Right click in the triggers list -> New -> New custom script
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Jul 2, 2016Posted in: General Chat
I agree, free accounts should be restricted in some ways. It is a trolls paradise right now.
And the lobbies may need more tools. Kicking someone if he can rejoin instantly doesn't make any sense. It only raises the anger in both sides.
We need real private lobbies too, anybody in my contacts list or in the contacts list of someone in the lobby can join a private game right now. Even if the map is private. We need private lobbies, where people can't join, but can only be invited.
Jun 22, 2016Posted in: Triggers
It may depends if you want a background image with a fixed size or not.
According to my needs, I sometimes use a text tag to display a (background) image, and an other text tag to display text above the first one.
Maybe there is other and simpler ways to do it, but this one work fine for me.
Jun 4, 2016Posted in: Data
Just a savage idea, probably not indicated for a melee map : you could produce only dummy flying units, then replace them as soon as they are created by the real units which should "go" by themselves out of the unpathable area. Not tested.
May 26, 2016Posted in: Triggers
Here is a tutorial : http://www.sc2mapster.com/forums/resources/tutorials/31660-timer-creating-a-timer/ Maybe a little outdated, but it should be usefull.
May 26, 2016Posted in: Data
I encounter an issue in the command card, for the levels tooltips. It seems to not use it for the first lvl, it indicates the button of the skill instead. Then for the lvl 2 it indicates the lvl 1 tooltip, for the lvl 3 it indicates the lvl 2 tooltip.
Is there any fix, or am I doing something wrong ?
I could change the tooltips so the info displayed would be ok according to the level, but the first lvl would still use the skill tooltip.
May 20, 2016Posted in: Terrain
Sorry to necro (no point creating a new topic, people will find this one like me), but does this still work ?
I have an agria terrain, and if I change the texture as indicated above (tried Agria and Shakuras), nothing changes. It seems that in the actors, there is outdated textures, no idea if it is related.
May 19, 2016Posted in: Map Suggestions/Requests
Quote from Pr0nogo: Go
Does anyone know how to access the Nova Covert Ops campaign maps? I can't find them anywhere in the editor, and I'm trying to analyse the terrain and triggers. Thanks in advance.
These missions beeing sold, they are not available.
Quote from KYSXD: Go
Here another question: How to remove the energy glow of the LotV's Archon and Dark Archon in the cutscene editor (and see it in the preview)? I need only the body.
Thanks for the answer!
You can change the texture of the energy glow of the archon : this is the files Assets/Textures/plasmaburn_blue_orange1_blend.dds and Assets/Textures/photonenergyanim1.dds
Same for the dark archon, the files are Assets/Textures/plasmaburn_blue_blend_red.dds and Assets/Textures/photonenergyanim_red.dds
So if you replace them with a transparent texture, this energy glow will disappear. According to your needs, you can import a transparent texture with the same name and path, so it will replace it for every archon models.
Be aware that this way, every archon and dark archon will lose the glow, and perhaps if other units use these files, they will lose it too.
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