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    posted a message on Restart Game Button?

    @Taintedwisp:

    I'm with DuckyTheDuck on this one: not too sure what exactly you're after yet... resetting? how to set up voting?

    Regardless, if what you want to do is collect votes, then possibly do a 100% restart (like going back through load screen), I'm not sure that's possible.

    I suppose the most practical way would be to display a "Restart?" button at the end of the game, see if the number of votes is greater than the number of players, and if so, run a trigger that resets variables and other things back to the initialized state of the map.

    Posted in: Triggers
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    posted a message on increasing colliding size of nexus by triggers

    @strhsxx:

    You could "fake" enlarging it.

    In the data editor, create a series of different size Nex...uses...Nexi?

    Using a trigger, you could remove an old nexus, and insert a new larger nexus.

    Posted in: Triggers
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    posted a message on Leaderboard not working!

    @CrazyTwigman

    Let us know if you get it working.  If not, after rereading your original post, here's how I would accomplish it (not saying it's the best way or anything, but I use a similar method and in my map and it works ok)

    Also note, I use Killing Player, not Owner of (Killing Unit).

    I found that using Owner of (Killing Unit) can throw a trigger error when the killing unit dies before it kills the dying unit. Specifically, this happens when units attack with missile attacks, like Marauders and Stalkers. For example, lets say a Stalker shoots a Marauder, and the Stalker is killed somehow before it's lasers hit the Marauder. Then, after dying, the Stalker's lasers hit the Marauder and kill him. If you use Owner of (Killing Unit), it will cause an error, since the Killing unit is dead! Use Killing Player to solve this.

    Event
       Any Unit Dies
    Conditions
       Phase==1    // when your map starts, have Phase=0, then after all the first units are killed like you said, set the Phase=1
       Killing Player >=1
       Killing Player <= 8
    Actions
       Modify TotalKills(Killing Player): +1
       Modify TotalDeaths(Triggering Player): +1
       Update Leaderboard at column 3 row KillingPlayer to Text(TotalKills(Killing Player)
       Update Leaderboard at column 3 row TriggeringPlayer to Text(TotalDeaths(Triggering Player)

    Last thing to note, if you have rocks in your map, killing the rocks will count as a kill. You could add a condition like Triggering Player!=0 to fix this (since player 0 is by default a neutral player than owns rocks)

    Posted in: Triggers
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    posted a message on Leaderboard not working!

    @CrazyTwigman: Go

    Just at a glance, I noticed in your Update Deaths trigger you have the condition check that the owner of the killing unit is equal to 1 through 10; maybe you need an OR statement.

    Posted in: Triggers
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    posted a message on Sid Meier's Civilization

    @Zolden: Go

    I admit I've never played civilization, but the UI layout looks sharp. I would test it, but I'm on the NA server :/

    Posted in: Map Feedback
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    posted a message on Team Blitz Tactics

    Hi everyone, first post =)

    First off, I'd like to thank the general community for providing an invaluable resource that I came to whenever I was stuck; everything from map mirroring to dialogs to elegant triggers. (OneTwo's TD tutorial really helped me get started, so thanks if you're reading this!)

    I'm really excited to present "Team Blitz Tactics" (open to public on NA bnet).

    It's a simple concept, and to summarize: it's a fast-paced, round-based Starcraft format without buildings or tech restrictions, up to 6v6.

    1. with starting resources, select your race, army, and research
    2. round begins, and you have 3 minutes to destroy the opponent's Nexus
    3. killing enemy units returns resources based their value. winning a round grants bonus resources
    4. further improve your army in between rounds, or you may spend resources to reset your army if you feel outclassed

    First to 10 wins...wins!

    Unfortunately, I only have one friend that actively plays SC2, so together we worked out (we think) most of the bugs and balancing. With that said, as most of you know, this is a never ending process, and I would absolutely love to gather people and play together.

    Here are a few screen shots from the map. Any and all feedback, positive or negative, is completely welcome.

    -Swagblanket

    ss1

    ss2

    ss3

    ss4

    Posted in: Map Feedback
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