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    posted a message on Terraining FAQ

    @Navotex: Go

    i found the problem :p my base height was set to 100 for some reason which explains why i couldnt climb any higher... *facepalm* thx for the help anyways ;)

    Posted in: Terrain
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    posted a message on Terraining FAQ

    @Mozared: Go

    I fear that my problem is a bit more complicated. This applies only to cliff heights 1 and 2. The shift-placement you mentioned allows me to place anything practically anywhere at base and below base level, however, i should always have a hologram of the unit i want to place (even if its tinted red because of pathing problems). When i hover the cursor over cliffs lvl 1 and 2, the hologram of whatever unit i have selected dissapears. To make a long story short, i opened up the test document to see how the cliffs would react in-game. They appeared normal until i tried to get a unit to higher grounds. I sent some marines via a ramp only to see them vanish and never return. I then sent some reapers to hop their way up, but they also fell into this bermuda triangle.. Some of the reapers, however, were able to make their way back from Narnia only to appear on base level as if they were flying (at plane height). The battlecruiser was the only one able to fly over this death trap. I noticed that he didnt change altitude when he flew over the first cliff. Normally they should fly higher in such situations. In my case, the battlecruiser appeared to be driving rather than flying when he hit lvl 2... Opening an existing map allows me to do everything normally, this only happens when i try to make a map from scratch :p

    Posted in: Terrain
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    posted a message on Terraining FAQ

    hey, ive got this problem where editor doesnt allow me to place buildings, units, doodads on any cliffs (On base level i can). It doesnt even show whatever i want to place on these cliffs when i hover the units over them. Placing just plants a unit that wont be seen. I'm lost, looked all over :p

    Posted in: Terrain
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