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    posted a message on Starbow

    I'm not feeling ambitious enough to build it for you, but you might find help from this; http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/

    Posted in: Team Recruitment
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    posted a message on Martinolssons TPS engine machinegun type of shooting

    Would you mind taking screenshots of your triggers? I'm feeling a bit exasperated trying to read that stuff. :)

    Posted in: Triggers
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    posted a message on The Melee Mapping Survival Guide

    Wow. I wish I knew about rotating parts of terrain a long time ago. Does it work with groups of doodads and units as well?

    Posted in: Melee Development
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    posted a message on how you become a moderator

    @Hobrow: Go

    Oh god I hate maps like that.

    Posted in: General Chat
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    posted a message on Is there a doodad maximum?

    I believe the limit of doodads is relative to the map's size.

    I don't have any particulars on it, so don't quote me.

    Posted in: Terrain
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    posted a message on Other Map Editors you used?

    I've touched the WC3 and SC1 editors and also found an editor for some old Star Wars game- Galactic Battlegrounds? I think that's the one. I never really put any effort or had any interest in actually learning to do things with them though. If you can imagine a ten-year old placing 1200 things on the map and watching them kill each other, then wonder why the game lagged too much, then you would have had me.

    I have developed an interest in learning since then, though. The SC2 editor is the first one I've taken seriously, and attempted to learn to build custom units, some working complex triggers, and having the ability to balance a game and have fun with it at the same time. I mainly don't have any good maps on SC2 because I don't dedicate the time to make one, although if I did, I could make some pretty decent games to play. Most everything I make as of now is either an unfinished/abandoned project, or an experiement.

    I do actively contribute to developing Island Defense 2, though.

    Posted in: General Chat
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    posted a message on SotIS Dead?

    sidd also pays for and manages the sc2id forum and is very lenient with what the developing team and staff does to control it. Whatever he closed down the forum for, he definitely had a good reason to do so. It was more than likely that somone who is highly active on the forums asked him to shut it down. However, if there was an abuse of donations, I can't say I would blame him if he did shut it down of his own accord. The small font might also be a way to try to elude the attention of said staff member(s), although that doesn't make too much sense to me. (I can't say I ever really cared for SotIS anyway.)

    P.S. I know sidd as having a lower-cased name.

    Posted in: General Chat
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    posted a message on Patch 1.5 time line?

    For those of you who have a broken map in Arcade, I'd like to know- Did you duplicate data and/or make data from scratch, or did you modify what was already there?

    Posted in: General Chat
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    posted a message on Saving a Map

    You can lock this. I tinkered around just a tiny bit more and found that this is fixed by marking triggers or action definitions as "Deprecated".

    Posted in: Triggers
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    posted a message on Saving a Map

    I'm working on sharpening up some dialogs for a map that was pulled from the actual map, so I don't have access to all of the variables and other triggers to fill the parameters for the few triggers I have to work with. That's fine, I can work around that; but I'm done working on it now, and I'm unable to save due to "Compiled Script Errors". I have no way of fixing these errors, but I do need to save the map. Is there any way around this?

    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #86: Floating Islands

    @TheHolyArk: Go

    I think it could use a sky. :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #85: Atlantis

    Darn.. I was hoping for a new one. I couldn't come up with anything for this. :P

    Posted in: Terrain
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    posted a message on Lagless WASD?

    @JakeCake26: Go

    My main point in this thread is to depict that the majority of the lag is cut down severely without having to render terrain.

    Posted in: Triggers
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    posted a message on Lagless WASD?

    @Taintedwisp: Go

    I have played Photon Discs, very nice map. I'll see if I can get a hold of Bounty.

    Posted in: Triggers
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    posted a message on help with Physics Engine

    If the map is flat, you can check for terrain heights before ording to move the Hellion. That should fix moving up cliffs.

    Posted in: Triggers
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