How to fix the texture issue people are experiencing:
1. Import your texture, move it to {root}. 2. Save and restart the editor. 3. Import your model, move it to {root}. 4. Save and restart the editor. 5.Profit!
This is awesome! Really like the work you guys have done, chuanhsing and NiNtoxicated01.
I got one question tho, I'm used to blank out the texture path when I exported from 3ds, and moved my imported files (the .m3 and .tga) to the root, which folders am I supposed to use to get this to work? I only get the blue texture thingy, which means I got the filepath's wrong.
-todds
EDIT1: Nvm, figured it out, thanks for the WMV support! :D
EDIT2: Move the imported files to:
{root}\texture.TGA
{root}\Folder\model.M3
I made a folder for the model to keep it as clean as possible, you can ofc move the model to {root} aswell tho :P
One thing tho... I can't find out how to choose Hunter as Unit type.
I'm a total noob, I know, I've tried for awhile now but I can't figure out how you did that. >_<
Actions
Player Group - Pick each player in (Enemies of player 11) and do (Actions)
Actions
Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Order (Picked unit) to ( Attack targeting (Random Living unit from (Any units in (Entire map) owned by player 11 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)
I can't find the right action for: "Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)" :\
Could you explain where I can find it? Or upload a sample map or something? I really can't find it >_<
EDIT1: Tbh, I'm not able to make this myself, I'm only able to create the "Player Group - Pick each player in (Enemies of player X) and do (Actions)".
What I want to do, is to make the computer (Player 9) to attack-move to random enemy players, like tag maps in WC3.
It would be awesome if anyone could remake this code for Galaxy Editor;
Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Unit Group - Pick every unit in (Units of type Hunter) and do (Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Picked player))))))
Hi, I got some kind of texture problem with my .m3 file, it seemed to be working when I exported in 3ds Max (picture) but it appears as a blue-purple model (picture) in the editor and ingame. I'm not that familiar with 3ds Max, so I got no clue about what to do. :P
One problem tho, I don't know how to use the timers that good yet, but is it possible to make one for each player that enters the region? I mean, only the triggering unit should see the timer, noone else, and I can't seem to find the action for players that leaves an Region. :\
I were just wondering if it's possible to make anti-camping regions? I've tried, but I can't get it too work, would really love some help here!
My map would be pretty lame if I don't have any kind of anti-camping system. :P
Note! I did search before I posted, couldn't find any posts about anti-camping.
0
How to fix the texture issue people are experiencing:
1. Import your texture, move it to {root}.
2. Save and restart the editor.
3. Import your model, move it to {root}.
4. Save and restart the editor.
5. Profit!
0
This is awesome! Really like the work you guys have done, chuanhsing and NiNtoxicated01.
I got one question tho, I'm used to blank out the texture path when I exported from 3ds, and moved my imported files (the .m3 and .tga) to the root, which folders am I supposed to use to get this to work? I only get the blue texture thingy, which means I got the filepath's wrong.
-todds
EDIT1: Nvm, figured it out, thanks for the WMV support! :D
EDIT2: Move the imported files to:
I made a folder for the model to keep it as clean as possible, you can ofc move the model to {root} aswell tho :P
0
@Molsterr: Go
Thanks for helping me out here guys, really!
One thing tho... I can't find out how to choose Hunter as Unit type.
I'm a total noob, I know, I've tried for awhile now but I can't figure out how you did that. >_<
0
I can't find the right action for: "Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)" :\
Could you explain where I can find it? Or upload a sample map or something? I really can't find it >_<
EDIT1: Tbh, I'm not able to make this myself, I'm only able to create the "Player Group - Pick each player in (Enemies of player X) and do (Actions)".
0
@JacobNielsen: Go
Ty for the fast and good answer! I will test this asap!
0
Heya!
What I want to do, is to make the computer (Player 9) to attack-move to random enemy players, like tag maps in WC3. It would be awesome if anyone could remake this code for Galaxy Editor;
Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Unit Group - Pick every unit in (Units of type Hunter) and do (Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Picked player))))))
I tried to do it myself, but I failed..
- todds
0
Hi, I got some kind of texture problem with my .m3 file, it seemed to be working when I exported in 3ds Max (picture) but it appears as a blue-purple model (picture) in the editor and ingame. I'm not that familiar with 3ds Max, so I got no clue about what to do. :P
Any help would be appreciated! :>
0
@Molsterr: Go
Ok, I tried to do what you just said, but I'm too noob to understand it all. :P
0
@progammer: Go
How does this event work? The unit have to stay still? Because, they could still camp if the event "resets" when the player move their unit. :\
EDIT1: Just tried it, seems to work pretty nice, but I think I need to add some max time to be inside, or else they would camp there forever :p
0
@NotDeadYet3: Go
That seemed to work! Ty :D
One problem tho, I don't know how to use the timers that good yet, but is it possible to make one for each player that enters the region? I mean, only the triggering unit should see the timer, noone else, and I can't seem to find the action for players that leaves an Region. :\
0
@InsanitySektor: Go
I want to kill them, camping aint allowed :P
0
@IceWendigo: Go
Ye, it's Mar'sara ;>
0
Only certain places on my map needs some kind of anti-camping trigger, like this region: Picture
I've tried with the event; "Any Unit Enters/Leaves Region" and the necessary actions, but I can't get it to work. :\
0
No problemo ;>
0
Heya!
I were just wondering if it's possible to make anti-camping regions? I've tried, but I can't get it too work, would really love some help here! My map would be pretty lame if I don't have any kind of anti-camping system. :P
Note! I did search before I posted, couldn't find any posts about anti-camping.