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    posted a message on Triggers to Change Damage?

    Here's my scenario: Any number of similar units goes into a beacon, and when the player presses "combine", it removes them all and forms one large unit that has every stat increased based on the number of units. So if you put in 5 marines, the new one would have about 112 health, do about 10 damage, etc.

    My problem is that I can change some stats (like health and shields) by the "set unit property" trigger action (and these work perfectly), but for some reason some values (like life armor) can't be set here.

    How would I go about setting those? Especially damage, as I realize that's not even a unit property, it's a weapon effect...help please? :D

    Posted in: Melee Development
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