Seems that Mafia goes the evil side. The funny fact is that their game is about to troll, not sure about what they want, maybe to teach people what is a good troll, and what is a bad troll xD
Their popularity may drop quickly.
- I am not asking about the technical how-to. But whether it really helps or is just offset by them making new free accounts
It will depend on the will of trolls to troll. Facing a ban system will lead them to compare their fun having to troll to the necessity of creating new accounts, which is boring.
Almost sure they would give up quite quickly, but it may depend on the speed of the ban.
- Disadvantaging them wont really work since it is a teamgame and the trolls focus on disadvantaging their own team, making the match unfun due to the resulting unbalance between the two teams
If you can ban them without breaking the game, I think you could only disadvantage them too, but it can require some work to take it in consideration in balance.
It can make a player instantly lose, and write something in the bank of the concerned player to make him instantly lose next games. But this player would only need to delete his bank, or to paste a saved bank to get rid of the ban. It is why I wrote about a hard coded list of banned players. But you could write a list of banned players in the bank of everybody too. So if at least one player got the concern player in his bank bann list, it can work.
If you still ask about the TOS, I don't know. Anyways, if you watch the game Desert Strike, there is an afk kick system, which doesn't make the afk player lose, but prevent him to do anything. Considering how much this game is played, it must be tolerated.
I think that the best safe way to ban someone is to fill a variable in the triggers, with the ID of people to ban. And check the list at the beginning of each game, compare with each player.
To get their ID, you can build a trigger to add an admin command in game only for you, which would display to you the ID of the player to ban.
Then you paste the ID get in the trigger.
Of course, people banned can create a new free acount. But remember you can ban these new accounts probably faster than they create new accounts.
Considering the TOS, instead of banning (which is mainly to make people lose at the start), you may disadvantage them in some ways, so they can't troll.
But I know that some map have a ban system, so it must not really be an issue.
Yes, you are right.
But I think that if they wanted to make same banks than the actual but server side, they would not need to ask to the community what it desires.
Thanks for your ideas FunkyUserName, however I need to register an unique ID for each game. Else a game could be counted several times.
I may use the addition of the numbers that you say, and concatenate the duration of the game.
I already know how to use banks, my map already saves the number of game modes played for each player .
But I need to get something which progresses according to the global activity on the map, so every players included (or most of them at least).
This is the only way that I see too. I think that the banks can keep a reasonable size if I use in addition a validity number which I change from time to time, to erase the old data. I may lose some games in this process but I don't really care about the accuracy, excepted for curiosity but it is not my goal, I only need a progression relative to the number of games played.
I'd like to count the total of games played on my map. Not for a single player, but the number of games played with 1-12 players. Starcraft 2 could probably and easily provide it (where are the server banks ?), but it doesn't.
Before to reinvent cold water, I'd like to know if a system already exists somewhere. Else if someone has already thought about it and can explain me the main idea, to save me time.
I have some ideas, but I am afraid that it would be huge to store in the banks (it would be only one field in a server bank...), optimized system may exist.
I am not an audio pro and can't give you tricks to improve sounds, I will just give you my feeling.
I think that in your case, your intonation is the main cause.
You should try to be more dynamic, and to be in harmony with what you say excepted if you are supposed to be a bot without any feeling. You seem to just read the words without caring about the sense, it is not stimulating at all. For an example, for "I'm ready when you are", you should say it much more dynamicly if it is for a soldier, or for fight orders or anything relative to intensive action, as if the soldier only waits to fight and is ready and nervous, or could be the sleepy version of the human worker in Warcraft 3, just find yours according to your use, but don't just say words.
You are totally neutral in your intonations, so excepted the words, you don't send any message. Hear SC2 voices, each of them has a soul, a strong and theatrical personality.
You can listen to game voices to get ideas for intonations, for which message you want to send.
An other issue that I noticed is a low quality or something : your sounds are strange, seems there is 2 channels, one louder than the other, maybe with your pitch you have modified only one channel, no idea, but the result is not great in my opinion.
Yes I have deleted the french locale and it seems ok now. I understand better, as I already had empty tooltips and it indicated the path instead of nothing.
Actually when I launch the editor from the launcher it sets it in french, else in english. But no more troubles with the french locale deleted.
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Some info here : http://www.sc2mapster.com/forums/development/data/116872-moderators-dont-like-me-on-mafia/#p3
Seems that Mafia goes the evil side. The funny fact is that their game is about to troll, not sure about what they want, maybe to teach people what is a good troll, and what is a bad troll xD Their popularity may drop quickly.
