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    posted a message on Water System

    The closest that you'll get to WC3-style water is probably this.

    Apart from that I don't think there's any real way of making it since SC2 water is purely cosmetic and doesn't have a native pathing system for naval and amphibious units.

    Posted in: Miscellaneous Development
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    posted a message on This is How Blizzard cares about Arcade

    In all fairness the latest changes were aimed for LotV's release. If it still isn't ready by then, well...

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming
    Quote from SolidSC: Go

    Well it turns out my Graphics setting was never on Ultra graphics. This is strange because the graphics are so great I thought I have been playing the game on Ultra graphic setting after the patch. Well I've added a picture of my graphic settings and it turns out that the graphics are not on ultra but on medium...This is mysterious to me because I clearly see that the Graphics have change to for the better from what was before. What is going on here? any Ideas?

    I'm confused about this as well. It wasn't until I finished the prologue campaign that I saw that my recommended settings got downgraded from Extreme to High, even though I could've sworn that it was on Extreme by default. I can also still change it back to Extreme and have no performance drops in either SP or online (tested on both 32 and 64-bit clients).

    So did the auto-detect settings get altered or is it just a bug?

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming

    The 16 limit is a bit of a let down but...thank you Blizzard. It only took five years but we got there at last!

    On a side note, I've noticed that the cell borders don't transition smoothly between two texture sets, so you get this flat overlay with the base tile that you used over the two interlocking ones:

    http://i.imgur.com/PiBZxaP.jpg

    Posted in: General Chat
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    posted a message on Bullet Shell+Tracer Line model

    HydraliskMissile with a little bit of Y-axis rescaling and a yellow tint would be the most suitable model for a bullet.

    As for a tracer effect, you could perhaps use a modified version of the High Templar Shadow actor but with a differently tinted model like WraithLaser instead, and have the timer changed to fade out opacity at 0.2 seconds or less.

    Posted in: Data
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    posted a message on Lighting different areas

    It's fairly simple to do actually. What you need to use is the Lighting brush in the terrain brushes palette (it's marked with a light bulb icon).

    Lighting regions are done in the same way as painting regular tiles; the thicker the brush, the stronger the lighting in the region, and vice versa for weaker lighting. You have four regions that you can use, each numbered and coloured accordingly; Red - One (default, and is your global light), Green - Two, Blue - Three, and Yellow - Four.

    By default all four regions share the same light settings as the one that you're using for your tileset, so if you're using Agria Sunset for example, then all four regions will also use it even if you paint the map using all four regions. To change this, you'll need to open up the Lighting window, or go into the Data Editor and select the Lights tab, and find your current lighting.

    Then select the Regions tab and uncheck the Use Default Values box for Region Two (ignore Region One), and/or Region Three and Region Four as well if you're also using them. Then adjust the sliders to whatever lighting values that you want.

    If you don't want to go through the trouble of mixing up the right values for your own light it might be a good idea to simply copy and paste the values from one of the stock lights either manually or through XML.

    Posted in: Terrain
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    posted a message on Map size, tileset, and initial texture - changeable?

    Go to the Data Editor and click on the green cross tab to open the Terrain Types tab if it already isn't open. Then select the name of the terrain you're using and double click the Textures - Blend field to replace or delete the tiles that you're no longer using.

    If your tile doesn't appear in the brush list (while using the Terrain Editor module) even after you've replaced it, try changing your current layer from Terrain to Units or something else, and then go back to Terrain again. The editor has a habit of not updating the brushes list in real time. If that still doesn't work, then try closing the map and reopening it again.

    Keep in mind that you should only have to restart the editor if you decided to import custom textures that replaced an existing one.

    Posted in: Terrain
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    posted a message on Datamined Terrain Changes in Heroes of the Storm/Void
    Quote from ArcaneDurandel: Go

    TL:DR: 64 texture blends possible in Storm/Void

    Posted in: General Chat
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    posted a message on What is your favourite stock tileset in the terrain editor?

    Forested terrains are always fun to make so it's Haven for me (pun not intended).

    Posted in: Terrain
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    posted a message on Geistkrieg - A Shadow Over Egypt

    I remember the days of MEC on ZH. Good to see you guys back in action.

    As for the lighting and shading, that is really well done. For a second I thought I was looking at a screenie for Generals 2!

    Posted in: Project Workplace
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    posted a message on Issues that annoy me...

    @NeroClaudiusDrusus: Go

    Use XML view for 2. It's the fastest alternative to anything that takes the editor forever to load up and change, like soundsets for instance.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Weekly Terraining Exercise #199: Crossover

    @ScrinKing: Go

    Not enough mechs in it. ;)

    Posted in: Terrain
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    posted a message on Warcraft 3 Live Assets BugList

    DarkAgents.ogg uses the wrong track. The current one is the same as TragicConfrontation.ogg but with a slightly lower tempo.

    For reference, this is the correct DarkAgents:

    Posted in: Warcraft Modding
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    posted a message on Wow the spam bots are busy now

    Of all the sites to spam, why here? It's not like we have a million visitors everyday for them scam off.

    Posted in: General Chat
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    posted a message on WC3 Models Hype!

    Hopefully they include the soundtracks and SFX as well.

    Posted in: Warcraft Modding
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