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    posted a message on [Request] Space station

    don't worry, i have slowed down on mapster as i am going to try to make a game without the editor, i probably wont ever finish my map anyways, thanks for helping anyways.

    Posted in: Terrain
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    posted a message on Publishing problems

    I looked but I don't know how to find the image I am missing. Also it doesn't let me publish like you said it should so I hope it is fixable

    Posted in: General Chat
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    posted a message on Publishing problems

    when I try to publish my map I get this error: Unable to load image from '' (Core: a required object could not be found). Has this happened to anyone and mostly how can I fix this. Thanks to anyone who helps

    Posted in: General Chat
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    posted a message on A Terraining Contest - Voting

    Add one to dream

    Posted in: Terrain
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    posted a message on [Request] Space station

    Its ok I got something else taking my time

    Posted in: Terrain
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    posted a message on capture the flag terrain

    I do care but time is short so I will release it as a WIP just cause I want a shot, even if it is tiny at the jackpot, that said, I don't stand a chance if my terrain is that bad so I will take time to fix it. Any idea on where to start ??

    Posted in: Terrain
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    posted a message on Duplicating spider mine ability

    its been a while but still no work, I think it may be because I am missing the requirement node like it is the only thing i don't have but I can't seem to set it up to connect to my new unit ( I have no idea what nodes do and how they work, its actually the first time I see one so idk if it is useless or not)can someone tell me if it matters and if it does how to set it up, lets hope this is it.

    Posted in: Data
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    posted a message on capture the flag terrain

    I just had a setback in my map so it might take a while longer till i can make terrain changes like my time is counted, is there any main thing you think I should absolutely change before release or is it fine as it is?

    Posted in: Terrain
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    posted a message on capture the flag terrain

    thanks for the feedback, so your saying put like a bunch of tree or other doodads (in a good looking way) so that players can see where are heights you can walk on compared to those where you can't, is that right or did I get something wrong ??

    Posted in: Terrain
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    posted a message on capture the flag terrain

    I have been working on his for the Rock the Cabinet contest and wanted some feedback on the way it looks, what do you guys think

    Posted in: Terrain
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    posted a message on [Request] Space station

    I can wait but if you don' t want to work on it anymore go aged and give it now

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #168: Moving Island

    I was thinking of making a Rock Lobster but it would be too hard so i made this instead...

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    another idea which is pretty easy, take a texture set (lets say i choose char) then use doodads from another texture set (lets say zerus) and than make a terrain out of that (so you would have char textures and only zerus doodads, might be better to use 2 doodad sets for more possibilities)

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    Haven't had much time to work on WTEs lately because I am working on a Rock The Cabinet map which is far from done.

    Anyways I got an idea, take a map from some video game other then SC and make it in SC, It can be anything from mario to halo or even a disney movie with a game after it (which is basically any disney)

    And also I think scbrood's idea on weird angles would be fun if you did only upside down or sideways.

    Posted in: Terrain
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    posted a message on Duplicating spider mine ability

    After some more trial I got farther but it still does not work, now it uses the right spider and but does not borrow, but the thing is it does not apply my timed life behavior either which makes me think that the problem comes from my behaviors not activating properly or my unit loosing them for some reason, any ideas ??

    Posted in: Data
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