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    posted a message on [Question] How to fix errors?

    So I've made an simple mod (called Gasmod, not released). Yea its simply turn all the automated vespin on and the Gasupgrades(from Campaing).

    But allways when its starts it says: User: Too many CAbilAttack abilities for 'Pylon' User: Too many CAbilAttack abilities for 'PylonOvercharged'

    I have: Void(Mod) Liberty(Camp) Swarm(Camp) Void(Camp)

    Yea the Question is : How do i fix it?

    Second Question, i've added an new upgrade to get 5 gas instand of 4 for protoss(becouse zerg and terran allready have it) It works for normal Assimilators, and it works for Orbital Assimilators, BUT it displays "+4" and i arent shure what effect it makes and how do i change it?(it should display +5)

    Yea the Question is : How do i fix it?

    Greets Schlaustewurst

    Posted in: Data
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    posted a message on I'm new here.

    Still how do i make friendlyfire on explosion?

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.

    OK and how do i start a mod on any map?

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.

    OK my Wbfs now explode if they die(just added the behaivier)

    So to get it more fun they should do friendlyfire (means cause damage to every friendly unit around it)

    Any Idea how?

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.

    Thy

    first did i dublicate or edit the unit?

    Can i make it like a mod, that it loads on all maps?

    Posted in: Map Suggestions/Requests
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    posted a message on I'm new here.

    So first i dont want to digg around, so i simply ask with what tutorials i should begin? AND So in my first "project", i want the SCV, the drones and the probes, to explode like banelings if they die. Yea the animation should be changed too.

    Thx for your help ;)

    Posted in: Map Suggestions/Requests
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