get exposure and help keep people interested/ connected even when not actually in the sc2 game.
0
well its part of my primitive (amateur) encryption to try to keep people from hacking my banks (ive had recent problems with this and the blizzard signature thing isnt working) so i figured i'd try it myself plus might be a nice lesson. right now i have something like validation key = (level * 5) + 2 (example equation) and so to hack it they would have to know that equation, i think that changing the base would make it significantly more difficult to find out (especially since base 9 looks like base 10 to an untrained eye because it uses the most of the same characters as base 10).
what im hoping for in the finished product will leave me with something that looks like this:
event: <player levels up>
action: <store players level in bank>
<run playerlevel through equation>
<convert above product to another base>
<store converted value in the bank as the validation key>
even: <bank is loaded for new game>
action: <load banks>
<convert validation key back to base 10>
<run player level through the equation and check if that result equals validation key>
<if so, trust the data and keep the level, otherwise assume the banks was hacked and reset it>
also the values i will be converting are not small at all, quite large in fact; getting into the 10 digits on the higher end. also the value will likely be negative if that makes a difference (-1009283746 for example), although it does fit into a single integer variable if that is what you mean by "fits into a single int".
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sorry but im new to this, how would i go about doing this?
i need an action that will convert variable integer A (lets says its 10) to a string in base 9 (11) then store this '11' in variable A.
i asked here maybe this can clarify, i already got a response maybe one of you can help me do this in the editor.
https://answers.yahoo.com/question/index?qid=20151021191102AAtxpEf
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How would I go about converting a base 10 integer to say a base 9 integer?
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great mine worked!
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I also sent you a PM
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I haven't looked at the file, but maybe give the player an upgrade whenever he selects the unit that changes the model?
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im willing to help test
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Still not working for me v.v