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It will depend on the will of trolls to troll. Facing a ban system will lead them to compare their fun having to troll to the necessity of creating new accounts, which is boring. Almost sure they would give up quite quickly, but it may depend on the speed of the ban.
If you can ban them without breaking the game, I think you could only disadvantage them too, but it can require some work to take it in consideration in balance.
It can make a player instantly lose, and write something in the bank of the concerned player to make him instantly lose next games. But this player would only need to delete his bank, or to paste a saved bank to get rid of the ban. It is why I wrote about a hard coded list of banned players. But you could write a list of banned players in the bank of everybody too. So if at least one player got the concern player in his bank bann list, it can work.
If you still ask about the TOS, I don't know. Anyways, if you watch the game Desert Strike, there is an afk kick system, which doesn't make the afk player lose, but prevent him to do anything. Considering how much this game is played, it must be tolerated.
0
I think that the best safe way to ban someone is to fill a variable in the triggers, with the ID of people to ban. And check the list at the beginning of each game, compare with each player. To get their ID, you can build a trigger to add an admin command in game only for you, which would display to you the ID of the player to ban. Then you paste the ID get in the trigger.
Of course, people banned can create a new free acount. But remember you can ban these new accounts probably faster than they create new accounts.
Considering the TOS, instead of banning (which is mainly to make people lose at the start), you may disadvantage them in some ways, so they can't troll. But I know that some map have a ban system, so it must not really be an issue.
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Hello, I'd like to add an emissive slot to a custom model, but I can't find how to open it in Blender. The plugin that I have tried doesn't work.
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And a good one. Need high level spying to read public discussions imo.
Hmm sorry, troll topic, so I troll. Anyways, so many answer to this topic speak from themselves, nothing dead here.
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Yes, you are right. But I think that if they wanted to make same banks than the actual but server side, they would not need to ask to the community what it desires.
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To know what they have decided about the server banks, I could. It would be so usefull.
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Thanks for your ideas FunkyUserName, however I need to register an unique ID for each game. Else a game could be counted several times. I may use the addition of the numbers that you say, and concatenate the duration of the game.
0
I already know how to use banks, my map already saves the number of game modes played for each player . But I need to get something which progresses according to the global activity on the map, so every players included (or most of them at least).
0
This is the only way that I see too. I think that the banks can keep a reasonable size if I use in addition a validity number which I change from time to time, to erase the old data. I may lose some games in this process but I don't really care about the accuracy, excepted for curiosity but it is not my goal, I only need a progression relative to the number of games played.
Thanks for your answer.
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Hello,
I'd like to count the total of games played on my map. Not for a single player, but the number of games played with 1-12 players. Starcraft 2 could probably and easily provide it (where are the server banks ?), but it doesn't.
Before to reinvent cold water, I'd like to know if a system already exists somewhere. Else if someone has already thought about it and can explain me the main idea, to save me time. I have some ideas, but I am afraid that it would be huge to store in the banks (it would be only one field in a server bank...), optimized system may exist.
0
I am not an audio pro and can't give you tricks to improve sounds, I will just give you my feeling.
I think that in your case, your intonation is the main cause. You should try to be more dynamic, and to be in harmony with what you say excepted if you are supposed to be a bot without any feeling. You seem to just read the words without caring about the sense, it is not stimulating at all. For an example, for "I'm ready when you are", you should say it much more dynamicly if it is for a soldier, or for fight orders or anything relative to intensive action, as if the soldier only waits to fight and is ready and nervous, or could be the sleepy version of the human worker in Warcraft 3, just find yours according to your use, but don't just say words.
You are totally neutral in your intonations, so excepted the words, you don't send any message. Hear SC2 voices, each of them has a soul, a strong and theatrical personality. You can listen to game voices to get ideas for intonations, for which message you want to send.
An other issue that I noticed is a low quality or something : your sounds are strange, seems there is 2 channels, one louder than the other, maybe with your pitch you have modified only one channel, no idea, but the result is not great in my opinion.
To be a voice actor is a whole job, good luck.
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Oh ok thanks xD
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Much thanks for your detailed answer, I will study it, and maybe come back to you if needed.
I don't know how to give reputation, not found how yet =/
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Yes I have deleted the french locale and it seems ok now. I understand better, as I already had empty tooltips and it indicated the path instead of nothing.
Actually when I launch the editor from the launcher it sets it in french, else in english. But no more troubles with the french locale deleted.