CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • _ForgeUser826567's Profile
  • Send Private Message
  • View _ForgeUser826567's Profile
  • _ForgeUser826567
  • Registered User
  • Member for 14 years
    Last active Sun, Oct, 31 2010 13:41:50
  • 0 Followers
  • 27 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • 1
  • 2
  • Next
  • View _ForgeUser826567's Profile

    0

    May 31, 2010
    _ForgeUser826567 posted a message on SC2 Galaxy Editor Facebook Fanpage

    like count rising at a steady level

    Posted in: Off-Topic
  • View _ForgeUser826567's Profile

    0

    May 12, 2010
    _ForgeUser826567 posted a message on Universe of Blizzcraft

    @Khalan3: Go

    Quote:

    Imagine an alliance between Kerrigan, the Burning Legion and Diablo with his minions

    That gave me a cool mental image.

    Posted in: Project Workplace
  • View _ForgeUser826567's Profile

    0

    May 7, 2010
    _ForgeUser826567 posted a message on wc3 model porting

    I wouldn't care if it was low quality a starcraft vs warcraft game would be awesome

    Posted in: Artist Tavern
  • View _ForgeUser826567's Profile

    0

    May 7, 2010
    _ForgeUser826567 posted a message on Making 3D Models

    Nice work on the model and concept art!

    Posted in: Artist Tavern
  • View _ForgeUser826567's Profile

    0

    May 7, 2010
    _ForgeUser826567 posted a message on This thread is for the lulz.

    @AegisRunestone: Go

    I want one

    Posted in: General Chat
  • View _ForgeUser826567's Profile

    0

    May 5, 2010
    _ForgeUser826567 posted a message on To all who made tuts for SC2 map editor...

    Welcome to the community.

    Don't give up! Mapping is the best part about starcraft.

    Posted in: Off-Topic
  • View _ForgeUser826567's Profile

    0

    May 4, 2010
    _ForgeUser826567 posted a message on House MD

    @Docablo: Go

    Who doesn't like house MD

    Posted in: Off-Topic
  • View _ForgeUser826567's Profile

    0

    May 2, 2010
    _ForgeUser826567 posted a message on Map Protection
    Quote from volgothian: Go

    It's possible that once an editor publishes to battle.net, there will be an encrypted part of the file that display their name as the original author of the map no matter how many times it gets re-used. This would solve both problems, as long as no one tries to hack that part of it just to take credit for a map people will obviously see was published earlier than theirs with the same functionality.

    if this the case I really don't see an issue with maps being open. back in the days of SC1 it was only annoying to have 100 versions of the same map because the downloads took so long. In the next few years or so internet speeds will be bumping up to gigs per seconds so I don't think downloads will be an issue.

    Posted in: General Chat
  • View _ForgeUser826567's Profile

    0

    Apr 29, 2010
    _ForgeUser826567 posted a message on SC2 Galaxy Editor Facebook Fanpage

    I made a fanpage on facebook for the editor for anyone who wants to "like" it here is the link

    http://www.facebook.com/pages/SC2-Galaxy-Editor/115628898468567?v=wall#!/pages/SC2-Galaxy-Editor/115628898468567?ref=ts

    Posted in: Off-Topic
  • View _ForgeUser826567's Profile

    0

    Apr 28, 2010
    _ForgeUser826567 posted a message on Anahn Ships + Voice Acting

    @IskatuMesk: Go

    Vary impressive work!

    Posted in: Artist Tavern
  • View _ForgeUser826567's Profile

    0

    Apr 27, 2010
    _ForgeUser826567 posted a message on World of Starcraft - Public Engine Released
    Quote from SCMapper: Go

    @ephixa: Go

    This was the direction I was aiming in for my design, but every time I think about it I keep coming back to the problem of eventually having people only playing the higher end maps, snuffing out any chance for new people to get a start up so If i do take the route of just having a map be a section of the game and people picking and choosing what they play I will need to find a sweet spot of how much content is in a map to make it playable for a large percentage of players. Right now the actual challenge will be to create my own encryption methods for the data that will be going from map to map. The banks unfortunately only put the data into an XML file, without putting in any safeguards against tampering, so all data that will be stored will have to be scrambled.

    Well, you could put important features like the auction house, pvp zones, professions in the main map only.

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser826567's Profile

    0

    Apr 27, 2010
    _ForgeUser826567 posted a message on 3D FPS Space Shooter

    Are you talking about making it bob up and down? throw a sin function on the Z axis!

    Posted in: Miscellaneous Development
  • View _ForgeUser826567's Profile

    0

    Apr 27, 2010
    _ForgeUser826567 posted a message on Skybox support

    @Discotron: Go

    we can go underground, but we can't change the color of the sky

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser826567's Profile

    0

    Apr 27, 2010
    _ForgeUser826567 posted a message on Starcraft 2+

    Cool idea I like it. Of course you're going to need to add some really random obscure combos like on Golems

    Posted in: Project Workplace
  • View _ForgeUser826567's Profile

    0

    Apr 27, 2010
    _ForgeUser826567 posted a message on World of Starcraft - Public Engine Released

    @dra6o0n: Go

    Wow really?

    Quote from SCMapper: Go

    @ephixa: Go

    Yes I plan to work towards creating the full experience, I don't expect to make instances per say, but there will be world bosses with their own fights.

    Joining a game is like joining an instance, so dungeon instances inside the main map aren't needed.

    Maps dedicated to certain things or tiers of content might be a good idea. For example, you create a dungeon map for higher level characters that people can host a game of. When they join it loads their world of starcraft profile and their characters are loaded into the new map. That way people can start a B.net game like " WOS - Dungeon map name lvl 10+" " WOS - PvP Arena " " WOS - Normal enviroment " This is more battle.net friendly.

    Posted in: Trigger Libraries & Scripts
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021