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    posted a message on Data editor needed

    Define 'good' pls. What is it, this person would have to do in your project?

    Posted in: Data
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    posted a message on Buff is visual on only 2 units?

    hey, im not that into actors but just fixed it the easy way.

    instead of using the medivac heal model, i created a new actor: model - animationtypeoneshot.

    i added action- Msg - behavior name - heal aoe buff subname - on -> create

    this will create the actor on each unit to which the heal behavior is applied everytime it is being applied. thankfully that animation's duration is very short, so it looks perfectly fine. you may want to remove the original model.

    Posted in: Data
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    posted a message on [Actor] freeze on effect model creation

    well, after another hour of research i found that the freeze it not caused by my model actor but somehow by a unit i created dieing...

    Posted in: Data
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    posted a message on [Solved] is modifying attack priority possible? [Behavior/Effect]

    WORKS! thanks

    Posted in: Data
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    posted a message on Show Cargo Indicator

    easy things first. check if the medivac still has the cargo ability on it.

    Posted in: Data
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    posted a message on [Solved] is modifying attack priority possible? [Behavior/Effect]

    is it possible, to modify/change the attack priority value of a unit via behavior/effect. e.g. a unit has 0 energy -> attack priority is set from 20 to 15. i cannot find anything relating in 'modify unit' effect or behavior 'buff'

    if it is possible. how? if not. is there a different leading to the same result?

    Posted in: Data
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    posted a message on [Actor] freeze on effect model creation

    hey there,

    i created a model actor and linked it to an effect. now when the effect is triggering ingame, i get an error message: "CActorModel [effect name]has invalid request: subject[]." the game then freezes for about 25 seconds (background music still playing), then the game continues normally. even the actor is playing correctly.

    what did i do wrong with my actor?

    note: i created an actor model based on ModelAnimationOneShot and just added

    msg type: effect source name: effectname subname: start

    action:start

    Posted in: Data
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    posted a message on Set starting resources in a MOD?

    You can change the starting resources for each race in the data editor. No trigger required. Open The Tab races, then select your Race of Choice and Simply modify The starting resources. They will be Applied To every map,created with that mod

    Posted in: Triggers
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    posted a message on kill cargo units

    it is not validated at all. it is applied to any unit, entering the bunker. caster source didnt work when i tried it.

    Posted in: Data
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    posted a message on kill cargo units

    nice one. i am actually destroying the bunker and at same time want to destroy the cargo. as i thin about it now, it is pretty much the same as the medivac load ability. all units in it die when it is destroyed.

    edit: just found that on flags+ on the load unload ability.put a tick cargo death. done

    thread solved for me. thanks

    Posted in: Data
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    posted a message on (Solved) Unit dies after model animation finished playing

    got it working by simply deleting some actor effects. thanks

    Posted in: Data
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    posted a message on kill cargo units
    Quote from Photoloss: Go

    ... add a validator that checks a dummy on the transport (i.e. a dummy buff you place on the transport when "casting" your kill ability).

    i dont get that dummy part.

    reading the ideas above helped. thanks my problem now is that i want the cargo units to only die when the bunker is full but i cant validate the the kill behavior on the cargo units, to only being applied when the bunker is fully loaded. (note: i want to use data editor only. no triggers)

    Posted in: Data
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    posted a message on Making units patrol together

    action definition: rightclick on the left panel where the triggers are displayed. then click new and select action definition. after that follow basharteg's instructions

    Posted in: Triggers
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    posted a message on kill cargo units

    how do i kill/destroy cargo units via effect? i read sth about the 'iterate transport' effect but i cant seem to get it work

    Posted in: Data
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    posted a message on (Solved) Unit dies after model animation finished playing

    hi there,

    i copied a unit and its actor and changed the actors model. now the unit dies after the model animation has finished playing (about 1 second of lifetime).

    what do i have to do to make the unit permanently living/the model animation repeat its self once finished playing?

    Posted in: Data
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