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    posted a message on Script attached to map

    Right click in the triggers list -> New -> New custom script

    Posted in: Triggers
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    posted a message on Lobby trolls, kick features and starter accounts

    I agree, free accounts should be restricted in some ways. It is a trolls paradise right now.

    And the lobbies may need more tools. Kicking someone if he can rejoin instantly doesn't make any sense. It only raises the anger in both sides.

    We need real private lobbies too, anybody in my contacts list or in the contacts list of someone in the lobby can join a private game right now. Even if the map is private. We need private lobbies, where people can't join, but can only be invited.

    Posted in: General Chat
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    posted a message on Bug in Trigger,Dont know Whats wrong! Help!

    To get a font size of 18, you can create your own font in the text editor.

    Posted in: Triggers
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    posted a message on Text tag background images

    It may depends if you want a background image with a fixed size or not.

    According to my needs, I sometimes use a text tag to display a (background) image, and an other text tag to display text above the first one.

    Maybe there is other and simpler ways to do it, but this one work fine for me.

    Posted in: Triggers
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    posted a message on Ignore blockers

    Just a savage idea, probably not indicated for a melee map : you could produce only dummy flying units, then replace them as soon as they are created by the real units which should "go" by themselves out of the unpathable area. Not tested.

    Posted in: Data
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    posted a message on Low Health Screen Flash
    Quote from Hockleberry: Go

    Yeah for sure has a trigger. The game Undead Assualt 3 on the Arcade...I think map is unlocked....has the same feature as from HOTS.

    Oh really ? xD

    On the US server ?

    Posted in: Data
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    posted a message on Low Health Screen Flash

    It can be done with a dialog set to fullscreen, in which you put a picture with dimensions set to the dimensions of this dialog. Then you need a blood picture, almost sure that it is not included in SC2.

    Posted in: Data
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    posted a message on Better looking timer window

    Here is a tutorial : http://www.sc2mapster.com/forums/resources/tutorials/31660-timer-creating-a-timer/ Maybe a little outdated, but it should be usefull.

    Posted in: Triggers
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    posted a message on How do I change the Tech Tree?

    In the UI editor, there is the three tech trees.

    Edit : actually what you look for may be in the triggers.

    Posted in: Data
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    posted a message on Command card - level tooltips bug ?

    Hello,

    I encounter an issue in the command card, for the levels tooltips. It seems to not use it for the first lvl, it indicates the button of the skill instead. Then for the lvl 2 it indicates the lvl 1 tooltip, for the lvl 3 it indicates the lvl 2 tooltip.

    Is there any fix, or am I doing something wrong ?

    I could change the tooltips so the info displayed would be ok according to the level, but the first lvl would still use the skill tooltip.

    Posted in: Data
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    posted a message on Unit Name = Player Name?

    No idea about your main question. But you could use text tags maybe.

    Posted in: Data
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    posted a message on Ask simple question, get simple answer

    I think that it was in the general before, not sure, and no idea why it is here.

    Posted in: Map Suggestions/Requests
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    posted a message on Changing Rock Texture

    Sorry to necro (no point creating a new topic, people will find this one like me), but does this still work ?

    I have an agria terrain, and if I change the texture as indicated above (tried Agria and Shakuras), nothing changes. It seems that in the actors, there is outdated textures, no idea if it is related.

    Posted in: Terrain
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    posted a message on Ask simple question, get simple answer

    Simple answer : because.

    You ask us things that only Blizzard know... We only make assumptions. You may think by yourself about it.

    Posted in: Map Suggestions/Requests
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    posted a message on Ask simple question, get simple answer
    Quote from Pr0nogo: Go

    Does anyone know how to access the Nova Covert Ops campaign maps? I can't find them anywhere in the editor, and I'm trying to analyse the terrain and triggers. Thanks in advance.

    These missions beeing sold, they are not available.

    Quote from KYSXD: Go

    Hi, mapster!

    Here another question: How to remove the energy glow of the LotV's Archon and Dark Archon in the cutscene editor (and see it in the preview)? I need only the body.

    Thanks for the answer!

    You can change the texture of the energy glow of the archon : this is the files Assets/Textures/plasmaburn_blue_orange1_blend.dds and Assets/Textures/photonenergyanim1.dds

    Same for the dark archon, the files are Assets/Textures/plasmaburn_blue_blend_red.dds and Assets/Textures/photonenergyanim_red.dds

    So if you replace them with a transparent texture, this energy glow will disappear. According to your needs, you can import a transparent texture with the same name and path, so it will replace it for every archon models.

    Be aware that this way, every archon and dark archon will lose the glow, and perhaps if other units use these files, they will lose it too.

    Posted in: Map Suggestions/Requests
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