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    posted a message on Show upgrade level in unit UI

    @FunkyUserName: Go

    I kinda want it to show like the regular upgrades, like i show in the screnshot. And maybe on hover show how much life he has gained, not most important.

    Posted in: Data
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    posted a message on Show upgrade level in unit UI

    Hey,

    I made an upgrade which can be used 30 times to add extra life to a wave of units, so how do i show the upgrade image in the ui of the effected units and let it show how many times the unit has gotten the upgrade?

    thanks

    Posted in: Data
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    posted a message on can't use modfile

    @Rice87: Go

    C'mon plx someone must know why this is.... i can't work on my map knowing i wont be able to upload it :(

    just if it is not possible, pls do tell and why...

    If u guys have all this old work in a map that you can definiltey use in your new map. How do you imp[ort that stuff? i thought i was doing it the right way by making the mod file(which works til the point of uploading the map).

    Posted in: Data
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    posted a message on number of kills requirement for ability

    @sithalo: Go

    Hello,

    I dont have a lot of time to explain but i think something like this is what you want:

    1. make an ability that morphs kerrigan.( I would most likely steal zergling to bainling ability and modify).

    2. Make a requirement that says the ability can be used once the unit has aquired a certain amount of kills. (look in the image) havent tested it though but i think its like that.

    3. go to the ability and add the requirement you just made to it.

    4. Add the ability to kerrigan command card.(ofc make sure u add it to the same unit u use as in the req)

    good luck.

    Posted in: Data
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    posted a message on Change texture of unit with upgrade

    @EdwardSolomon: Go

    Maybe if your not good with data, i made easy trigger. Don't know if it works, but u can try ;].

    swappy

    Events Unit - Any Unit research progress is Completed

    Conditions (Triggering progress upgrade) == "Your upgrade"

    Actions Actor - Send actor message "ModelSwap" to main actor of unit (Triggering unit)

    On property's of actor message you can set your stalker model.

    Posted in: Data
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    posted a message on can't use modfile

    Hello,

    A while ago i have made this mod file with all these imported models, custom abilities, upgrades, requirements. I made this so i could load it as a dependency for when i start a new map. Loading all the data from the mod as dependency works but then when i want to upload the map i've created i get this message:

    Document dependency does not specify a Battle.net file (Mods\grandlibrary.SC2Mod).

    So yeh my mod is called grandlibrary. How can i be able to upload the map and still use the modfile or sometin?

    thx

    Posted in: Data
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    posted a message on [Solved]dependencies?

    @TheAlmaity: Go

    many thanks!

    Posted in: Data
  • 0

    posted a message on [Solved]dependencies?

    @TheAlmaity: Go

    Hey, thnx for the replies.

    I tried Almaity's way, thnx man, works perfectly!

    btw since some update they did there are info messages from blizzard covering up part of my commandcards and overlapping some abilities, anyway how to remove those?

    Posted in: Data
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    posted a message on [Solved]dependencies?

    please, someone must know how i can do this. :(

    Posted in: Data
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    posted a message on [Solved]dependencies?

    Hey ,

    So i have this map where i made all these cool heroes, my leveling system, and all these cool abilities i made. Now since last week i started mapping again and would like to use those heroes and abilities from the previous map i made, I've been searching around but could nowhere find a solid/easy way to load those heroes and abilities into my new map, hope someone can explain why this is made so hard and hope someone knows a good tutorial or another way.

    gr.

    Rice

    Posted in: Data
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    posted a message on weapon that fires on click at target point

    @ckSynergy: Go

    thnx for the reply´s, i was actually hoping to avoid triggered mouse events because it is prolly going to lag, but i guess there is no other way, so i will try this the way you suggested troughout the trigger editor.

    Posted in: Data
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    posted a message on weapon that fires on click at target point

    Hey,

    I had an idea for a map(a gun game) but i would have to get the following to work which i have no clue yet on how to make it, you know how you get the cursor splat thingy when you use a target ability, i want it to always show up on the cursor so that the unit like gets forced to use the ability as if it is a gun and you just have to click to fire and not hotkey it. Kinda like a first person shooter but when you fire it will use a target ability.

    If i manage to do this is there a way that i could also get the cursor splat while the unit is moving, i mean it should be a problem cause the cursor splat and moving are both abilities and cant be used at the same time right? (this is for when i make it with WASD movement, not sure if i will yet)

    i hope someone understands what i want :p

    example: i found a map called chuchu train and if your a defender you can click an ability(select the weapon) than you just have to rightbutton mouseclick to shoot a missile at target point? any idea how they did that?

    Also nice to know would be if this kinda stuff is possible with Data or do i have to use the trigger editor?

    thnx for the time.

    Posted in: Data
  • 0

    posted a message on Upgrading Hero

    @morgoth780: Go

    I have little time but ill test it for you and then upload the map

    Posted in: Triggers
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    posted a message on Apply-force with offset toward unit facing

    @Bommes: Go

    ok cool, i will be trying this somewhere today, i never worked with persistent effects before because they looked kinda scary to me so ill prolly be back later with more questions ;] Thx for the time

    Posted in: Data
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    posted a message on Upgrading Hero

    @morgoth780: Go

    Hey, this might work, not sure, didn't test it, hope it helps.

    give xp
        Events
            Unit - Any Unit uses Ability at "The morphing ability" - Execute stage (Ignore shared abilities)
        Local Variables
            XpCurrent = ((Triggering unit) Experience (Current)) <Real>
        Conditions
        Actions
            General - Wait (Amount of time of the morphing ability) Game Time seconds
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Owner of (Triggering unit)) matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    Unit - Set (picked Unit) Experience to XpCurrent
    
    Posted in: Triggers
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