• 0

    posted a message on Check if unit is not attacking (FIXED)

    @zorbotron: Go

    I tryed using the EnermiesNearby validator and it works but its opposite. Cloak on when attacking and Cloak off when not. Usually this would be a good thing since i just have tor reverse it. but my Data Editor skills arnt much, which is why i usually stick with triggers.

    Posted in: Triggers
  • 0

    posted a message on Check if unit is not attacking (FIXED)

    Hey all.

    I have a trigger to check if Zeratul is attacking, and if so it disables his cloak. Im having an issue with checking if hes not attacking to turn it back on. The only Event that makes sense is "Unit - Unit becomes Idle" but doesnt work.

    anyone know of a way to check this.

    Posted in: Triggers
  • 0

    posted a message on Behavior that adds dmg to biological units

    @Bilxor: Go

    what i got from your post is that you want to add a behavior to a unit by targeting them, and only if their flagged as biological. A way to do this would be to make it into an Ability with the Ability Type as Behavior and when the Ability is used to apply the behavior to the targeted unit. and then then adding a validator to require units flagged as biological.

    Posted in: Data
  • 0

    posted a message on Limit possible race choices?

    is it possible to limit what races can be picked by the player.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Hero respawn: How to retain items?

    @DogmaiSEA: Go

    oh. no its set to 0

    Posted in: Triggers
  • 0

    posted a message on Hero respawn: How to retain items?

    @DogmaiSEA: Go

    death timer thing?

    Posted in: Triggers
  • 0

    posted a message on Hero respawn: How to retain items?

    Ive been going around an testing all my current triggers to see if there is any improvements i can do etc etc. I ran into an issue i didnt notice before in my Hero Respawn trigger. When the the Hero respawns he loses his inventory items. How would i make this not happen?

    Hero Respawn

    Events

    Unit - Any Unit dies

    Local Variables

    Killed Hero = No Game Link <Game Link - Unit>

    Current Level = 0 <Integer>

    Conditions

    (Experience level of (Triggering unit)) >= 1

    Actions

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    (Owner of (Triggering unit)) == 1

    Then

    Variable - Set Killed Hero = (Unit type of (Triggering unit))

    Variable - Set Current Level = (Experience level of (Triggering unit))

    UI - Display (Combine ((Text (Name of player (Triggering player)) with color (Color((Current player (Triggering player) color)))), (Text "'s" with color (Color((Current player (Triggering player) color)))), (Name of (Unit type of (Triggering unit))), " has died, and w for (All players) to Subtitle area

    General - Wait 10.0 Real Time seconds

    Unit - Create 1 Killed Hero for player 1 at Player 1 Start facing 0.0 degrees (No Options)

    Unit - Set (Last created unit) Level to (Real(Current Level))

    Else

    Posted in: Triggers
  • 0

    posted a message on [FIXED] Cant Spend Another Players Resources

    @TheAlmaity: Go

    I fixed the issue, i removed the player alliance triggers i had now it works.

    Posted in: Data
  • 0

    posted a message on [FIXED] Cant Spend Another Players Resources

    @TheAlmaity: Go

    i turned the shared control off and now i cant view the shop.

    Owner of shop = Player 0 Neutral

    Posted in: Data
  • 0

    posted a message on [FIXED] Cant Spend Another Players Resources

    Hey all.

    I have a Items Shop up within my Map and when i try to purchase something it tells me i cant spend another players resources. Even though the resources were given to me through my Hero killing Hostile units.

    Anyone ever have this issue?

    Posted in: Data
  • 0

    posted a message on Leaderboard question

    @lemmy734: Go

    I dont have the Editor up right now, but im 100% sure theres a function called Status of Player or Player Status that checks if the player is active, meaning is still in game. You can use this to change the leaderboard row/col of the player name who is not active to "Not Playing" and with the text colored as a dark grey.

    Posted in: Triggers
  • 0

    posted a message on Transmissions, Text message, etc.

    @Qwesar_: Go

    Here this should give you an idea on how my idea could work. The look of it isnt much since i just made it to show you whats possible with Dialogs. but you can change it to your liking and add more dialogs to continue text if needed

    Posted in: Triggers
  • 0

    posted a message on Transmissions, Text message, etc.

    @Qwesar_: Go

    Most likely just created with a Dialog with set text and visual settings added.

    Posted in: Triggers
  • 0

    posted a message on [SOLVED]Broken map - players no longer = default integers

    @Stexen: Go

    something within your map changed without you wanting it to. check everything, Dependencies, Map Textures, Player Properties, etc etc and make sure absolutely everything is how is should be. if it is and nothing is wrong with your set up then you might have to start over.

    Posted in: Triggers
  • 0

    posted a message on Can I make a trigger or a switch to change ''Formation Diameter''?

    @crasslsass: Go

    I cant seem to find this "Default SC2 Gameplay settings" your talking about.

    Posted in: Triggers
  • To post a comment, please or register a new account.