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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    If anyone's seen Robot Chicken, it's simply a bunch of different random scenes which are funny. My point was to have an intro, then have a bunch of random scenes that made you laugh, but were strange and sometimes you didn't get was going on. http://video.adultswim.com/robot-chicken/

    The editing and length is due to my time and patience, I'm homeschooling while still wanting to game and do some SC2 stuff. By the time I remember SC2, it's late and I have to go to bed. Then morning limitations restrict audio recording. But, what I achieved: I'm happy with.

    Anyways, hope it was okay, thanks for watching it.

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Don't have time for some of the scenes I had planned, nor making a video out of this. But, here's the map if anyone's interested.

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Just a question, how would one get a wild Sixen to post their map/video on the main page?

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Hey, I'll probably have to postpone my scene to the 30th... totally forgot about it today and I want to play another game tonight beside SC2. >_>

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Firefight.

    Something intense like this:

    Something from the eyes of one soldier, or squad... but put it in the SC2 Universe.

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Anyone else doing anything with voices?

    Totally off-subject, when I was going through civilians.. I noticed Sylvester Stallone...

    Posted in: Cinematic Creation
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    posted a message on Is there a map like this already?

    Doesn't seem like Treyarch's Zombies (yes, I prefer to call them that as they are no longer N*azis in Black Ops 2), or NoTD.

    Things to stay away from if you want to prevent Treyarch Zombies, and you want a realistic scenario:

    Don't make a weapon roll (The Box) which could give the best weapon or the worst weapon at the start of the game.

    Don't make zombies get progressively higher in stats each wave, as this isn't realistic or fun at all.

    Don't make it endless, eventually you have to win.

    Make some interesting bosses, maybe a tinted green zombie who's health is a bit higher and deals out a bit more damage. No boss bars or crazy cam announcements unless you want an NoTD.

    The zombies should mostly just wander around using Critter Wander, it's what I'm using for my City of Horrors (to replicate what most zombie fiction has offered)

    Maybe every five minutes you could have the swarms you mentioned. Make it so you can't fight them unless you have TONS of ammo and weapons, but you could hide yourself in the ground, or stay behind objects to avoid detection.

    Don't make weapons cost anything, make it so you can find a Shotgun and some ammo in a Hut in the forest. Then an Assault Rifle in a Bunker or something. Honestly, I doubt in a zombie apocalypse, people would want currency.


    Anyways, that's just my opinion. Hope it helps.

    Posted in: Map Feedback
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    posted a message on DayZ-style Attack

    Right, I've got a zombie survival map like DayZ and the zombies need to swarm the Player if a Player kills one without a suppressed gun.

    I've got this code so far, and it works to some extent. But how would I make it so that I can make it any weapon except the suppressed ones?

    AttackOrder 2

    Events

    Unit - Any Unit dies

    Local Variables

    Conditions

    (Owner of (Triggering unit)) == 15

    (Weapon used in attack) == M4A1 - Single Shot

    Actions

    Unit Group - Pick each unit in (Any units in (Entire map) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    Actions

    Unit - Order (Picked unit) to ( Attack targeting (Position of (Killing unit))) (Replace Existing Orders)


    Would (Weapon used in attack) != Barret .50 Cal (Suppressed) work? Then I just add all the suppressed weapons to the list like this:

    Conditions (Owner of (Triggering unit)) == 15

    (Weapon used in attack) != Barret .50 Cal (Suppressed)

    (Weapon used in attack) != SCAR-L (Suppressed)

    (Weapon used in attack) != M4A1 (Suppressed)

    (Weapon used in attack) != SPAS-12 (Suppressed)

    Posted in: Triggers
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    I've got the first scene done, it's looking really good so far.

    The whole cinematic revolves around a small Agria town out in the middle of nowhere, right before the Zerg invade and Raynor arrives. A squad of Dominion Marines have been sent to check that Raynor hasn't arrived there, nor the Zerg. But what they encounter is a couple of Mercenaries who say the words YOLO and SWAG too often, a Mayor who has a Rubber Ducky decide politics for him, and a group of Nerds who like playing in the flower fields and hacking Dominion security networks on Agria.

    I haven't come up with a name yet, but me and my two brothers have been doing voices. I do a good majority of the voices, but Mayor Kent and several of the Nerds aren't me. I hope to get this cinematic to at least 10 minutes long.

    I can't work on it right now as I can't do any voice recording (Everybody is asleep)... But I SHALL PREVAIL!!

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Maybe... however I'm decent with triggers and such for now. I'll have short film out by the 29th probably. Probably soon if it's done right.

    Posted in: Cinematic Creation
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    No clue how to do cinematics in the cinematic editor, so I'll just submit one made of triggers.

    Posted in: Cinematic Creation
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    posted a message on Anyone mind helping me with some Bank Files?

    I've got my project here if you're interested in it: http://www.sc2mapster.com/maps/city-horrors

    I just posted an update to the page.

    I had originally made the project as a storyline zombie game in direct competition with NoTD, but then I saw the DayZ map on SC2 and decided it wasn't the greatest.


    Anyways, I'll be uploading my file soon when I get out the Beta Version and I could really use help with Triggers. (I can do most of the Data abilities and such, but as you've seen: I'm clueless when it comes to Triggers and Scripts.)

    Posted in: Triggers
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    posted a message on Anyone mind helping me with some Bank Files?
    @Vicboy: Had no idea about Booleans and Bank files... I knew how to do some very simple ones in Java, but I didn't notice them in the Bank file section. I'm either blind or I can't notice useful code snippets.

    I have very simple knowledge on the Banks, because I watched one tutorial from . Not much else in that section in the editor.

    Switched to a Boolean value and actually opened the Bank file.... It works now, thanks for pointing out the error.

    (Also: Before my incompetent morning Brain forgets, anyone know of a tutorial on how to Store heroes with Items, Levels, all that. Then load them via Banks? I've got a game like DayZ and it's a crucial part of my Survival mode. I have absolutely no idea how to work banks, other than store kills like in OneTwo's tutorial.)

    Posted in: Triggers
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    posted a message on Anyone mind helping me with some Bank Files?

    I've got very little experience with bank files, so I really need help. This is the code I tried. (I'll edit it for 8 players later.)

    Melee Initialization

    Events

    Game - Map initialization

    Local Variables

    Conditions

    Actions

    Bank - Preload and synchronize bank "TheTestBankOfTCG" for player 1

    Variable - Set Bank = (Last opened bank)

    Bank - Store text "True" as "ModeratorStatus" of section "1" in bank Bank


    Ban

    Events

    Game - Player Any Player types a chat message containing "-ban", matching Exactly

    Local Variables

    Conditions

    Actions

    General - If (Conditions) then do (Actions) else do (Actions)

    If (Load key "ModeratorStatus" of section "1" from bank Bank as a String) == "True"

    Then

    UI - Display "This obviously works..." for (All players) to Chat area

    Else

    UI - Display "You're not a Moderator." for (All players) to Chat area

    Posted in: Triggers
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    posted a message on Banning *Permanently*

    Wasn't his extended stuff a Donor feature, or was it in-game sales?

    Also, I'd think that the ban system should only be given to "Moderators", anyone in my clan TCG.

    I'm really only doing this because there are just those some people out there who troll. Though my game doesn't REQUIRE a full 8 player lobby, it helps. One player who trolls could ruin a game, then continue spam-trolling by going to another lobby.

    So, how do I display a player handle via Text message.?

    Posted in: Triggers
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