I will buy it since im a co-op and campaign addict but i find 5 bucks a bit to much. If u think about it the whole nova dlc cost 15 dollars! So basically a whole mini campaign with complex triggers,data,story,sound,models. While one model cost 5?? It dosnt make sense to me.... what do you get?? A lot of ability's and units they didnt make from scratch but where already in the editor.
Maybe if they went 3 dollars it would have been fair.
And 5 euros is still worse -.-
Particularly considering the differences of salaries between US and EU. Weird price choice here. Maybe 5 euros is nothing, but what if they add 10 commanders ?...
And after the Nova prerelease cheaper, they release a commander at max price to lower it after ? Not really homogeneous.
I am 34, french, freelance web developper, my psychic abilities destroy my life since I was 3 yo, trying despite this to live and enjoy things as much as possible.
Had the project to build a web game in JavaScript with node.js, but some relative technologies (for 3D mainly) are lacking so for now I work on a SC2 map, and the more I learn the editor, the more I find it messy.
- During the jump, if a move order is set, the cooldown is removed as if the skill was cancelled, but the jump can't be cancelled at this time, so the jump is done but the cooldown is removed then the unit move following the move order
If the channeling is set non cancellable, there is not this issue.
What we would like is that only the channeling time is cancellable, not the jump itself (which anyways finishes his effect, then move if needed).
Not sure, but isn't it "GameUI/UIContainer/FullscreenUpperContainer/MenuBar" ?
I am trying to move the menu bar in the UI editor, but I don't get it. Can't find where the anchors are.
I found too "<Frame type='Frame' name='GameUI/UIContainer/FullscreenUpperContainer/MenuBarFullscreenAnchor' file='GameUI'>", but no clue as it does not have any anchors. I am bored to search in all this to try to understand the mad spirits of blizz dev. To try to understand mine is enough.
Edit : what is sure, is that the path you indicate doesn't exist.
I'd like to know if there is a way to change the damage indicated in float numbers to integer numbers, in the damage numbers of the info pannel.
Not sure if it is UI related.
I have already encountered issues with "matching conditions", it did not work at all, but I can't say which condition or what is the bug. Not sure if it was the same problem than you have, but you could try to select your units an other way to be sure.
Yes you may have an issue with the dds plugin or gimp, or even the editor. Faster to check a reinstall of gimp first.
But as you can open my dds, it seems that the issue was while importing, so it could be the SC2 editor.
These icons have alpha all around, it could explain in some ways.
You may post here one of your icon, so I try to edit it.
I don't see how exported dds can change spontaneously after an update. Did you exported them in the program files SC2 folder ?
Are you sure you don't have an issue with your graphical tool or plugin ?
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And 5 euros is still worse -.- Particularly considering the differences of salaries between US and EU. Weird price choice here. Maybe 5 euros is nothing, but what if they add 10 commanders ?...
And after the Nova prerelease cheaper, they release a commander at max price to lower it after ? Not really homogeneous.
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I am 34, french, freelance web developper, my psychic abilities destroy my life since I was 3 yo, trying despite this to live and enjoy things as much as possible.
Had the project to build a web game in JavaScript with node.js, but some relative technologies (for 3D mainly) are lacking so for now I work on a SC2 map, and the more I learn the editor, the more I find it messy.
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To explain our issue an other way :
- First the unit channels (prepares to jump)
- Then if the path is clear, the unit jumps
- During the jump, if a move order is set, the cooldown is removed as if the skill was cancelled, but the jump can't be cancelled at this time, so the jump is done but the cooldown is removed then the unit move following the move order
If the channeling is set non cancellable, there is not this issue. What we would like is that only the channeling time is cancellable, not the jump itself (which anyways finishes his effect, then move if needed).
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Got it, the path is : "GameUI\UIContainer\FullscreenUpperContainer\MenuBarConsoleAnchor"
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Not sure, but isn't it "GameUI/UIContainer/FullscreenUpperContainer/MenuBar" ?
I am trying to move the menu bar in the UI editor, but I don't get it. Can't find where the anchors are.
I found too "<Frame type='Frame' name='GameUI/UIContainer/FullscreenUpperContainer/MenuBarFullscreenAnchor' file='GameUI'>", but no clue as it does not have any anchors. I am bored to search in all this to try to understand the mad spirits of blizz dev. To try to understand mine is enough.
Edit : what is sure, is that the path you indicate doesn't exist.
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Hello,
I'd like to know if there is a way to change the damage indicated in float numbers to integer numbers, in the damage numbers of the info pannel. Not sure if it is UI related.
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Hello,
I am wondering if it is normal that the preview of custom UI (view frame) only shows the standard UI and doesn't show the custom parameters.
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Fine, perhaps the bug I encoutered is with "biological required", but I am not sure.
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I have already encountered issues with "matching conditions", it did not work at all, but I can't say which condition or what is the bug. Not sure if it was the same problem than you have, but you could try to select your units an other way to be sure.
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Hello, you can create a dialog above the minimap, hide the background of the dialog, and create an image in the dialog.
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Is it kind of mistery game to solve, or did you forget to ask the question ?
It seems you put a lot in effort to present your post though. But it doesn't seem easy to understand what you want to know.
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Yes you may have an issue with the dds plugin or gimp, or even the editor. Faster to check a reinstall of gimp first. But as you can open my dds, it seems that the issue was while importing, so it could be the SC2 editor. These icons have alpha all around, it could explain in some ways.
You may post here one of your icon, so I try to edit it.
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Let's test.
Here is an icon 76x76 I just exported. Try to edit it.
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I don't see how exported dds can change spontaneously after an update. Did you exported them in the program files SC2 folder ? Are you sure you don't have an issue with your graphical tool or plugin ?
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The server of mapster seems dying though, but maybe it is only for me.