Cool map, just checked it out. I like how there's a cut scene as you lift off and go to the sand. Game play was fun, and I only played solo, so I can imagine with 4 people it'd be great.
Hey everyone, made a new map and here's a short promo video. What do you think? If there's interest, it'd be nice to get some people together to play, since it's meant for 6v6.
Hello everyone, I'm really excited to be done *I think* my map, Team Blitz Tactics, and I'm looking forward to your feedback!
Description:
Play as Protoss, Zerg, or Terran: work as a team and hurry to destroy the opponent's Nexus, while protecting your own! Unlock powerful Mercenary units by gaining Career XP. Game play is a fast round-based format.
1. this may sound stupid, but just make sure that the action "Unit - Remove (picked unit) from the game) is inside your "Pick each unit" loop, and not accidentally outside.
2. maybe try "unit - kill (picked unit)" and see if it works.
3. is there a trigger error being shown when a player leaves the game? if so, what is it?
If all this fails, my best guess is that the trigger is working properly, but its just that technically the player doesn't have any units (meaning the units the player controls belong to another player)
Ok, so I've now realized you are trying to modify a players resources; this number indeed must be an integer. In order to achieve the effect of multiplying by 0.6 using integers, just use fractions, like 0.6 = 6/10, so:
click research
check if boolean "halt" = false
set halt = true
do the research upgrade
wait 1 game sec
set halt = false.
however I didn't like having to use a Wait command.
Initially I thought Ahli's visibility suggestion was perfect; just add into the conditions "used dialog item is visible for (trig player) == true", but it was throwing a trigger error "couln't find property."
Turns out that although buttons are by default visible, they aren't defined as visible, so I had to put somewhere earlier "show ProtossResearch[x] for all players"
I have a dialog containing a Race's research. When a research is clicked, it checks if the triggering player has enough resources, subtracts the resources, applies the upgrade, hides the old button, then shows the next upgrade button.
For example, if I select Air Armor L1 (seen below) it would charge me the resources, give me the upgrade, then show a button for Air Armor L2.
This works perfectly in a local game.
However, on Bnet there is some lag in between clicking on the research button and receiving the upgrade. Meaning, if you double click quickly, you will be charged double, since the button didnt have time to hide!
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@Rice87: Go
Just to clarify, you're interested in assigning a timer to each player, then displaying a leaderboard with the player name and corresponding timer?
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@Neonsz: Go
Coffee. You'll finish your map in no time :D
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Any help or feedback about the video would be greatly appreciated (things you liked/didn't like)
Thanks a lot
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@GreyHunter4: Go
Cool map, just checked it out. I like how there's a cut scene as you lift off and go to the sand. Game play was fun, and I only played solo, so I can imagine with 4 people it'd be great.
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haha, at least he had good intentions
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Hey everyone, made a new map and here's a short promo video. What do you think? If there's interest, it'd be nice to get some people together to play, since it's meant for 6v6.
0
Hello everyone, I'm really excited to be done *I think* my map, Team Blitz Tactics, and I'm looking forward to your feedback!
Description:
Play as Protoss, Zerg, or Terran: work as a team and hurry to destroy the opponent's Nexus, while protecting your own! Unlock powerful Mercenary units by gaining Career XP. Game play is a fast round-based format.
Thanks,
Swagblanket
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@PaskaTykki: Go
Your trigger looks fine to me...hm.
1. this may sound stupid, but just make sure that the action "Unit - Remove (picked unit) from the game) is inside your "Pick each unit" loop, and not accidentally outside.
2. maybe try "unit - kill (picked unit)" and see if it works.
3. is there a trigger error being shown when a player leaves the game? if so, what is it?
If all this fails, my best guess is that the trigger is working properly, but its just that technically the player doesn't have any units (meaning the units the player controls belong to another player)
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^what TheAlmaity said
If you're the first person to join a game lobby, then you're "player 1", regardless of if you change teams.
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@Zero0018: Go
Like this:
( x * 6 ) / 10
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@Zero0018: Go
Ok, so I've now realized you are trying to modify a players resources; this number indeed must be an integer. In order to achieve the effect of multiplying by 0.6 using integers, just use fractions, like 0.6 = 6/10, so:
Add (((Integer(Ability Cost[1])) * 6 / 10 ))
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@Zero0018: Go
This is occurring because 0.6 is not an integer, its real. The system interprets the integer 0.6 as zero. Try changing it to a real number.
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Ok turns out both of your suggestions worked.
I got the boolean working,
click research
check if boolean "halt" = false
set halt = true
do the research upgrade
wait 1 game sec
set halt = false.
however I didn't like having to use a Wait command.
Initially I thought Ahli's visibility suggestion was perfect; just add into the conditions "used dialog item is visible for (trig player) == true", but it was throwing a trigger error "couln't find property."
Turns out that although buttons are by default visible, they aren't defined as visible, so I had to put somewhere earlier "show ProtossResearch[x] for all players"
Now it works, thanks guys
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@Ahli634:
Doesn't work. Maybe it's just an inherent problem of latency?
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I have a dialog containing a Race's research. When a research is clicked, it checks if the triggering player has enough resources, subtracts the resources, applies the upgrade, hides the old button, then shows the next upgrade button.
For example, if I select Air Armor L1 (seen below) it would charge me the resources, give me the upgrade, then show a button for Air Armor L2.
This works perfectly in a local game.
However, on Bnet there is some lag in between clicking on the research button and receiving the upgrade. Meaning, if you double click quickly, you will be charged double, since the button didnt have time to hide!
Any ideas on how to solve this?