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    posted a message on Cooldown Problem

    @Templarfreak: Go

    Hot damn, now I'm really not going to help.

    Posted in: Data
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    posted a message on Cooldown Problem

    @Templarfreak: Go

    D'aw, that checklist is so cute.

    Posted in: Data
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    posted a message on Expanding number of maps uploadable

    @MaskedImposter: Go

    Excludes collaborations =/ And if you could include other people as authors to get benefits, people would just lie =/

    I'd actually really like a sort of like author's page, where you make a page for either a single author or a group (requires battle tags so names/ids can be localized per server?) in SC2 and it holds information about them and uploaded maps could link to the author(s) page instead of a single player's profile. So if chosen, someone added to the page would then share credit for making the map. butidksocomplicated

    Posted in: General Chat
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    posted a message on Blizz Arcade Night 9/17/14 (concluded)

    @joecab: Go

    Quote from joecab: Go

    you can go along for a bit of fun

    I had fun at the last one. Not too many people show up in the first hour so there's no reason to not expect to be able to play with the blizzs when it starts. The sinvicta part is mostly a closed event (sinvicta+friends+blizzs) and there's a big sinvicta following of people trying to get in, so don't expect there to be room to play with them (it kinda just turns into a sc2mapster map night after that, and it's still really fun). It's always nice to get people together, though, now that mapster map night isn't really a thing anymore.

    Posted in: Off-Topic
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    posted a message on Problems that effect us today

    @joehd: Go

    Quote from joehd: Go

    I want to know what public problems effect this community today.

    I'd say a big factor of people leaving is that the delay with the mouse/key events prevents considerable deviation from standard RTS play, the lag making them virtually useless in most situations. We can "make" any game, it would just lag too much to be playable (and we have to force players to download the map and open it through the editor if want a no-delay single player game, contradicting the use of the Arcade. This would be effective with LAN, however..., but again, no.)

    There's also the fact that updates to the editor/arcade are literally spaced years apart.

    And how much Blizzard chose to rely on the data module. Assets (textures/sounds/models) should be its own module. No one should be forced to go into data (the data module is debatably the most complicated part of the editor). I really like how they did the trigger module, however. I just don't want to have to open up data every time I want to reference imported assets (notably sounds). There's just too much integration with a part of the editor many people want nothing to do with, and again, the fact that we can't expect Blizzard to do anything about it, at least not within a reasonable time frame. Data is a great time saver for Blizzard in developing actual league gameplay, it just gimps the rest of us.

    It's so close to being the ideal editor for someone who maps as a hobby, there's just not enough being done for it. The only reason I haven't switched to Unity yet is that... If SC2 seems like a lot of labor for little chance of success, Unity seems like a ton more labor for an even smaller chance of success.

    Also, it's not like that entering lobby bug is serious or long term at all.

    But I should say, I think their community team is fantastic nowadays, and that gives me hope, enough to stick with SC2. There are still plenty of things Blizzard can do for the Arcade (for example, giving it it's own platform and treating it as a new release [among other things]).

    Posted in: General Chat
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    posted a message on Games you have mapped for

    @TaShadan: Go

    Quote from TaShadan: Go

    Broodwar (pretty crappy though)

    How dare you, sir.

    Posted in: Off-Topic
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    posted a message on Funky's Arcade Wishlist

    Hmm, I can't think of any way the arcade could possibly be improved.

    Posted in: General Chat
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    posted a message on Funky's Arcade Wishlist

    @FunkyUserName: Go

    I want rating colors!

    Posted in: General Chat
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    posted a message on Made a game for android

    @Zolden: Go

    Oh, Adjutant!

    Posted in: General Chat
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    posted a message on Where a mapmaker can evolve

    Their looking for team (collaboration) subforum looks really active and friendly towards new users of Unity.

    Posted in: General Chat
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    posted a message on Please take a moment for an old mapper..

    @GlornII: Go

    Quote from GlornII: Go

    @Charysmatic: Go

    I didn't know you were helping dalemon (spelling?)) on his map. I personally enjoyed playing that when it was still "secret boss testing" a bit less clicky; turned more cat+mouse later on imo.

    He's my brother, we made it together. It's page 1 right now, has been since the winners were announced and now that we can update it. It never goes below page 2, and most of the time it hovers at the top of page 2. Definitely the most popular of the top 10, and almost the 81 contestants.

    And I got what you were saying after I realized that only 2 of the 10 were consistently played at all.

    Posted in: General Chat
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    posted a message on Please take a moment for an old mapper..
    Quote from GlornII: Go

    The top 10 maps for this contest which just passed are not even played. A guy won 7000 dollars and a meet and greet with blizzard devs, and his map is not played.

    Why do people keep saying that? My map, Ultimate Boss Battles (2nd winner) is page 1 or 2. Star Party, though not as popular, is played periodically, going from page 3 to page 5.

    Okay, now I see your point.

    Posted in: General Chat
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    posted a message on How do I get rid of this thing?

    @alfx01: Go

    @FunkyUserName: Go

    Quote from FunkyUserName: Go

    @alfx01: Go

    are you serious? why don't you just try it?

    Hot damn!

    Posted in: Triggers
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    posted a message on Collaboration project anyone?

    I love to see team projects succeed.

    I find it's really the team leader that determines a game's chances of being completed. It takes a lot to know what's going to keep different types of people interested and motivated.

    Good luck.

    Posted in: General Chat
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    posted a message on Ultimate Boss Battles

    @Triceron: Go

    Other developer here, sorry, no, we updated the (outdated) thread to the current status of the game and listed the main changes.

    Posted in: Project Workplace
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