1. Create a search effect with a radius of 3, a minimum count of 1 and in the Effects tab, the response flag set to flee
2. Create a behavior with a periodic effect of .5 and the Effect - Periodic set to the search effect
3. Attach the behavior to the roach
...not working :(
So how exactly do I specify to the casting unit to flee? I tried making an issue order effect with the response flag set to flee and attaching it to the search effect from #1 but that just gave me a stack overflow. :P
Sorry, but I am still having trouble figuring out how to actually implement this behavior. Will I need to make a persistent behavior and/or a search effect? And how do I order a unit to flee thru the data editor? I am just not sure where to begin I guess. I am still learning the data editor so I am sketchy on a lot of the fields and how things like effects and behaviors interrelate.
Hey guys..
I got a roach that I am trying to make into a ranged only unit. I took away his melee weapon and set his ranged attack to have a range of 5 and a minimum range of 3. Problem is, when I am closer than 3 the roach just stands there with his thumb in his butt instead of running away so he can attack again. I have Response set to Acquire and Acquire Level set to Offensive. Am I missing something here? Something in the AI maybe?
Well I think that 90% of us here are in the same boat, and the other 10% are making tutorials... so just remember, this is all for fun. Just try to learn one new thing everyday and don't overload yourself.
If you go look for the Waldo map, I believe he has a trigger that makes about 200 civilians and orders each of them to walk to a random point in the map.
My map is going to be single player, but I guess if the map is being played through battle.net it won't make much difference. (Although from what I have read, the more players you have, the more lag you're going to see.)
Yes indeed. I do feel like although it will add a number of months to my learning process, it will be well worth it. Perseverance is key and will make the difference between quality and half-assedness.
So the impression I am getting is that if you can do something with the data editor instead of the trigger editor, your game will be better off. I have been dinking around with the editor since release and I feel like I am starting to get the hang of it.. however, for me at least, the trigger editor seems a lot more intuitive and easy to grasp. The data editor, on the other hand, is so in depth and contains so many different fields that it can be incredibly daunting to try and do something that seems so easy to do with a trigger.
I am working on a fairly large project, so my concern is that if I do everything with triggers I will eventually end up with a lot of lag and perhaps a lot of wasted time going back and converting all of my triggers to a data version. So what I am wondering is, from your own experience, does each method have its pros and cons? Should I strive to implement my ideas through the data editor first, and resort to using triggers only as a last resort? Or is it merely a preference thing? Thanks for any input on this subject :D
0
@BumpInTheNight: Go
I wouldn't call that lame.. more like smart :D
0
@voodude2008: Go
Bump... either I am missing something extremely obvious or nobody knows the answer to this...
0
Alright here's what I tried to do.
1. Create a search effect with a radius of 3, a minimum count of 1 and in the Effects tab, the response flag set to flee
2. Create a behavior with a periodic effect of .5 and the Effect - Periodic set to the search effect
3. Attach the behavior to the roach
...not working :(
So how exactly do I specify to the casting unit to flee? I tried making an issue order effect with the response flag set to flee and attaching it to the search effect from #1 but that just gave me a stack overflow. :P
0
@38dedo: Go
I had been having this issue as well, so bump!
0
@Jackolas: Go
Sorry, but I am still having trouble figuring out how to actually implement this behavior. Will I need to make a persistent behavior and/or a search effect? And how do I order a unit to flee thru the data editor? I am just not sure where to begin I guess. I am still learning the data editor so I am sketchy on a lot of the fields and how things like effects and behaviors interrelate.
@Jackolas: Go
0
@Jackolas: Go
Cool, thanks :D
0
Hey guys.. I got a roach that I am trying to make into a ranged only unit. I took away his melee weapon and set his ranged attack to have a range of 5 and a minimum range of 3. Problem is, when I am closer than 3 the roach just stands there with his thumb in his butt instead of running away so he can attack again. I have Response set to Acquire and Acquire Level set to Offensive. Am I missing something here? Something in the AI maybe?
0
@Garrash: Go
I am guessing blast would be what you want?
(omg I got upgraded to cat!)
0
@RedAdmiral: Go
Well I think that 90% of us here are in the same boat, and the other 10% are making tutorials... so just remember, this is all for fun. Just try to learn one new thing everyday and don't overload yourself.
0
@PsychoMC: Go
If you go look for the Waldo map, I believe he has a trigger that makes about 200 civilians and orders each of them to walk to a random point in the map.
0
@Klishu: Go
My map is going to be single player, but I guess if the map is being played through battle.net it won't make much difference. (Although from what I have read, the more players you have, the more lag you're going to see.)
0
Yes indeed. I do feel like although it will add a number of months to my learning process, it will be well worth it. Perseverance is key and will make the difference between quality and half-assedness.
0
So the impression I am getting is that if you can do something with the data editor instead of the trigger editor, your game will be better off. I have been dinking around with the editor since release and I feel like I am starting to get the hang of it.. however, for me at least, the trigger editor seems a lot more intuitive and easy to grasp. The data editor, on the other hand, is so in depth and contains so many different fields that it can be incredibly daunting to try and do something that seems so easy to do with a trigger.
I am working on a fairly large project, so my concern is that if I do everything with triggers I will eventually end up with a lot of lag and perhaps a lot of wasted time going back and converting all of my triggers to a data version. So what I am wondering is, from your own experience, does each method have its pros and cons? Should I strive to implement my ideas through the data editor first, and resort to using triggers only as a last resort? Or is it merely a preference thing? Thanks for any input on this subject :D
0
@CloudMax: Go
It is my keyboard... WEAK!
0
Strangely enough when I was holding down A and S or S and D together the 8 key would not respond.. wth?