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    posted a message on Has the Arcade gained momentum?

    @FenixKissKerrigan: Go

    You're arguing the fact that AB cares for nothing BUT esports, and the UI is NOT esports.

    Posted in: General Chat
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    posted a message on Has the Arcade gained momentum?

    @FenixKissKerrigan: Go

    If anything, AB cares less about esports than most other companies.

    For others, once a competition starts about they're game, they go all "WATCH THIS, OMG, ITS AMAZING, ITS SUPER, ITS DFUISDHJIUFHJUIWEHFIUSDHFSHDUIFHUISEHFISDUHF."

    Blizzard goes "This event is happening soon, now go watch it cuz we aint talking about it until its over or if its WCS."

    And besides, Blizzard has changed UI two times already (You know how big that is for a company to change how almost everything in a game looks... twice?). They've created the Arcade system, featured custom games, and if the only thing keeping most games unnoticed is because of the MOBA fans (MOBA isn't bad, but there are a few idiots out there criticizing anything that isn't one). Ignorant noobs that keep complaining, and how unappealing the "Fun or Not" system is.

    Note: Please add the suffix "OP" to your name.

    Quote from Hookah604: Go

    @Deadzergling: Go When will we get a flame subforum?

    Didn't I suggest that? D:

    Posted in: General Chat
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    posted a message on Has the Arcade gained momentum?
    Quote from FenixKissKerrigan: Go

    Blizzard is listening, and they don't care. They just care about 'lol ESPORTS'

    Whats so bad about esports? :\

    Posted in: General Chat
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    posted a message on (Resolved) New to these projectile weapons thing

    @DrSuperEvil: Go

    Thanks I will :D. But any info on as to why? It would be nice :3

    Posted in: Data
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    posted a message on (Resolved) New to these projectile weapons thing

    That's right, in all my time here, I have never messed with projectile weapons (By this I mean, the classical FPS/TPS shooter projectiles, you fire em', and they go straight until they hit something.)

    Naturally I did some messing around, here's what I did.

    Playing with the marauder weapons, I set the driver to "Ballistic" and Acceleration to -1.

    I fiddled with the "Punisher Grenades - (Launch Missile)" thing and changed the target to Point/Unit. I also tried point.

    And to attack, I tried this trigger.

        Events
            UI - Player Any Player clicks Any mouse button Down.
        Local Variables
        Conditions
            (Abs(CinematicMode)) == 0
        Actions
            Unit - Order (Unit 1 from (Units in Robbers owned by player (Triggering player), with at most Any Amount)) to ( Attack targeting ((Position of (Unit 1 from (Units in Robbers owned by player (Triggering player), with at most Any Amount))) offset by 3.0 towards (Facing of (Unit 1 from (Units in Robbers owned by player (Triggering player), with at most Any Amount))) degrees)) (Replace Existing Orders)
    

    Yeaahh... Thats one action... Anyway, I assumed that the unit would attempt to attack the point in front of it when you click. And the projectile would keep going until it hits something (Or will it just stop once it hits the "Offset by 3.0".

    When I finally tried it in-game, well.. The unit just moved towards that point. Disappointing really.

    Any clues on how to fix this? Or some other way to do this? I really wanted to stick this way because it seemed so much more simple than the other ways I thought of. (Most of them include a dummy unit, which is retarded.) Thx in advance :D

    Posted in: Data
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    posted a message on Catch me up to speed~

    So this is all about how scary the data editor is? Can't blame you there.

    Posted in: General Chat
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    posted a message on I have an idea, without the skills.

    Ah screw it. I need a little refresh anyway. If you need any help on this map that isn't too heavy on data, hit me up. (Not to mention how every map i was helping with seems to be dead now...)

    Posted in: General Chat
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    posted a message on I have an idea, without the skills.

    I can hardly see good balance for a game like this.

    Posted in: General Chat
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    posted a message on [Solved] Really Stupid Question - Changing Damage with Triggers?

    @Bibendus: Go

    Ah works like a charm. Thanks. I love youuuuuu

    Posted in: Triggers
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    posted a message on [Solved] Really Stupid Question - Changing Damage with Triggers?

    Hm. I'll try them see how it goes. But I wanted the damage to be calculated depending on a certain variable. (Base Weapon Damage x Variable/2)

    Posted in: Triggers
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    posted a message on [Solved] Really Stupid Question - Changing Damage with Triggers?

    Right, this is probably easily done, but I've spent the last two days playing with data, triggers, and lots of random hero attributes to make this work. And so far it hasn't. I need to change the damage a unit does via triggers.

    (I figured out a really retarded (laggy) way to make it work, but all units with the same weapon also gets the damage bonus. I want it so that if one unit using the same weapon does 50 damage, the other one can do 999999 damage or something.)

    Thanks in advance about this stupid question :D.

    Posted in: Triggers
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    posted a message on New to Site, Starting a Mod, the works.

    How interesting....

    • Proceeds to rush current map*
    Posted in: General Chat
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    posted a message on Diablo 3 Editor

    No. We don't want the PS3 players to rage.

    Posted in: General Chat
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    posted a message on Funny Airline Commercial

    ...lol

    Posted in: Off-Topic
  • 0

    posted a message on How to make a unit with bunker moving shot?

    This is gonna sound stupid. But what aboouutt:

    Unit enters vehicle, give vehicle weapon of that unit, enable to shoot while moving.

    Posted in: Data
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