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    posted a message on [Galaxy Noobs] Wow to SC2 in 30 seconds! NO 3dmax!

    How to fix the texture issue people are experiencing:

    1. Import your texture, move it to {root}.
    2. Save and restart the editor.
    3. Import your model, move it to {root}.
    4. Save and restart the editor.
    5. Profit!

    Posted in: Tutorials
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    posted a message on World of Warcraft Model (M2) Exporter for M3

    This is awesome! Really like the work you guys have done, chuanhsing and NiNtoxicated01.

    I got one question tho, I'm used to blank out the texture path when I exported from 3ds, and moved my imported files (the .m3 and .tga) to the root, which folders am I supposed to use to get this to work? I only get the blue texture thingy, which means I got the filepath's wrong.

    -todds

    EDIT1: Nvm, figured it out, thanks for the WMV support! :D
    EDIT2: Move the imported files to:

    • {root}\texture.TGA
    • {root}\Folder\model.M3

    I made a folder for the model to keep it as clean as possible, you can ofc move the model to {root} aswell tho :P

    Posted in: Third Party Tools
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    posted a message on Attack-move to random player

    @Molsterr: Go

    Thanks for helping me out here guys, really!

    One thing tho... I can't find out how to choose Hunter as Unit type.
    I'm a total noob, I know, I've tried for awhile now but I can't figure out how you did that. >_<

    Posted in: Miscellaneous Development
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    posted a message on Attack-move to random player
    Quote from JacobNielsen: Go

    Actions
    Player Group - Pick each player in (Enemies of player 11) and do (Actions)
    Actions
    Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
    Actions
    Unit - Order (Picked unit) to ( Attack targeting (Random Living unit from (Any units in (Entire map) owned by player 11 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    I can't find the right action for: "Unit Group - Pick each unit in ((Unit type of Hunter) units in (Entire map) owned by player (Picked player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)" :\

    Could you explain where I can find it? Or upload a sample map or something? I really can't find it >_<

    EDIT1: Tbh, I'm not able to make this myself, I'm only able to create the "Player Group - Pick each player in (Enemies of player X) and do (Actions)".

    Posted in: Miscellaneous Development
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    posted a message on Attack-move to random player

    @JacobNielsen: Go

    Ty for the fast and good answer! I will test this asap!

    Posted in: Miscellaneous Development
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    posted a message on Attack-move to random player

    Heya!

    What I want to do, is to make the computer (Player 9) to attack-move to random enemy players, like tag maps in WC3. It would be awesome if anyone could remake this code for Galaxy Editor;

    Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Unit Group - Pick every unit in (Units of type Hunter) and do (Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Picked player))))))

    I tried to do it myself, but I failed..

    - todds

    Posted in: Miscellaneous Development
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    posted a message on World of Warcraft Model (M2) Importer for 3ds Max

    Hi, I got some kind of texture problem with my .m3 file, it seemed to be working when I exported in 3ds Max (picture) but it appears as a blue-purple model (picture) in the editor and ingame. I'm not that familiar with 3ds Max, so I got no clue about what to do. :P

    Any help would be appreciated! :>

    Posted in: Third Party Tools
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    posted a message on Anti-camping Region

    @Molsterr: Go

    Ok, I tried to do what you just said, but I'm too noob to understand it all. :P

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    @progammer: Go

    How does this event work? The unit have to stay still? Because, they could still camp if the event "resets" when the player move their unit. :\

    EDIT1: Just tried it, seems to work pretty nice, but I think I need to add some max time to be inside, or else they would camp there forever :p

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    @NotDeadYet3: Go

    That seemed to work! Ty :D

    One problem tho, I don't know how to use the timers that good yet, but is it possible to make one for each player that enters the region? I mean, only the triggering unit should see the timer, noone else, and I can't seem to find the action for players that leaves an Region. :\

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    @InsanitySektor: Go

    I want to kill them, camping aint allowed :P

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    @IceWendigo: Go

    Ye, it's Mar'sara ;>

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    Only certain places on my map needs some kind of anti-camping trigger, like this region: Picture

    I've tried with the event; "Any Unit Enters/Leaves Region" and the necessary actions, but I can't get it to work. :\

    Posted in: Miscellaneous Development
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    posted a message on Pathing/Remove Pathing

    No problemo ;>

    Posted in: Miscellaneous Development
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    posted a message on Anti-camping Region

    Heya!

    I were just wondering if it's possible to make anti-camping regions? I've tried, but I can't get it too work, would really love some help here! My map would be pretty lame if I don't have any kind of anti-camping system. :P

    Note! I did search before I posted, couldn't find any posts about anti-camping.

    Posted in: Miscellaneous Development
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