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    posted a message on Blasterbots

    Thanks for the reply. On the comment on the channel, I was able to play with 8+ people today and I got people to come to channel bomberbot after the game. throughout the day I was checking to see if anyone came and to my surprise there were at least a number of 3 in that channel coming in and out throughout the day. Just add the name to the loading screen Channel Bomberbot and I believe people will come and play. I see a lot of people trying to play but there are only a few amount of people that join the game at different times. Most leave before anyone can start the game because people don't come frequent enough. If they saw that there are actually people trying to play in decent numbers in a chat room, it will be easier hosting games. Just my two cents.

    Posted in: Project Workplace
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    posted a message on Blasterbots

    Slower game play meaning actually turning down the game settings a tad bit slower. All it requires is turning down the in-game speed settings.

    The best part of superior speed is being able to pass a bot with 4+ bombs and surrounding him resulting in total annihilation. I don't think this should be an option, this should be implemented in standard game! Passing each other makes it so a person with inferior speed will get trapped by four corners by someone who has superior speed. This is a classic standard feature in bomberman. If you ever played at jippii, there was a bomberman game there that had the exact same feature, although laggy (since its overseas), it was one of the most popular games on the site. I believe this feature should be standard in any bomberman.

    I like the idea of the glove and the multibomb but I'm hoping you also add other items as well such as slow poison.

    I think once you implement new items you will have to make other items less obtainable. But I'm hoping you can make tracer and power-ups ultra rare. A person with those items including speed and 2+ bombs will end the game quickly if they are good enough.

    For game settings, I personally don't like the layout. I'm happy for the most part on the settings you have on their right now, but I feel it can be a lot more organized using 3 presets that I mentioned above. Like having three boxes the host can click on [Basic] [Team] [Advanced]. Those three options right from the beginning instead of the one you have now.

    I forgot to mention, the complexity for standard (auto) should be 10%. It gets too predictable with 0% complexity. This will make gameplay much less repetitive and will make strategy even more viable rather than trying to max out on items.

    I have an idea for the kick-bomb item. If a person gets hit by a kick bomb that person should be stunned for a split second. Kick-bomb w/ stun or something like that.

    Make a channel, show people what channel to be in on the loading screen before game. Its hard to find players especially at night, but if you had a channel where everyone could meet, it will be easier to find parties.

    Anyway, I'm only offering suggestions. Check the ones that I mentioned above that I believe are necessary for the enhancement of this game. Its still your game, but I think if there's a majority of us with the same ideas about how it should be better, those ideas should be part of standard gameplay and will increase your popularity. Also, I hope this isn't the only place where you get your ideas from, I get 80% of my ideas from the people talking during the game about how it could be better.

    Good luck :)

    EDIT: I need to add that when having more than 1 bomb, if i spam the q button while moving its very hard to lay bombs. I think you need to fix it so that you can laybombs while moving. It gets stuck at times. Please look into this.

    Posted in: Project Workplace
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    posted a message on Blasterbots

    This is by far the best UMS game I've played on SC2. It's about time someone made a decent map that is very well made and has the classic Bomberman feel with an SC2 twist. It could use a lot more work to it which would make this game outstanding.

    I agree that gameplay should be just a tad bit slower to make things more interesting.

    I think adding items such as slow poison, shrink, enlarge, death should be incorporated into the game, or any items that were from the original bomberman.

    Another thing that's really important is bombermen should be able to pass each other. With speed ability, they should be able to trap other bombermen just like the original version.

    I really like the items, although some of them could appear less frequent on Standard (auto) settings. Tracer, power up, and remote appear too frequent to be special items. If you recall from the original, power ups were the least obtainable and were exceptionally hard to find. you would only see 1 of these if you were lucky in a round, and power ups took up the space of the entire land. I want to emphasize that these items should be super rare and exclusive to 1 or 2 per round or maybe none at all.

    I'm also concerned about the in game settings before game start. I think you should have general presets instead of the host having to tweak various settings. This would make it a lot easier for first time comers who ended up being host who have no clue what to do. You can categorize then as Basic (FFA), Team, and Advanced (for experienced players who know how to tweak settings), etc. All having the necessary adjustments: map size based on players, etc. All the other game settings like ghost mode, although fun, should be kept in advanced mode.

    Also, can you adopt the name Bomberman instead of Bomberbot? A lot more people would come to your games if they see the name Bomberman.

    I can help you through this process because I have a lot of ideas on how you can make it better. I loved the old bomberman and I know a lot of other people do as well. Its also very hard to find bomberman multiplayer online these days so I think this is a great alternative for people who want to play it. I'd love for this game to represent the original, and I feel that if they can relate to the old one then you have a good chance of gaining more popularity.

    I'd love this game to be one of the most popular games on SC2. I could see this being one of them for years to come, if done right.

    Looking forward to the updates and hope to see this game shine in the near future.

    Posted in: Project Workplace
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