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    posted a message on FoW/Death animation issues

    Thanks for the reply! In both places it was set to Snapshot, just as the other Debris. I guess the problem is that this unit is supposed to be created from another unit (Collapsible Terran Tower) and not initially created. That's why I think it must be in the events somehow, but I'm really a novice at this stuff.

    Posted in: Data
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    posted a message on FoW/Death animation issues

    Hey, so I've made this melee map and I want to use the Collapsible Tower Debris instead of the standard Debris 6x6 but I've run into an issue. They are not visible in the fog of war at the start of the game before you scout them. I've checked through the unit and the actor but I can't find it, I guess it's in the events somewhere. I also tried as an alternative to use the standard Debris 6x6 with the Collapsible Tower Debris model, but then I ran into another issue. I cant figure out how to change the death animation. Which one of these alternatives is easier to solve? Or is there a better option? Any thoughts are appreciated, thanks!

    Posted in: Data
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    posted a message on Ability targeting height bug
    Quote from Ahli634: Go

    Try modifying the height field of the map in the terrain editor.

    I've had that problem once when another person modified the terrain and I ended up fixing it with that.

    You are right, that's all I had to do. Thank you. I feel stupid now. I changed the base height from 8 to 14 and everything got zoomed in, or I guess back to normal. So I tried with another map and it already had 14 base height. I must have chosen 14 base height when I created them for some reason and that value seems to stick with it because I created a new map with a different base height and it had no issue. Thanks again for the quick reply, much appreciated!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Ability targeting height bug

    Hello, I am having a very strange bug on my melee map which makes ability targeting graphics to appear above ground. Here's a few screenshots:

    Forcefield 1 Forcefield 2 Forcefield 3 Fungal EMP

    I have tried to reset all data but it's still the same. Any ideas of what might be the cause would be very much appreciated. - Quidios

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Missing Doodad

    Hi there. I didn't know where to ask this so I'm just throwing it out there. Since the latest patch variation number 5 of Terran Tarmac is invisible to me. It doesn't show in the editor or in the game. Every other variation and doodad works just fine it's just this one variation. I've tried to reinstall the game and use it on other maps, still invisible. I would be very thankful if someone would check it so I know if Blizzard messed up or if it's just me. It's kinda important for the ramps on my current project. Thank you. :)

    Posted in: Artist Tavern
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    posted a message on [Video, Data, Models] Importing Custom Models and Using Them

    Hi. I've imported a model but I can't make it into a doodad. It just says "unable to create this model" when I try to place it. I can apply the model to buildings and units just fine but for doodads it doesn't work. Any help please?

    Posted in: Tutorials
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