@rrowland: Go i dont have those action WASD KeyDown Check(int Player, key 'Key Pressed')
Place this in the map's "Key Down - Any Player - Any Key" trigger.
WASD KeyUp Check(int Player, key 'Key Pressed')
Place this in the map's "Key Up - Any Player - Any Key" trigger.
WASD Set Controlled Unit(int Player, unit Unit)
Use this to set which unit a player is controlling with WASD.
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@rrowland: Go i dont have those action WASD KeyDown Check(int Player, key 'Key Pressed') Place this in the map's "Key Down - Any Player - Any Key" trigger.
WASD KeyUp Check(int Player, key 'Key Pressed') Place this in the map's "Key Up - Any Player - Any Key" trigger.
WASD Set Controlled Unit(int Player, unit Unit) Use this to set which unit a player is controlling with WASD.